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Lighting in Unity
Rating: 4.5 out of 5(633 ratings)
3,589 students

Lighting in Unity

Professional lighting for Built in renderer, URP and HDRP
Created byPete Jepson
Last updated 6/2025
English

What you'll learn

  • Lighting techniques for games
  • Baking lightmaps
  • Using light probe groups
  • Creating volumetric lights for HDRP
  • Post processing for that AAA look
  • Realistic lighting setups for your project

Course content

6 sections85 lectures12h 59m total length
  • Introduction2:14
  • Install Unity3:24
  • Setting up the scene9:02
  • Directional light10:58

    Explore real-time lighting in Unity by using directional light to simulate the sun, observe how rotating shadows, skybox, and a procedural sun create day/night scenes, adjust intensity and color.

  • Sky settings10:41
  • Skybox challenge1:17
  • Ambient lighting7:58
  • Point light10:13
  • Spot light9:38
  • Cookies12:25
  • Halo7:23
  • Lens flares6:30
  • Lens Flares in Unity 60:29
  • Projectors17:57

    Explore Unity projectors to simulate light with textures, project images onto surfaces, adjust materials and wrap modes, and optimize performance with orthographic projection and near/far clip planes.

  • Baked lighting24:58
  • Bake modes8:10
  • Bake map settings6:23

    Adjust bake map settings in Unity to control direct and indirect samples, max bounces, ambient occlusion, and lightmap resolution for softer shadows and more realistic light bakes.

  • Baked area light8:47
  • Reflection probes8:34

    Apply ground material, add a reflection probe, bake to create a cube texture map with reflectivity, and adjust smoothness and metallic settings.

  • Baking emission11:35
  • Light probes7:51
  • HDRI skies and realtime global illumination23:36

    Explore using hdr skyboxes and real-time global illumination in unity, importing hdr textures and configuring skybox materials, with baked versus real-time lightmaps and reflection probes for dynamic scenes.

  • HDRI baking6:48
  • Post Processing17:33

Requirements

  • An interest in game design
  • A high performance computer with a dedicated graphics card that can handle the HDRP pipeline in unity

Description

Welcome to Lighting in Unity where we are going to cover lighting theory for games created in the built in renderer, Universal render pipeline and the high definition render pipeline

We will start with lighting basics, covering color theory, lighting characters and objects, color harmonies for creating great game aesthetics, baking real time global illumination and baking static light maps and using lighting probes for dynamically moving objects

In the built in renderer we will be lighting an interior bar room scene, using available light sources such as windows and wall lights. We will be matching color temperatures to real world values to make the scene look authentic

In the Universal render pipeline we will be lighting a cartoony style horror environment using saturated colour mixes. This could be useful for mobile style games as well as games that feature hand painted stylized graphics

In the High definition render pipeline we will be lighting a realistic scene using different times of day and looking at using fog volumes for volumetric lighting to create impressive visuals for games. We will look in detail at post processing to create AAA visuals for games. HDRP is used for top game titles and so mastering lighting in this render pipeline can be very useful for making your games compete with other top titles

So why not enrol today and I look forward to seeing you in my course


Soundtrack by Alex-Productions from free stock music

Who this course is for:

  • Anyone wanting to master lighting for games
  • You want to make your games stand out from the crowd with impressive visuals