
Learn how to build a Flappy Bird style game in Java Swing, using JFrame and JPanel, with object-oriented design, gravity, spacebar controls, pipes, score, and bounding boxes for collision detection.
Explore how to set up a Java Flappy Bird project by importing Swing and AWT modules, building a GUI with JPanel and Timer, and handling images and randomness.
Create a bird class in Java for a Flappy Bird game by extending the game object, using a proxy image for lazy loading, and initializing tube walls.
Create the two column class to create and move the wall object in a Java Flappy Bird game, managing tubes, randomization, and scoring with speed adjustments.
Learn to implement flappy bird style walls in Java by coding take and render methods, managing a tubes array, removing offscreen walls, and increasing score and speed with new walls.
Implement getter and setter methods for tubes and points in a Java Flappy Bird game, enabling retrieval and assignment of tubes and points.
Learn to implement the Flappy Bird controller in Java by wiring spacebar input to the bird's jump, via an AI strategy interface and controller methods.
Learn to implement a proxy image class and a real image class in Java, both implementing an image interface, to lazily load images with image icons.
Move the ball in a Java brickbreaker game by updating its x and y, repainting the window, and using rectangles to detect border and paddle collisions.
Create a brickbreaker game in Java by building a three by seven brick map with a map generator, drawing bricks using graphics 2d, and centering them for gameplay with collision.
Learn to implement brick breaker collision in Java by looping the brick map, detecting ball-brick intersections, removing bricks, and reversing the ball's direction on impact.
Implement game over logic for a brick breaker game in Java by detecting when the ball falls past the paddle, stopping movement, and showing a 'game over' message with score.
Create a Java minesweeper game on a 16x16 grid with 40 mines, using left/right clicks to open squares, flag mines, and mark questions, with a timer and best times.
Explore implementing the main method for a Java minesweeper app by using event queue invokeLater to create and show the game window on the EDT, with UI initialization.
Initialize a minesweeper game in Java by building a board class and constructor, wiring a status bar, and defining constants and variables for the board, images, and mine grid.
Learn to implement the new game function for a minesweeper game in Java, updating the counts for the right and its top-right and bottom-right neighbors while initializing the board.
Practice right-click marking in a Java minesweeper game by toggling marks on covered cells, updating the mines left counter, and refreshing the status bar to reflect remaining marks.
Render the minesweeper board by painting the game state on the panel, and determine win when all non-mine cells are uncovered and the game ends if a mine is uncovered.
In this course you will be able to learn about the Game Development concepts in Java from absolute scratch up to the level where you guys will be able to make Pro Level Games. We are going to do Game development in Java using Swing and AWT module of Java. Both modules are a very famous and interactive module for Game development in Java. You are going to cover the very latest concepts of Game development In this course where we will be covering 5 different High Level Graphics Games each introducing new and interesting concepts for you to learn.
Each Game is going to help you to learn more and more interesting concepts. At the end of this course, I assure you that you will be able to create a totally new Games as per your requirements and specifications. This course covers the latest concepts. I would love to hear your feedback as you're in your journey in taking this course.
You might encounter problems while taking this course. For this, you can directly message me and I will try my best to get back to you as soon as possible. You can ask your question(s) in Q/A Section where there will be many students who are already taking this course will answer you questions. When you done with any Game, I would definitely recommend you to upload your code and your experience with other students. You can also add more and more functionalities to your game as this is one of the prime objective of this course that you should be able to add your own functionalities in your project(game).
I wish you best of Luck with this course.