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DevelopmentGame DevelopmentLibGDX

Java Games Development With libGDX | Create 5 Games

Learn libGDX from Scratch and Develop Amazing Games | From Zero to Hero
Highest rated
Rating: 4.9 out of 54.9 (93 ratings)
27,718 students
Created by Martin Yanev, Plamen Yanev
Last updated 8/2021
English
English [Auto]

What you'll learn

  • Learn the Java basics and apply them to real world projects.
  • Learn the libGDX basics and apply them to real world projects.
  • Master the libGDX packages for 2D game development.
  • Learn how the Object Oriented Programming is used in practice.
  • Create playable games, for your own sense of achievement.
  • Take user inputs to change the game state
  • Animating game characters and the displayed text
  • Playing music and import pictures inside a game
  • Develop multi screen games and menu screens

Requirements

  • Having MacOS, Windows or Linux operating system.
  • Willingness to explore the concepts for Developing Games with libGDX.
  • No previous programming experience needed.

Description

This comprehensive course will take you all the way through libGDX game development framework in Java. LibGDX provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively.

This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.

You will develop amazing games and you learn how to use libGDX  to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.

This course covers the following libGDX topics:

  • Game cameras and viewpoints positioning

  • Animating game objects

  • Animating game text using custom fonts

  • Development of multiple screens and levels

  • Development of menu screens and buttons

  • Taking input from the mouse/touch/keyboard

  • Stopping and pausing the game

  • Randomizing game events

  • Resizing game objects

  • Set expanding game maps

The course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.

Who this course is for:

  • Beginner Java and libGDX developers.
  • Beginner Game developers
  • Students with little programming experience.
  • Employees in programming companies
  • Computer Science students
  • Experienced programmers who wish to learn game development libraries such as libGDX

Instructors

Martin Yanev
Aerospace and Aeronautical Engineer, Software Developer
Martin Yanev
  • 4.3 Instructor Rating
  • 2,459 Reviews
  • 219,973 Students
  • 21 Courses

My name is Martin Yanev I am internationally acclaimed Aerospace Software Engineer.

I have a Bachelor Degree in Aeronautical Engineering and a Master Degree in Aerospace Dynamics. I am Associate member of the Royal Aeronautical Society in the United Kingdom. I am ISTQB certified with solid experience in systems test/integration.

I have gained my solid programming skills in the last 7 years by developing and testing complex software algorithms for Aerospace applications. I am currently involved in the Single European Sky Project that aims to increase the European airspace capacity by applying cutting edge Air Traffic Management Systems.

Feel free to contact me on any topic related to Computer Science and Aerospace Engineering as I am truly interested in this fields.

I hope you enjoy my courses and improve your career development with them.


Plamen Yanev
PY
  • 4.2 Instructor Rating
  • 2,302 Reviews
  • 218,604 Students
  • 14 Courses

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