Make an Assassins GO Board Game in Unity
What you'll learn
- Build a stunning turn-based game level
- Learn proven game architecture to script logically and cleanly
- Unity 2019.2 or higher
- Mac or PC
- intermediate C# skill level
Are you ready to level up your game dev skills? There's no better way than immersing yourself in a capstone project!
In this course, we will:
start with a blank Unity project and flesh out a fully working game level
learn fundamental techniques for creating your own turn-based game with 3d assets
create C# scripts line-by-line and learn how to architect game components cleanly and logically
Level up your Unity skills!
Design game board components in C#
Use the iTween plugin to script animation
Setup a player character to respond to keyboard input
Script enemy behavior to challenge your players
Design user interface components
Use UnityEvents to manage complex gameplay behavior
Explore Unity's Lighting system to render a game level
When you complete the class, you should have a full set of source code and a prototype for your own turn-based indie game!
Learn from 60+ videos broken into small 10-15 minute lessons. Power through 11 hours of lectures and save weeks of coding to jumpstart your own Unity project!
Join the ever growing ranks of our class and see what you can build today!
Note: the course project files have been updated and you should be able to complete the course using Unity 2019.
Though the UI in the recordings is may show a slightly older version of the Editor, the completed game project runs on Unity 2019.
We recommend that you use Unity 2019.2 or higher.
Who this course is for:
- Unity developers who want to build a turn-based puzzle game
- Intermediate C# developers
Wilmer Lin is a 3D and visual effects artist with over fifteen years of industry experience in film and television. He has trained tens of thousands students over the course of a decade.
Now an independent game developer and educator, Wilmer helps aspiring gamedevs learn technical art and the craft of programming, using Unity3D, Maya and Photoshop.