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Lobo - 3D character in Blender course
Rating: 4.9 out of 5(271 ratings)
2,107 students

Lobo - 3D character in Blender course

How to make 3D character in Blender for 3D printing or portfolio
Last updated 10/2022
English

What you'll learn

  • Making a full character in Blender
  • Working from concept
  • Modelling for 3D print
  • Muscular male anatomy

Course content

1 section42 lectures23h 53m total length
  • Intro4:10
  • Gathering references in Pureref22:24
  • Analyzing the concept10:19
  • Starting the head34:59
  • Making the teeth and tongue38:18

    Learn to sculpt and place the teeth and tongue for a 3D printed Blender character, aligning the jaw, achieving symmetry, and adding a mustache for a concept-consistent look.

  • Making the eyemask and some tweaks32:12

    Practice sculpting Lobo's eyemask and facial features in Blender, adjusting the nose, lips, eyes, mustache, and eyelids, while preparing a mesh suitable for 3D printing.

  • Starting the body28:59
  • Some shoulder-chest anatomy and making base arms ang legs38:42
  • Arm and legs anatomy and basic shapes44:17

    Explore leg anatomy for 3d character sculpting, analyzing the front view and side view to shape the quadriceps, kneecap, and calves with teardrop shapes.

  • Making the fingers41:32
  • Little refinements on the body and face36:36
  • Starting the modelling of the dog35:42
  • Starting the clothes28:53
  • Making the jacket and grenade39:38
  • Making the sickle weapon29:56

    Explore Blender weapon modeling by building a sickle from a plane, applying mirror, extruding along axes, adding edge loops and subdivision, and prepping for 3D printing with thickness and solidification.

  • Starting the boots32:19
  • Making some spikes and armor29:08
  • Making the skull knee armor and a shotgun shell32:57
  • Making the star knee armor and a cross33:36
  • Working on the shoes and making shoelaces40:07
  • Making the belt buckle and a zipper34:32
  • Straps, belt shells, and some other minor adjustments31:13
  • Hair strands and zipper stuff36:31
  • Detailing the jacket46:42

    Detail the jacket with solidify and subdivision surface modifiers, sculpt folds with grab and inflate brushes, manage symmetry, add patches with text, and ensure thickness for 3d printing.

  • The skull and superman badge making40:05
  • Making the batman mask and wonder woman tiara44:57
  • Finishing the superhero skulls37:17
  • Making some chains and dog tag25:14

    Create a Blender chain for a 3d character by building torus links, duplicating with an array, shaping with a curve, and attaching it to a dog tag, for printing.

  • Making the arm chain42:31
  • Making the gloves and refining the dog38:16
  • Detailing the hair, gloves and shoes36:36
  • Working on the boots and leg armor31:26
  • Adding rivets and bolts with snapping35:03
  • Adding battle damage to metal parts41:44

    Add battle damage to metal armor by wrapping, solidifying, and subdividing the mesh, then sculpt and sharpen damage edges for realism while preserving the overall silhouette.

  • Adding many details everywhere41:29

    Enhance the Lobo 3d character by detailing the belt, refining folds and wrinkles, and applying solidify, subdivision, and mirror modifiers for a 3d print.

  • Coloring the weapon and remeshing the arms29:06
  • Rigging, posing and some fixing40:44
  • Last but important tweaks and fixes42:54

    Apply final tweaks to a Lobo 3D character in Blender, refining curves, chain, fingers, hair, and jacket while considering 3D printing thickness and symmetry.

  • Connecting arms and body and other tweaks46:46

    Connect the arms to the body in Blender, apply armature and the motorized modifier, merge meshes, refine anatomy and hair, and build a base for 3D printing with optimization tips.

  • Rendering, Shadow plane, adn adjustments43:33
  • Fix the render in Photoshop and making turntable in Blender28:21

    Learn how to render in Blender, export a transparent turntable video with ffmpeg in a QuickTime container, and composite it in Photoshop with shadows, outlines, and color grading.

  • Goodbye3:48

Requirements

  • Intermediate level of Blender knowledge

Description

Hello guys, and you are probably wondering who is this guy?

This is Lobo, and he is the character we will do entirely in Blender in this course!

He is also a bit crazy, so don't think of not taking this course, coz he might get angry!


In this course you will get over 30 hours of realtime sculpting and modelling in Blender, with the purpose of having a ready model for rendering or 3D printing.


Now again probably you are wondering who is your instructor?

His name is Niko, and he is a 3D character artist and educator with over 15 years in the game industry. He has over 20 000 students in his online courses of 3D character creation and human anatomy.


The amazing concept for this character is done by the incredible artist Dario Jelušić


In the course we will start a bit differently with gathering our references, needed for the character creation, and analyzing our concept. We will then start modelling the head, the teeth and tongue. Then we will model the body, arms and legs, where i will speak about the anatomy and shapes of those body parts. After, we will make the basic shape of the dog and continue with the clothes. We will do Lobo's belt, jacket, potnik and pants. A hardsurface modelling will be next when we make the granade and the weapon. Then we will jump to do some knee armor, shoelases, and all kinds of elements this character has on himself, and there will be some modelling and sculpting, mark my word :).


I will then, with great pleasure, make one of the skulls on his belt and then make the batman mask, the wonderwoman tiara and a flash helmet. I just love sculpting skulls!


Then we will make some chains, which will be also an interesting part of our course. Dog chain, neck chain, and the arm chain. While making all the features of this character i will always talk and show you how to model it to be 3D printer friendly. With bigger and thicker elements and overall attention to the detail.


After we work few more hours, detailing and finishing Lobo, we will rig the arms and hands, and make the pose from the concept. Then we will do some more cleaning and adjusting untill we are ready to call it done. And for last, we will do a interesting render with the help of Photoshop and a turntable, with the help of Blender himself :).


This course is absolutely made for intermediate Blender users, and although i will talk you trough almost every step i do in it, for the beginners i would recommend taking my Absolute beginners 3D character in Blender course first, and then go back to this one :).


So if you kinda like this crazy and wild looking character, and you want to see the whole process, and even make it yourself i would say you might want to check out the course :).


Who this course is for:

  • All who want to learn complex 3D character creation in Blender