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Level Design Essentials: Get Good At Making Game Levels
Bestseller
Highest Rated
Rating: 4.6 out of 5(43 ratings)
737 students

Level Design Essentials: Get Good At Making Game Levels

Learn level design using frameworks, greyboxing and real game analysis to create engaging, playable levels.
Last updated 6/2026
English

What you'll learn

  • Design engaging video game levels that guide players and create meaningful decisions
  • Use proven level design frameworks to structure levels with purpose and clarity
  • Greybox and prototype levels quickly to test ideas before full development
  • Create level flow, pacing and layouts that feel natural and rewarding to play
  • Analyse successful video game levels to understand what makes them work
  • Design memorable gameplay moments that keep players engaged and curious
  • Add variety to your levels to avoid repetition and improve player experience
  • Follow a clear step-by-step workflow to plan, build and refine your levels

Course content

3 sections26 lectures4h 21m total length
  • Welcome To The Course3:24
  • Set Up Your Test Space3:07

    Throughout the course we’ll have opportunities to make things so in this lecture we’ll take a quick moment to set up our work environment - you can use whatever engine or editor you like.

  • Quick Win To Get Going9:36

    Before we dive into theory and frameworks lets get our hands dirty and create something quick and easy in our test environment.

  • The Orchestra Conductor12:24

    Being a level designer is more than just adding geometry to the world, its about integrating all of the parts of the game into a cohesive experience for the player.

  • Level Design Workflow12:15

    It can be difficult to know when to do particular things when building your game and your levels so in this lecture we map out the 10 main steps to building your levels.

  • The 5 D’s Of Level Design13:42

    As you’re designing and implementing your levels keep these 5 important concepts in mind.

  • Distances - The First Thing To Fix6:38

    The biggest problem with bad level design is that the distances aren’t set up correctly, we discuss this and look at examples.

  • Decisions - Make Them Interesting13:20

    All game design requires interesting decisions for the player and level design is an important mechanism for providing interesting decisions to players.

  • Direction - Guide The Player10:43

    Players need some guidance or direction in most games, we discuss what that means and how to go about providing it.

  • Desire - Make The Player Care7:52

    A level that noone wants to play isn’t much use, so we need to ensure that we’ve given our player enough desire and interest to interact with the game world we’ve made for them.

  • Diversity - Keep Their Attention6:26

    Mixing things up through variety is critical. Keeping the requirement of diversity front and centre will help level designers to vary their game for players.

Requirements

  • A basic understanding of video games and how they are played
  • No prior level design experience needed - just curiosity and creativity
  • Any game engine or tools can be used (concepts apply across all engines)

Description

Ever wondered why some games feel engaging from start to finish, while others lose your interest after a few minutes?

The difference is often level design.

Great level design is what turns mechanics into memorable experiences. It guides the player, creates tension, delivers meaningful choices and keeps players coming back for more.

But here's the thing - good level design isn't magic. It's a craft. And once you learn how it works, you'll see it everywhere.

In this course, you'll go beyond simply placing objects in a scene. You'll learn how to structure levels using proven frameworks, analyse real levels from popular games to understand exactly what makes them work, and apply those lessons directly to your own designs.

You'll learn how to:

  • Brainstorm and develop level ideas with confidence

  • Design player paths and level flow that feel natural and intentional

  • Create engaging gameplay moments and meaningful player choices

  • Add variety and pacing so your levels never feel repetitive

  • Greybox and prototype your ideas quickly before committing to anything

You'll also follow a clear, step-by-step workflow so you always know what to build next and how to improve your levels over time.

This course is perfect for:

  • Indie developers wearing multiple hats

  • Game jam participants

  • Beginner designers looking to build strong foundations

  • Anyone who wants to understand why great games feel so good to play

By the end, you won't just understand level design - you'll feel it. And your levels will show it.

Please note this course is still under development and new content is being added regularly.

Who this course is for:

  • Beginner to intermediate game developers who want to improve their level design
  • Indie developers wearing multiple hats and building their own games
  • Game jam participants looking to create more engaging levels quickly
  • Anyone interested in game design and crafting better player experiences