
Model, sculpt, color, and render a 3D character in Blender, focusing on anatomy of the arm and torso, using a concept file from Dario Lucic, and prep for 3D printing.
Learn how to gather and organize visual references in PureRef for a Blender character, analyze anatomy and silhouette, and prepare reference boards for upper body design.
Analyze the concept for a Lobo 3D character in Blender, starting from a strong base body and head, refining silhouette, armor, jacket, and accessories before detailing.
Learn to start a Lobo head in Blender by setting up the workspace and tablet, enabling symmetry, and shaping the neck, ears, and facial form with sculpting brushes.
Learn to sculpt and place the teeth and tongue for a 3D printed Blender character, aligning the jaw, achieving symmetry, and adding a mustache for a concept-consistent look.
Practice sculpting Lobo's eyemask and facial features in Blender, adjusting the nose, lips, eyes, mustache, and eyelids, while preparing a mesh suitable for 3D printing.
Sculpt a muscular 3D character in Blender using symmetry, starting from a UV sphere, and develop anatomy details from clavicle to rib cage, chest, traps, and arms.
Explore shoulder and chest anatomy, including the biceps, brachial, and triceps, and build base arms and legs in Blender while balancing concept accuracy with stylized exaggeration.
Explore leg anatomy for 3d character sculpting, analyzing the front view and side view to shape the quadriceps, kneecap, and calves with teardrop shapes.
Learn to model a Blender character's hands and feet, detailing knuckles, phalanges, nails, and the thumb, using extrusion, subdivision, crease, masking, and symmetry.
Refine the lobo 3d character’s body and face in Blender, focusing on anatomy, muscles, veins, and hair, with reference images guiding proportions and pose.
Start the dog model in Blender using side and reference images, apply symmetry, and build separate limbs before refining ears, eyes, nose, and skin folds for a bulldog look.
Create and refine a 3d dog character in blender by shaping teeth, eyes, and clothing, applying asymmetry, organizing a dog collection, and building a sleeveless shirt, belt, and pants.
Create a rocker’s jacket and grenade in Blender by masking, extruding, sculpting, and refining low-poly geometry, using mirror, solidify, and subdivision modifiers to achieve accurate silhouettes.
Explore Blender weapon modeling by building a sickle from a plane, applying mirror, extruding along axes, adding edge loops and subdivision, and prepping for 3D printing with thickness and solidification.
Master Blender shoe modeling by building the boot sole from a low-poly plane, using extrusion, edge loops, and bevels, with plane-shift workflows, mirroring, and attention to top and bottom views.
Learn to craft spikes and armor for a stylized Lobo character in Blender, shaping front parts, adding back armor, using extrusion, masking, solidify, and mirror with sculpt tools.
Create a skull knee armor in Blender using symmetry, masking, and sculpting with extract and inflate. Then model a shotgun shell accessory for the belt with edge loops and attachment.
Model the Lobo knee armor and chest cross in Blender from a sphere, extruding, mirroring, and solidifying for 3D printing, with a star geometry and precise cross detailing.
Shape a boot for a Blender character by masking, extracting, inflating, and smoothing; then add shoelaces, rings, and straps with a solidify modifier and mirror for symmetry.
Design a dynamic belt buckle for a Lobo-inspired 3D character in Blender, and attempt a functional zipper on the jacket, using masking, sculpting, and modifiers for 3D printing readiness.
Explore building and refining a 3D lobo character jacket and accessories in Blender, including straps, belt shells, pockets, and metal parts using inflate, solidify, subsurf, crease, and mirror modifiers.
Refine the jacket with subdivision surface and solidify modifiers, adjust thickness and specular, and model a zipper for 3D printing; then craft hair strands as curves with bevels and paths.
Detail the jacket with solidify and subdivision surface modifiers, sculpt folds with grab and inflate brushes, manage symmetry, add patches with text, and ensure thickness for 3d printing.
Learn to sculpt a skull and create a detailed Superman badge in Blender, using subdivision surface, masking, and sculpting techniques for a geometry-ready print.
Model a Batman mask and Wonder Woman tiara in Blender, refining skull shapes, proportions, and silhouette while exploring geometry nodes for repetitive details.
In this Blender course lecture, finish superhero skulls by sculpting a protective front plate, masking and extracting details, applying solidify and subdivision modifiers, and preparing for 3D printing.
