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Lobo - 3D character in Blender course
Rating: 4.9 out of 5(276 ratings)
2,293 students

Lobo - 3D character in Blender course

How to make 3D character in Blender for 3D printing or portfolio
Last updated 10/2022
English
English [Auto],

What you'll learn

  • Making a full character in Blender
  • Working from concept
  • Modelling for 3D print
  • Muscular male anatomy

Course content

1 section42 lectures23h 53m total length
  • Intro4:10

    Model, sculpt, color, and render a 3D character in Blender, focusing on anatomy of the arm and torso, using a concept file from Dario Lucic, and prep for 3D printing.

  • Gathering references in Pureref22:24

    Learn how to gather and organize visual references in PureRef for a Blender character, analyze anatomy and silhouette, and prepare reference boards for upper body design.

  • Analyzing the concept10:19

    Analyze the concept for a Lobo 3D character in Blender, starting from a strong base body and head, refining silhouette, armor, jacket, and accessories before detailing.

  • Starting the head34:59

    Learn to start a Lobo head in Blender by setting up the workspace and tablet, enabling symmetry, and shaping the neck, ears, and facial form with sculpting brushes.

  • Making the teeth and tongue38:18

    Learn to sculpt and place the teeth and tongue for a 3D printed Blender character, aligning the jaw, achieving symmetry, and adding a mustache for a concept-consistent look.

  • Making the eyemask and some tweaks32:12

    Practice sculpting Lobo's eyemask and facial features in Blender, adjusting the nose, lips, eyes, mustache, and eyelids, while preparing a mesh suitable for 3D printing.

  • Starting the body28:59

    Sculpt a muscular 3D character in Blender using symmetry, starting from a UV sphere, and develop anatomy details from clavicle to rib cage, chest, traps, and arms.

  • Some shoulder-chest anatomy and making base arms ang legs38:42

    Explore shoulder and chest anatomy, including the biceps, brachial, and triceps, and build base arms and legs in Blender while balancing concept accuracy with stylized exaggeration.

  • Arm and legs anatomy and basic shapes44:17

    Explore leg anatomy for 3d character sculpting, analyzing the front view and side view to shape the quadriceps, kneecap, and calves with teardrop shapes.

  • Making the fingers41:32

    Learn to model a Blender character's hands and feet, detailing knuckles, phalanges, nails, and the thumb, using extrusion, subdivision, crease, masking, and symmetry.

  • Little refinements on the body and face36:36

    Refine the lobo 3d character’s body and face in Blender, focusing on anatomy, muscles, veins, and hair, with reference images guiding proportions and pose.

  • Starting the modelling of the dog35:42

    Start the dog model in Blender using side and reference images, apply symmetry, and build separate limbs before refining ears, eyes, nose, and skin folds for a bulldog look.

  • Starting the clothes28:53

    Create and refine a 3d dog character in blender by shaping teeth, eyes, and clothing, applying asymmetry, organizing a dog collection, and building a sleeveless shirt, belt, and pants.

  • Making the jacket and grenade39:38

    Create a rocker’s jacket and grenade in Blender by masking, extruding, sculpting, and refining low-poly geometry, using mirror, solidify, and subdivision modifiers to achieve accurate silhouettes.

  • Making the sickle weapon29:56

    Explore Blender weapon modeling by building a sickle from a plane, applying mirror, extruding along axes, adding edge loops and subdivision, and prepping for 3D printing with thickness and solidification.

  • Starting the boots32:19

    Master Blender shoe modeling by building the boot sole from a low-poly plane, using extrusion, edge loops, and bevels, with plane-shift workflows, mirroring, and attention to top and bottom views.

  • Making some spikes and armor29:08

    Learn to craft spikes and armor for a stylized Lobo character in Blender, shaping front parts, adding back armor, using extrusion, masking, solidify, and mirror with sculpt tools.

  • Making the skull knee armor and a shotgun shell32:57

    Create a skull knee armor in Blender using symmetry, masking, and sculpting with extract and inflate. Then model a shotgun shell accessory for the belt with edge loops and attachment.

  • Making the star knee armor and a cross33:36

    Model the Lobo knee armor and chest cross in Blender from a sphere, extruding, mirroring, and solidifying for 3D printing, with a star geometry and precise cross detailing.

  • Working on the shoes and making shoelaces40:07

    Shape a boot for a Blender character by masking, extracting, inflating, and smoothing; then add shoelaces, rings, and straps with a solidify modifier and mirror for symmetry.

  • Making the belt buckle and a zipper34:32

    Design a dynamic belt buckle for a Lobo-inspired 3D character in Blender, and attempt a functional zipper on the jacket, using masking, sculpting, and modifiers for 3D printing readiness.

  • Straps, belt shells, and some other minor adjustments31:13

    Explore building and refining a 3D lobo character jacket and accessories in Blender, including straps, belt shells, pockets, and metal parts using inflate, solidify, subsurf, crease, and mirror modifiers.

  • Hair strands and zipper stuff36:31

    Refine the jacket with subdivision surface and solidify modifiers, adjust thickness and specular, and model a zipper for 3D printing; then craft hair strands as curves with bevels and paths.

  • Detailing the jacket46:42

    Detail the jacket with solidify and subdivision surface modifiers, sculpt folds with grab and inflate brushes, manage symmetry, add patches with text, and ensure thickness for 3d printing.

  • The skull and superman badge making40:05

    Learn to sculpt a skull and create a detailed Superman badge in Blender, using subdivision surface, masking, and sculpting techniques for a geometry-ready print.

