
Learn to make a super fun wc style video game using Unity and C sharp as part of a game development course.
Create a sticky ball from multiple spheres with a blue material and orange nodules as children, then add a rigid body with gravity and position nodules on the ground.
Create a Unity camera script that looks at the ball with a 1.5 unit offset above the ball, using a public ball reference.
Configure and control the sticky ball using y-axis rotation, translating input to a unit vector to apply force, and position the camera behind the ball for dynamic viewing.
Learn to make objects stick to a growing ball in Unity by using on trigger enter, isTrigger, and tag checks, while managing scale, camera distance, and collision behavior.
Import free asset packs, drag objects into the scene, detach children, and delete the parent; then tag as sticky, add convex mesh colliders with is trigger, and resize models.
Unlock multiple object categories in Unity with C# as the size grows. Disable isTrigger on objects and use a for loop to enable categories at sizes 1, 1.5, and 2.
Create a custom level in Unity by organizing assets into three size-based categories, using fences and ramps as boundaries and growth mechanics, and duplicating objects while keeping their category.
Display the ball mass in Unity with a top-left UI text object. Round the mass to two decimals, convert to string, and link the text to the ball.
Import royalty-free music and pickup sound effects into Unity, set a looping track that plays on wake, and use an audio source to play a one-shot on trigger enter.
watch a warm wrap-up about building a sticky ball game in Unity, sharing screenshots, asking questions, and getting help to get your game working.
Welcome to the Game Development 101: C# and Unity course!
Are you ready to turn your passion for video games into a career? Look no further, because this course is perfect for you. As the Founder and CEO of Subconscious Games and the founder of the Vancouver Game Development Meetup Group, I have years of experience in the industry and am excited to share my knowledge with you.
I have programmed an Apple 2x Game of the Day and created a quick Unity development course on how to build a sticky ball game. This course includes nine lectures covering approximately forty-five minutes of expert instruction and four downloads to explain further and demonstrate the information.
By the end of this course, you will have a working sticky ball game to play and share with your friends and family. You will learn how to use free or custom assets including graphics, 3D models, music, and sound effects to customize your own levels and bring your creativity to the world of digital fun.
A basic understanding of C# programming and the Unity Editor is recommended, but not required for this course. It is suitable for beginner and intermediate video game and app creators who want to learn to create video games and for those who love to play and create video games.
Don't miss out on this opportunity to turn your passion into a career. Enroll in the Game Development 101: C# and Unity course now and let's get started on your journey to becoming a successful game developer. We are confident that you will love this course and leave it a 5-star rating. See you in the classroom!