Create a Blender chain for a 3d character by building torus links, duplicating with an array, shaping with a curve, and attaching it to a dog tag, for printing.
In Blender, this lesson demonstrates building a wrapped arm chain around the arm using array modifiers, planes, a curve, fit curve, and curve spirals addon, guided by feedback.
Mask the arm, extrude and inflate to form a thicker glove with smooth edges for 3D printing. Refine the dog using references, asymmetry, and hair strands.
Detail the hair, gloves, and shoes in Blender by building many hair strands, using the draw sharp brush, and refining the silhouette for 3d print.
Learn to model boots and leg armor in Blender, increase thickness for 3D print, add rivets, refine sharp edges, and use mirror, snapping, and modifiers like solidify and subdivision surface.
learn to add rivets and bolts to armor in blender using snapping, center projection, and rotation alignment; create rivets from cubes, bevel edges, apply solidify and subdivision modifiers.
Add battle damage to metal armor by wrapping, solidifying, and subdividing the mesh, then sculpt and sharpen damage edges for realism while preserving the overall silhouette.
Enhance the Lobo 3d character by detailing the belt, refining folds and wrinkles, and applying solidify, subdivision, and mirror modifiers for a 3d print.
Color the weapon with varied tones and add edge loops to the arms, then remesh arms using the quadra measure brush and shrink wrap to prepare detailed arms for rigging.
Rig a Blender character with a bone-by-bone armature, extrude bones for the arm and fingers, separate and mirror bones, and parent with automatic weights, then pose and fix issues.
Apply final tweaks to a Lobo 3D character in Blender, refining curves, chain, fingers, hair, and jacket while considering 3D printing thickness and symmetry.
Connect the arms to the body in Blender, apply armature and the motorized modifier, merge meshes, refine anatomy and hair, and build a base for 3D printing with optimization tips.
Master blender rendering for the Lobo 3D character by using shadow planes and shadow catchers, lighting setups, color vertex painting, and cycles or workbench workflows for polished results.
Learn how to render in Blender, export a transparent turntable video with ffmpeg in a QuickTime container, and composite it in Photoshop with shadows, outlines, and color grading.
Watch a Blender course walkthrough where Nikolai finalizes a Lobo 3D character, tests rotation and 3D printing, and credits concept art by Dario Lucic.
Hello guys, and you are probably wondering who is this guy?
This is Lobo, and he is the character we will do entirely in Blender in this course!
He is also a bit crazy, so don't think of not taking this course, coz he might get angry!
In this course you will get over 30 hours of realtime sculpting and modelling in Blender, with the purpose of having a ready model for rendering or 3D printing.
Now again probably you are wondering who is your instructor?
His name is Niko, and he is a 3D character artist and educator with over 15 years in the game industry. He has over 20 000 students in his online courses of 3D character creation and human anatomy.
The amazing concept for this character is done by the incredible artist Dario Jelušić
In the course we will start a bit differently with gathering our references, needed for the character creation, and analyzing our concept. We will then start modelling the head, the teeth and tongue. Then we will model the body, arms and legs, where i will speak about the anatomy and shapes of those body parts. After, we will make the basic shape of the dog and continue with the clothes. We will do Lobo's belt, jacket, potnik and pants. A hardsurface modelling will be next when we make the granade and the weapon. Then we will jump to do some knee armor, shoelases, and all kinds of elements this character has on himself, and there will be some modelling and sculpting, mark my word :).
I will then, with great pleasure, make one of the skulls on his belt and then make the batman mask, the wonderwoman tiara and a flash helmet. I just love sculpting skulls!
Then we will make some chains, which will be also an interesting part of our course. Dog chain, neck chain, and the arm chain. While making all the features of this character i will always talk and show you how to model it to be 3D printer friendly. With bigger and thicker elements and overall attention to the detail.
After we work few more hours, detailing and finishing Lobo, we will rig the arms and hands, and make the pose from the concept. Then we will do some more cleaning and adjusting untill we are ready to call it done. And for last, we will do a interesting render with the help of Photoshop and a turntable, with the help of Blender himself :).
This course is absolutely made for intermediate Blender users, and although i will talk you trough almost every step i do in it, for the beginners i would recommend taking my Absolute beginners 3D character in Blender course first, and then go back to this one :).
So if you kinda like this crazy and wild looking character, and you want to see the whole process, and even make it yourself i would say you might want to check out the course :).