Learn Java Creating Android Games Using the LibGDX library
What you'll learn
- Create their own games for Android
- Understand LibGDX and how to use it for games development
- Understand and use Entity Component Systems
- Understand Entity Component Systems and work with Ashley LibGDX extension
- Understand how to create reusable components for future game development
- Understand basics of data oriented design
- Understand what are Entities, Components, Systems in game development
- Understand different techniques of game development and find what technique is best for your next game
- Understand how to create professional User Interfaces using Scene2D API
- Understand asset loading and master asset management
- Understand how to create useful utilities which help to debug your game
- Understand how to write clean and maintainable code
- Understand how to use particle effects
- Understand how to deal with common exceptions and errors
- Understand how to check collision between game objects and react on collision
- Understand how to work with frame buffer objects
- Understand how to clean up and refactor code
- A computer running Windows, Mac OS X or Linux
- Basic knowledge of Java
Games developers are in huge demand, with many new and exciting opportunities becoming available to programmers who understand the technology.
Are you looking to become a games programmer, but don't know where to start?
Maybe you are looking for a really comprehensive course on games development, but cannot decide which course to take.
Maybe you have some skills with LibGDX or another games framework, but want to create Android games.
Whatever the reason, this course will teach you how to become a master games programming, using LIBGDX.
Keep in mind that LIBGDX is cross platform, meaning that you can then move games to other platforms
No previous experience is necessary. Goran Lochert, your course instructor is an expert games developer, who has worked on many games in many frameworks. He is also an official Oracle Java certified developer, and an official contributor to LIBGDX, the games framework used in this course to create games.
His skills and experiences with LibGDX are second to none.
As a result, you are learning from one of, if not the most experienced Java games developer on Udemy, meaning you can be assured that not only will you learn how to create your own games by following along in this course, but you will also learn the right way to create your game code.
The lack of proper programming techniques is one of the main reasons why games do not perform well, or end up really hard to maintain and update. In addition, learning the wrong way to design and create programming code, can actually harm your career, because employers expect games programmer to write professional code, following accepted industry standards. You will learn how to do that in this course.
Included, is well over fifty hours and hundreds of videos, making this one of the most comprehensive courses of it's type.
Nothing is glossed over. Goran goes into detail with each and every aspect of games development through the course, so that you actually understand how things work, and can then apply this to your own games projects.
Although the emphasis is on Android in this course, because the course uses LibGDX, which is cross-platform, your games can be deployed to many platforms (PC for one).
Learning how to become a games developer, and how to code the right way, can be difficult. By the end of this course, you will be able to create your own games, and know how to structure and code your games, the way professional programmers do.
If you are ready to join the games industry as a games programmer, then it's time to get busy learning!
Click the button to sign up for the course and get started today.
Who this course is for:
- Anyone wanting to learn how to write games for Android
The Learn Programming Academy was created by Tim Buchalka, a software developer with 35 years experience, who is also an instructor on Udemy, with over 1.68M+ students in his courses on Java, Python, Android, C# and the Spring framework.
The Academy’s goal in the next three years, is to teach one million people to learn how to program.
Apart from Tim’s own courses, which are all available here, we are working with the very best teachers, creating courses to teach the essential skills required by developers, at all levels.
One other important philosophy is that our courses are taught by real professionals; software developers with real and substantial experience in the industry, who are also great teachers. All our instructors are experienced, software developers!
Our team is busy creating new courses right now.
Whether you are a beginner, looking to learn how to program for the very first time, or to brush up on your existing skills, or to learn new languages and frameworks, the Academy has you covered.
I’ve been a software developer for over 14 years (12 commercially), creating Desktop, Web, and Mobile applications during this time.
I am a fully certified Java Developer (Java Oracle Certificate Associate programmer Java SE 8) and have a lot of experience with Java, JPA, Java Enterprise Edition, Spring, Spring Boot, Maven, Gradle, and JavaFX.
In addition, I’ve been heavily involved in game development and frameworks used to create games. I am Unity Certified Expert Programmer.
I am an official developer contributor for LibGDX (a very popular game framework) and am heavily experienced with it, as well as AndEngine, Unity, and Unreal engine.
Teaching people and sharing my knowledge is a real passion of mine, and I really enjoy providing information that is not accessible anywhere else.
I create training material that actually teaches you how to program and how things work! An important distinction since many tutorials on the Internet, allow you to follow along blindly but fail to explain things so that you can apply this to other projects in the future.
If you want to truly understand how things work and become a programmer, you are in the right place.
I'm On A Quest To Give You The Education You Never Received At School.