
discover how to use Lumion in everyday architectural work to create realistic renders by exploring options and quickly building a 3d scene with many objects.
Learn what Lumion is, why it’s worth using, its rendering engine, and key import formats for architecture like dae, fbx, skp, dxf, dwg, max, obj, and kmz.
Explore Lumion 11.5's real-time rendering, wind and water effects, vast libraries from Speed Tree and Evermotion, and easy terrain and animation tools, then compare to Vray's photorealism and software compatibility.
Compare Lumion and Vray for architecture renders, highlighting Lumion's fast, drag-and-drop workflow for landscapes, exteriors, and real-time preview, versus Vray's interior realism and object-level control.
Learn camera movement in Lumion 11.5: move w a s d, rise with q, descend with e, and change direction by holding the right mouse button; speed up with shift.
Set sun position, time of day, and weather in Lumion 11.5 to simulate night or sunny day, adjust cloud amount and intensity, and animate cloud types from the left-side options.
Sculpt terrain in Lumion 11.5 by raising or flattening ground with brushes, create sharp or smooth hills, adjust brush size and speed, and load or save black-and-white height maps.
Learn to design water in Lumion 11.5 by selecting the water area, moving, removing, expanding, and choosing water types like mountainous, ice, tropical, or dirty to fit your landscape.
Harness Lumion's ocean tool for high-quality water and waves, with adjustable saturation, wave type and intensity, turbidity, wind direction, and wind speed. Control depth and color to finish scenes quickly.
Master Lumion 11.5 painting tools to color landscapes with flexible materials, set a default grass color, apply stone textures with brush size, adjust texture tiles and resolution.
Add grass to flat terrain in Lumion and adjust height, blade size, and spread for natural variety. Include flowers and stones to diversify the landscape and create realistic outdoor scenes.
Explore lumion's mass placement and vast nature library to quickly populate scenes with trees, plants, and other elements while moving, rotating, aligning to ground, and managing placement with undo.
Use mass placement in Lumion to populate large landscapes with trees along a path, control density, direction, and randomization, then manage groups, filters, and lighting for animation and effects.
Prepare a Lumion model with basic textures to separate objects and paint with materials. Reimport updates automatically apply texture changes while exploring material tabs like custom, natural, and landscape.
Explore material options in lumion 11.5: adjust diffuse and normal maps, gloss, reflectivity, roughness, transparency, and emissive effects, and apply flicker reduction, alpha clip, color maps, and edge rounding.
Choose darker wood and other materials at a minimum 4k resolution for the best rendering, then set water elements, apply glass with reflection, adjust opacity and glossiness, and save materials.
Set up and store the camera view, return to build to modify the scene, then render in photo, movie, or panorama modes with custom or daytime realism presets and effects.
Explore lighting and rendering workflows in lumion: adjust daytime, fog, two-point perspective, sun, sky and clouds, exposure, color correction, reflections, and post-processing for high-resolution architectural scenes.
Fix the manipulation point in your modeling software before import, then create and edit basic camera animations in Lumion using the recording tab and a set duration.
Demonstrates a drop part1 effect in Lumion 11.5, importing exploded components from SketchUp, aligning with a common compass and cubes, then mounting them with the context menu to assemble accurately.
Learn to build a drop animation in Lumion 11.5 for architecture by configuring hand-held and center-point camera effects, applying a skydrop, and tuning duration and offset.
Learn to animate objects with the move tool in lumion, set translations and durations, and use mass move for multiple cars along a custom path, ideal for roundabouts and motorways.
Learn Lumion 11.5 animation effects for architecture, including near clip plane, frame key, variation control, time warp, visibility layers, sky drop, and tilt-shift.
Explore utilities near lights—area, portal, and omni lights; add text that scales with camera distance, adjust reflections with a reflection emitter ball, and animate a section via a clip plane.
Texture the villa and apply materials, then sculpt the landscape by creating a flat area for the house, moving the villa, and adding trees with brush adjustments.
Learn villa rendering in Lumion 11.5 for architecture in part 2 of the learning render for architecture course.
Apply the custom style and load effects, adding mist and perspective, then render the villa to evaluate results. Remove back trees, adjust house texturing, and refine grass elements.
Explore villa render work in lumion 11.5 for architecture, covering villa parts 4 and 5 and advancing architectural visualization.
Apply grass textures and height adjustments for the villa landscape on a wood platform. Replace path textures with sand, use seamless 4k textures and normal maps to boost Lumion realism.
Render the final project and prepare it for presentation, then explore additional configurations and post-production in Photoshop in the next part.
Remove the two big trees, reduce trees, and adjust the camera to refine the villa scene in Lumion 11.5, and add background to show quick, strong architectural renders.
Hi my name is Filip and for the next few hours I will teach you how to use Lumion in everyday work. Lumion is a well know architecture software used in many company. Only good knowledge and understand how all of the options work allow you to create realistic and amazing renders of your work. In this course I will show you almost all function. I will tell you how to speed up your work and get 3D scene with a lot of objects to make it as real as it only possible with only few mouse clicks.
The next version 10.5 can give us the opportunity to make some really nice scenes and improve our workflow. This time Two parts of the course. The first one is still an image ad some tips and tricks for instance how to mix together a few types of grass, how to use PBR material in Lumion, or how works lime exporter plugin. Yes that true, there is some plugin for Lumion especially useful if you have 3d studio max. There will be also a full tutorial on how to add megascans to your scene and how to prepare alpha texture in Photoshop in a correct way.The second part of the course is animation and post-production but this time in After Effects. Correct I will explain to you how to work with render elements even in the video. All of this will be included in the following tutorials.
So let's let started to work