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Import sound files using the same steps used to import pictures, ensuring audio assets are correctly added to the project.
Create folders and an empty game object named table elements to organize assets. Select the background and ball, then group them under this object; repeat for the table pictures.
Set up a Playmaker FSM on the ball, handling collisions with the action browser, sending events, and subtracting lives via a global variable; use a prefab to instantiate the ball.
Create and position on-screen text for the balls count, choose a color, duplicate the object, and use a canvas scaler to support different resolutions.