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2021-03-11 16:08:56
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Development Game Development LibGDX

Java Games Development With libGDX | Create 5 Games

Learn libGDX from Scratch and Develop Amazing Games | From Zero to Hero
Highest Rated
Rating: 4.6 out of 54.6 (46 ratings)
17,412 students
Created by Martin Yanev
Last updated 3/2021
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Learn the Java basics and apply them to real world projects.
  • Learn the libGDXbasics and apply them to real world projects.
  • Master the libGDX packages for 2D game development.
  • Learn how the Object Oriented Programming is used in practice.
  • Create playable games, for your own sense of achievement.
  • Take user inputs to change the game state
  • Animating game characters and the displayed text
  • Playing music and import pictures inside a game
  • Develop multi screen games and menu screens

Course content

9 sections • 77 lectures • 11h 18m total length

  • Preview02:55
  • Preview05:10
  • Important Notes and Course Navigation
    04:01
  • Source Code
    05:27

  • Java and Eclipse Installations
    08:24
  • Java and Eclipse Installations | MacOS
    04:30
  • Java and Eclipse Installations | Linux
    07:02
  • Preview10:56

  • Preview06:17
  • Variables and Data Types
    17:32
  • Arrays and Strings
    10:29
  • Control Flow Statements
    21:18
  • Classes, Objects and Methods
    17:49
  • Playing Java Games Outside the IDE
    01:52

  • Set Up a libGDX Project
    08:17
  • libGDX Sprite and SpriteBatch
    15:52
  • libGDX Orthographic Camera
    09:43
  • libGDX Game Lifecycle
    04:49
  • libGDX Input Processing
    07:21
  • Hello World Task in libGDX
    11:57

  • Creating libGDX Game Project
    04:25
  • Main Class Set Up
    10:14
  • Monty Class Development
    13:41
  • *Deep Dive: Monty Class Development
    08:17
  • Door Class Development
    08:25
  • *Deep Dive: Door Class Development
    03:30
  • The Game Management Class
    19:11
  • *Deep Dive: The Game Management Class
    08:18
  • Input Management
    04:12
  • *Deep Dive: Input Management
    01:38
  • Handling the Doors
    16:01
  • *Deep Dive: Handling the Doors
    04:06
  • Text Management
    13:38
  • *Deep Dive: Text Management
    04:48
  • Restarting the Game
    14:48
  • *Deep Dive: Restarting the Game
    04:55
  • Set Game Background
    07:07
  • *Deep Dive: Set Game Background
    01:12

  • Section Overview | Creating Mole Game Project
    07:42
  • Setting Game and Cameras
    12:32
  • Creating the Mole Class
    09:43
  • Managing the Game
    22:22
  • Mole Class Update
    11:13
  • Animating the Moles
    25:41
  • Game Sound Management
    07:07
  • Text Management
    10:29
  • Section Conclusion
    01:17

  • Catch Ball Project Set-Up
    10:04
  • Game Manager Development
    08:46
  • Main Class
    03:53
  • Set Up Cameras and Viewpoints
    09:02
  • Create the Basket
    08:43
  • Input Manager Set Up
    10:04
  • Create the Ball
    09:45
  • Spawn Management Development
    16:44
  • Randomize and Display the Ball
    11:48
  • Text Manager Class Development
    06:50
  • Display Score and Record
    09:48
  • Menu Screen Display
    16:21
  • Menu Screen Functionality
    08:51
  • Back Key Set Up
    12:45
  • Action Sound Implementation
    06:48
  • Add Background Sound
    03:47
  • Section Conclusion
    01:37

  • Get The Cheese Game | Section Overview
    03:05
  • Project Set Up and Cheese Game Class
    08:27
  • Base Screen Development
    11:53
  • Creating the Mouse Character
    08:57
  • Animating the Mouse Actor
    05:16
  • Displaying the Mouse
    10:25
  • Moving the Mouse
    04:14
  • Displaying the Cheese
    05:39
  • Displaying the Background
    04:46
  • Adding Text Graphics to the Game
    08:37
  • Adding Menu Screen to the Game
    10:31
  • Section Conclusion
    02:03

  • Bonus Lecture
    00:36

Requirements

  • Having MacOS, Windows or Linux operating system.
  • Willingness to explore the concepts for Developing Games with libGDX.
  • No previous programming experience needed.

Description

This comprehensive course will take you all the way through libGDX game development framework in Java. LibGDX provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively.

This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.

You will develop amazing games and you learn how to use libGDX  to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.

This course covers the following libGDX topics:

  • Game cameras and viewpoints positioning

  • Animating game objects

  • Animating game text using custom fonts

  • Development of multiple screens and levels

  • Development of menu screens and buttons

  • Taking input from the mouse/touch/keyboard

  • Stopping and pausing the game

  • Randomizing game events

  • Resizing game objects

  • Set expanding game maps

The course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.

Who this course is for:

  • Beginner Java and libGDX developers.
  • Beginner Game developers
  • Students with little programming experience.
  • Employees in programming companies
  • Computer Science students
  • Experienced programmers who wish to learn game development libraries such as libGDX

Instructor

Martin Yanev
Aerospace and Aeronautical Engineer, Software Developer
Martin Yanev
  • 4.4 Instructor Rating
  • 390 Reviews
  • 65,520 Students
  • 7 Courses

My name is Martin Yanev I am 26 years old and I am internationally acclaimed Aerospace Systems Engineer.

I have a Bachelor Degree in Aeronautical Engineering and a Master Degree in Aerospace Dynamics. I am Associate member of the Royal Aeronautical Society in the United Kingdom. I am ISTQB certified with solid experience in systems test/integration.

I have gained my solid programming skills in the last 7 years by developing and testing complex software algorithms for Aerospace applications. I am currently involved in the Single European Sky Project that aims to increase the European airspace capacity by applying cutting edge Air Traffic Management Systems.

Feel free to contact me on any topic related to Computer Science and Aerospace Engineering as I am truly interested in this fields.

I hope you enjoy my courses and improve your career development with them.


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