
Discover android app development by building apps from scratch, using activities, services, and content providers, with projects like a calculator, a note taker, pong, and English to metric conversions.
Set up Android studio and build a simple note taker app backed by a sequel like database with a notes table, including on create and on upgrade.
Explore how the main activity embeds a list view with a simple cursor adapter, uses a notes database helper, and handles item clicks to launch detail or new note activities.
Create a new note in the new note activity by entering a title and text, validating inputs, and inserting the data into the database via a bundle to main activity.
Learn how to delete a note by handling the detail activity, retrieving note data from an intent, and executing a delete query to update the on-device database.
Explore a simple Android calculator layout built with a table layout for buttons, contrasting relative and linear layouts, and separating digit and operation button handlers.
Explore building a calculator app for Android KitKat, selecting a minimum sdk, and implementing digit entry with onClick handlers, decimal point control, and a text view display.
Compare postfix RPN and infix operation flows in calculator design, and implement a pending operation workflow that processes numbers, decimals, and the equals action.
Test and debug a calculator app on a Nexus 4 emulator, fix display and intermediate result bugs, and implement a memory button with recall and clear features.
Create a bouncing ball in Android using a custom canvas, with a velocity vector of (10, 15) that bounces off edges. Paddle not yet implemented.
Move and draw a paddle on an Android canvas with touch input, position it three quarters down, and constrain it within screen bounds for future ball hits and bounces.
Implement paddle collision to bounce the ball and increment points when it hits the paddle; reset the ball and points when it misses, while reducing logging to improve frame rate.
Finish the app with a cyan text paint page, fine-tune on-draw collision, and increase ball velocity on paddle hits while randomizing direction and displaying the score.
Build an Android conversion app using SQLite database, a conversion db, and a cursor adapter. Display conversions in the main activity and add new ones via the options menu.
Add a new conversion activity to collect from units, to units, and a multiplier. Validate inputs, return the data via intent, and insert it into a conversions database for persistence.
Implement an on item click listener to launch a conversion activity with data via a bundle, then input a value and multiply by the factor to get the result.
Place a delete button in the conversion layout to return the conversion ID via intent; the main activity executes a delete query and updates the cursor.
Design an Android roguelike by defining an entity with position, symbol, color, and paint, then move the hero with touch input and render on a canvas.
Model a game inventory by defining item and inventory classes, attaching inventories to players and monsters, and tracking item properties such as identifier, name, symbol, value, attack, defense, and integrity.
Extend the player entity with an inventory and hit points, implement an item system with private attributes, and test combat-ready item management by id and quantity.
Create a master item list as a singleton, build inventories for the hero and chests, and fetch items by name to enable item transfer between hero and chests.
This course teaches Android development by example, beginning with very simple applications using only activities, then gradually adding layers of complexity.
Each app in the course is a guided tour of the development process, starting with the basic layouts and finishing up with a working app that you can modify and use as a starting point to develop your own ideas.
Android takes a different approach that app development for other platforms: an Android app is really a loose collection of components that communicate amongst themselves and even with components from other applications.
In this series, you'll gain insight by watching over Rick's shoulder as he brings separate components together and assembles them into ten different applications that explore the Android system and how to apply it to real-world problems.
Source code is included, and you may feel free to modify it in any way and use it in your own applications!
Some of the 10 App Projects you will take on are -
- A note taker application
- A single player version of “Pong" :)
- A simple adventure game
- A couple of different types of calculator
- A conversion utility that allows the user to save their own conversions
- And, another 5 more exciting apps that will be announced and released every week.
Along the way, we'll make use of Android components such as Activities and Services, and learn best practices and strategies for building successful applications. So click that button, and let's get started!
You need to sign up now to gain Access to ALL the TEN Apps Training with Source Code that are part of this workshop series.