  • Making the batman mask and wonder woman tiara44:57

    Model a Batman mask and Wonder Woman tiara in Blender, refining skull shapes, proportions, and silhouette while exploring geometry nodes for repetitive details.

  • Finishing the superhero skulls37:17

    In this Blender course lecture, finish superhero skulls by sculpting a protective front plate, masking and extracting details, applying solidify and subdivision modifiers, and preparing for 3D printing.

  • Making some chains and dog tag25:14

    Create a Blender chain for a 3d character by building torus links, duplicating with an array, shaping with a curve, and attaching it to a dog tag, for printing.

  • Making the arm chain42:31

    In Blender, this lesson demonstrates building a wrapped arm chain around the arm using array modifiers, planes, a curve, fit curve, and curve spirals addon, guided by feedback.

  • Making the gloves and refining the dog38:16

    Mask the arm, extrude and inflate to form a thicker glove with smooth edges for 3D printing. Refine the dog using references, asymmetry, and hair strands.

  • Detailing the hair, gloves and shoes36:36

    Detail the hair, gloves, and shoes in Blender by building many hair strands, using the draw sharp brush, and refining the silhouette for 3d print.

  • Working on the boots and leg armor31:26

    Learn to model boots and leg armor in Blender, increase thickness for 3D print, add rivets, refine sharp edges, and use mirror, snapping, and modifiers like solidify and subdivision surface.

  • Adding rivets and bolts with snapping35:03

    learn to add rivets and bolts to armor in blender using snapping, center projection, and rotation alignment; create rivets from cubes, bevel edges, apply solidify and subdivision modifiers.

  • Adding battle damage to metal parts41:44

    Add battle damage to metal armor by wrapping, solidifying, and subdividing the mesh, then sculpt and sharpen damage edges for realism while preserving the overall silhouette.

  • Adding many details everywhere41:29

    Enhance the Lobo 3d character by detailing the belt, refining folds and wrinkles, and applying solidify, subdivision, and mirror modifiers for a 3d print.

  • Coloring the weapon and remeshing the arms29:06

    Color the weapon with varied tones and add edge loops to the arms, then remesh arms using the quadra measure brush and shrink wrap to prepare detailed arms for rigging.

  • Rigging, posing and some fixing40:44

    Rig a Blender character with a bone-by-bone armature, extrude bones for the arm and fingers, separate and mirror bones, and parent with automatic weights, then pose and fix issues.

  • Last but important tweaks and fixes42:54

    Apply final tweaks to a Lobo 3D character in Blender, refining curves, chain, fingers, hair, and jacket while considering 3D printing thickness and symmetry.

  • Connecting arms and body and other tweaks46:46

    Connect the arms to the body in Blender, apply armature and the motorized modifier, merge meshes, refine anatomy and hair, and build a base for 3D printing with optimization tips.

  • Rendering, Shadow plane, adn adjustments43:33

    Master blender rendering for the Lobo 3D character by using shadow planes and shadow catchers, lighting setups, color vertex painting, and cycles or workbench workflows for polished results.

  • Fix the render in Photoshop and making turntable in Blender28:21

    Learn how to render in Blender, export a transparent turntable video with ffmpeg in a QuickTime container, and composite it in Photoshop with shadows, outlines, and color grading.

  • Goodbye3:48

    Watch a Blender course walkthrough where Nikolai finalizes a Lobo 3D character, tests rotation and 3D printing, and credits concept art by Dario Lucic.

Requirements

  • Intermediate level of Blender knowledge

Description

Hello guys, and you are probably wondering who is this guy?

This is Lobo, and he is the character we will do entirely in Blender in this course!

He is also a bit crazy, so don't think of not taking this course, coz he might get angry!


In this course you will get over 30 hours of realtime sculpting and modelling in Blender, with the purpose of having a ready model for rendering or 3D printing.


Now again probably you are wondering who is your instructor?

His name is Niko, and he is a 3D character artist and educator with over 15 years in the game industry. He has over 20 000 students in his online courses of 3D character creation and human anatomy.


The amazing concept for this character is done by the incredible artist Dario Jelušić


In the course we will start a bit differently with gathering our references, needed for the character creation, and analyzing our concept. We will then start modelling the head, the teeth and tongue. Then we will model the body, arms and legs, where i will speak about the anatomy and shapes of those body parts. After, we will make the basic shape of the dog and continue with the clothes. We will do Lobo's belt, jacket, potnik and pants. A hardsurface modelling will be next when we make the granade and the weapon. Then we will jump to do some knee armor, shoelases, and all kinds of elements this character has on himself, and there will be some modelling and sculpting, mark my word :).


I will then, with great pleasure, make one of the skulls on his belt and then make the batman mask, the wonderwoman tiara and a flash helmet. I just love sculpting skulls!


Then we will make some chains, which will be also an interesting part of our course. Dog chain, neck chain, and the arm chain. While making all the features of this character i will always talk and show you how to model it to be 3D printer friendly. With bigger and thicker elements and overall attention to the detail.


After we work few more hours, detailing and finishing Lobo, we will rig the arms and hands, and make the pose from the concept. Then we will do some more cleaning and adjusting untill we are ready to call it done. And for last, we will do a interesting render with the help of Photoshop and a turntable, with the help of Blender himself :).


This course is absolutely made for intermediate Blender users, and although i will talk you trough almost every step i do in it, for the beginners i would recommend taking my Absolute beginners 3D character in Blender course first, and then go back to this one :).


So if you kinda like this crazy and wild looking character, and you want to see the whole process, and even make it yourself i would say you might want to check out the course :).


Who this course is for:

  • All who want to learn complex 3D character creation in Blender