
Here is a short overview of what we will do during this course.
Here you learn how to import the showfile to the Lightshark.
Here is the theory how to connect the Lightshark with the 3d simulation.
Here you find the downloadlink of the 3d simulation.
Here we take a look at the setting in the lightshark and the 3d simulation.
Lets take a look at our fixtures and their setup.
Here we take a look at our stage arrangement.
Theory of adding groups.
Hands on, let´s create some groups.
Here is the theory for creating intensity executors.
Here we create some intensity executors in the lightshark.
Here is the theory for our zoom crossfader.
Here we create a zoom crossfade executor in the lightshark.
Here is the theory, how to create a matrix colorpicker.
In this chapter we create a matrix colorpicker for our contralights in the lightshark.
Here is the theory how to create position presets and executors.
Now we create the position presets and executors in the lightshark.
Here is the theory of how to create prism and frost presets and executors.
Here we will create some prims and frost presets and executors in the lightshark.
Have you recently acquired the Lightshark LS1 or Lightshark Core and have a grasp of the basics of controlling it? Are you now seeking ideas on how to program a captivating light show? Then this course might be just what you need! I'll be teaching you how to program a versatile light show—a concept that can serve as a foundation for various venues, fixtures, and bands. The technique of improvising with lights, known as 'busking,' allows you to work as a lighting designer in live situations, even if you're unfamiliar with the band taking the stage. Moreover, it provides a solid starting point for programming a customized light show for your own band. You can begin with this concept and progress to more song-specific designs. We're going to start by dividing our fixtures into five different groups: Frontlight, Spotlight, Beamlight, Washlight, and Blinder. Then, we'll create different executor faders, some with different cues and some with only one cue, as well as some special executors controlling speed for effects or chases. For the general design, we'll create a matrix color picker, a position, and a gobo picker, effects, and some chases. Later on, I will explain how to work with this show file and how to improve it.