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30-Day Money-Back Guarantee

This course includes:

  • 57.5 hours on-demand video
  • 15 articles
  • 60 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
Design Game Design Unity

Make a horror survival game in Unity

Professional game development for Unity
Highest Rated
Rating: 4.8 out of 54.8 (328 ratings)
5,580 students
Created by Pete Jepson
Last updated 1/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Use post processing to create amazing graphics
  • Create a unique horror survival game in Unity 2019
  • Easy to understand coding activities
  • Create intelligent AI
  • Create stealth and combat mechanics
  • Use a custom load screen
  • Create a main menu and options menus
  • Create an interactive inventory menu
  • Mecanim and Timeline based animations

Requirements

  • It would be good to have a basic understanding of Unity. You do not need any coding experience as I will cover C# coding in detail
  • The game is very detailed and in order to follow along with the project you will need a fast computer that meets the following minimum specifications
  • PC or Mac with at least a 2.5GHz processor
  • At least 4GB RAM
  • At least 10GB available space on your Hard Drive
  • Video Graphics Card with at least 2GB onboard RAM
  • My computer Specs when creating this tutorial:
  • Windows 10, i7 processor 4GHz, 32GB RAM, Nvidea Geforce 1070 graphics card with 8GB RAM
  • This allows me to get 60fps in the game, however, even at 30fps the game runs fine.

Description

Do you want to create a professional looking horror survival game in Unity? Well you've found the right course. This is aimed at anybody who loves game design and wants to make awesome games.

My name is Pete Jepson and I have taught game design for over 5 years. In this series we will be making a game where your first person character has to try and survive against a gang of maniacs, armed with a variety of weapons

You don't need previous experience as I will be guiding you through the course step by step, showing you how to make the game and to write the code using C#. I will be giving you interesting assignments throughout to build your experience and knowledge in game design.

You will need a powerful computer to complete this project, so please ensure your computer meets the minimum specifications as displayed on the course home page.


So, what's in the course?

  • we start by creating the visuals to establish a night time look for the game. Then we will equip the player with a flashlight and a nightvision camera.


  • Then we will move onto lighting the scene to create an interesting aesthetic quality. We will add fog for atmosphere to give it a professional quality look


  • The enviornment map and props are free to download and you can use them in any game you decide to create.


  • We will Add sounds and music to bring the scene to life.


  • Then we will import enemy characters and add walking, running and attack animations using the mecanim animator window in Unity to seamlessly blend between a wide range of motions.


  • We will work on navigation path finding and artifical intelligence, allowing the enemy characters to make their own decisions on where to go and what to do. Once the enemies detect you, they will discover their own different ways to hunt you down!


  • Then we will work on a player inventory menu, displaying which weapons you have picked up. Each weapon has a different strength, speed and noise.


  • Then we will move on to the stealth mechanics, allowing the player to attempt to sneak around the map unnoticed. But the enemies are clever and once they spot you they will go into pursuit mode.


  • This brings us to the combat system, where the enemy will attack you and you can attack them. You will need to choose the right weapon to try and kill the enemies, because they are fast and very strong. If you try and stand and exchange strikes with them you won't last very long, so strategy is the key to defeating the enemies.


  • We will also be adding a save system so players can save and load their progress between sessions.


  • We finally work on a main menu and in game options such as changing lighting, volume and switching on or off antialiasing and fog, as well as difficulty settings.


By the end of this course you will have a completed horror survival game which you can export out as a finished product. You will have developed the skills, confidence and understanding of how to make your own games in Unity.


This course includes the following free assets:

  • Free horror environment 3D scene

  • Free weapons

  • 6 free realistic animated enemy characters

  • Free sounds and music

Free music by Bensound

Who this course is for:

  • This course is aimed at anyone who wants to make awesome games in Unity
  • Creative game designers will enjoy the course
  • I make the coding very easy, so it should be fun, even for people who are put off by C# coding
  • All user levels of Unity, from beginners to advanced will learn something from this tutorial
  • There are a range of fun activities to help you make the game your own throughout development

Course content

38 sections • 419 lectures • 57h 34m total length

  • Preview04:33

  • Preview03:35
  • Notes on course structure
    00:39
  • Install Unity
    04:01
  • Create a project
    03:47
  • The Unity interface
    05:58
  • Install main asset
    15:09
  • Updated scene
    12:12

  • Post Processing
    17:52
  • Real fog
    07:50
  • Nightvision camera
    14:55
  • Switching cameras
    21:47
  • Flashlight
    05:58
  • Flashlight task review
    04:48
  • Fixing first person controller
    15:02
  • Lighthouse light
    12:07
  • Level adjustments
    15:21
  • Baking lighting
    18:14
  • Adding real fog
    18:15
  • Occlusion culling
    08:50

  • Downloading sound packs
    01:20
  • Placing sounds
    13:57
  • Sounds walkthrough
    08:30
  • One shot sound
    08:35
  • One shot prefab
    11:22

  • Player health text
    15:30
  • Battery icon
    12:42
  • Battery script
    12:20
  • Inventory menu setup
    09:10
  • Switching inventory on and off
    08:48
  • Adding a pickup
    10:22
  • Pickup script
    14:21
  • Apple pickup
    07:59
  • Update health
    10:06
  • Battery pickup
    08:06
  • Battery refill
    19:01
  • Inventory button order
    14:24
  • Apple bite sound
    09:51
  • Pickup sounds
    05:04
  • Download weapons
    08:28
  • Weapon scale
    13:27
  • Weapon message
    08:16
  • Inventory weapons
    20:25
  • Inventory assignment
    07:20
  • Inventory assignment review
    12:11
  • Saving final prefabs
    01:24

  • Player arms
    12:38
  • Adding player weapons
    12:40
  • Idle animation
    18:08
  • Weapon change script
    14:24
  • Adding gun weapons
    16:19
  • Changing animations
    12:57

  • Door animations
    19:23
  • Door script
    14:36
  • Left door animation
    14:37
  • Adding door sounds
    11:24
  • Door message
    09:13
  • Door locked
    13:53
  • Tree colliders
    16:24

  • Importing the enemy
    18:02
  • Lighting the enemy
    12:53
  • Flashlight for enemies
    10:09
  • Enemy weapon
    10:04
  • NavMesh
    09:31
  • Enemy targets
    14:43
  • Enemy pause
    14:11
  • Improved stopping animation
    12:21
  • Random targets
    09:28
  • Enemies can open doors
    12:14
  • Enemy runs to player part 1
    22:20
  • Enemy runs to player part 2
    14:35
  • Failed checks
    08:52
  • Attack animation
    17:03
  • Attack script
    20:17
  • Multiple enemies
    04:43

  • Player stamina
    22:58
  • Player weapon attacks
    17:43
  • Checking weapon attacks
    04:48
  • Enemy gets damaged
    19:49
  • Enemy damage adjust
    21:51
  • Enemy death
    16:07
  • Big hit reaction
    21:37
  • Enemy damage
    06:46
  • Weapon tags
    12:34
  • Blood splat effect
    15:10
  • Blood splat test
    07:33

  • Aiming the gun
    26:21
  • Gun damage
    14:20
  • Muzzle flash
    10:30
  • Gun UI
    19:55
  • Bullets refill
    08:59
  • Crossbow shooting
    12:49
  • Crossbow UI
    08:09
  • Crossbow damage
    08:29
  • Arrow refill
    07:42

Instructor

Pete Jepson
Game Design Tutor
Pete Jepson
  • 4.6 Instructor Rating
  • 944 Reviews
  • 33,455 Students
  • 11 Courses

I am a qualified teacher and I have been teaching game design for over 6 years. I have been using Unity since 2013 and I have produced a series of courses showing people how to create games and animations using this game engine.

With over 32,000 students from over 157 Countries around the world, my courses are helping people learn and create at the same time.

I am completely dedicated to helping you on your learning journey. If you have any questions or require any help I am always available and will respond quickly.

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