
Build a beginner-friendly skyscraper project in Rhino by following step-by-step guidance, using reference PDFs, exploring core tools, layouts, and sub-d modeling, and rendering with Rhino Render and V-Ray.
Configure the Rhino V8 workspace with four viewports and meter units, enable the grid and planar snap, and place a point at the origin using the gumball to start atrium.
Create the atrium by placing a 39m by 34m ellipse from a datum origin in Rhino. Offset an ellipse by 3m using 2D curve tools, including the offset curve function.
Master extruding an ellipse curve into a 12-meter surface, cap to form a closed solid poly surface, then apply a two-meter fillet to edges.
Place 12 columns of 2-meter diameter around the origin at 15 meters with a polar array; offset a point and array along the curve to form 12 by 12 square.
Learn to build facade surfaces in Rhino by placing points on an ellipse, rotating lines to 45 degrees, extruding, projecting curves, and using auxiliary construction planes for precise plan views.
Create and save multiple auxiliary construction planes in Rhino v8 by offsetting points at 228 m and 130 m, orienting at -45° and 45°, projecting and extruding curves to form planes.
Extrude columns and a concrete core in Rhino, using solid versus surface extrusion, trimming, grouping and planar hole capping after selecting by color to distinguish geometry.
Organize your Rhino project by creating and coloring layers and sublayers for construction curves, points, surfaces, columns, and atrium, using the selection filter to manage them.
In Rhino 8, create a floor from a planar curve, offset to 0.5 m (0.25 m), then array 138 floors at 3.5 m spacing while adjusting display and background.
Learn how the project function and IPlane enable precise straight-line measurements and plane-based trimming in Rhino, and compare project versus non-project measurements to align floors with the blueprint.
Create a glass facade in Rhino by extruding the facade curve, managing layers, and using a pop up toolbar to trim, join, and ghost surfaces with shading controls.
Learn to create and apply uv curves on surfaces in Rhino, compare trim and Antrim surfaces, and project curves from control points to form a lattice facade with 3D piping.
Thicken rings in Rhino by offsetting surfaces, exploding poly surfaces, and unrolling them to apply intricate patterns, then refine with fillets and chamfers for a strong exoskeleton.
Rework nurbs surfaces to improve quality, split into smaller pieces, enforce tangency and curvature continuity (G3/G4), balancing rendering ease with manufacturing constraints.
Learn to model a spire using nurbs surfacing in Rhino, building a precise curve skeleton and joining surfaces with patch, sweep, and network curve methods while managing tangency and continuity.
Master finishing the spire in Rhino V8 by lofting curves, crafting tangent and curvature continuity with blend surfaces, and refining joins, trims, and zebra analysis for a smooth mast.
Add an elevator shaft to the tower by offsetting an ellipse through a measured point, then extrude, trim, and refine with match curve and planar surface tools.
Apply fillets to round elevator shaft edges and explore how fillets interact with neighboring edges; learn to use boolean difference and surfacing workflows in Rhino V8.
Detail an atrium by creating window panes in Rhino, using project and pull to fit panels to the surface, and apply array along curve for accurate spacing.
Create and place 3D ornaments on curved Rhino surfaces by orienting objects on the surface and distributing them along a curve with array along curve on surface.
Explore detailing and curve matching in Rhino 8 by extracting iso curves, arraying along surfaces, and refining with match curves, while adding lights and subdivision basics for realism.
Explore subdivision modeling in Rhino using SubD tools to create organic forms. Start from primitives, edit with vertices, edges, and faces, and add detail with bevels, bridges, and insets.
Create and manage Rhino layout drawings in Rhino V8, including building title blocks on A2 sheets, configuring viewports, and applying scalable annotation styles and linear dimensions.
Create clipping planes in Rhino V8 to generate section views, control visibility in model and layout spaces, and manage dimensions, layers, and print settings for clean architectural drawings.
Learn to set up materials and lights in Rhino v8, manage clipping planes, switch between model and layout space, and clean up construction curves for rendering.
Set up the ground plane and manage visual attributes in Rhino V8 by using panels, sun and environment, then reset shading with use view for consistent rendering.
Load hdris to light and reflect a Rhino scene using the environment library. Create a gradient background and preview with Rhino render or legacy Rhino render.
Apply and customize materials in Rhino v8 using the materials tab, creating metal and glass materials, adjusting color, reflectivity, transparency, and environment for realistic renders.
Learn to create emissive materials for lights in Rhino, adjust emission color and intensity, apply materials to projectors and curved pipes, and manage edge visibility with V-Ray considerations.
Explore texture mapping in Rhino: apply HDRi reflections, use PBR materials, adjust base color and roughness, map textures with planar, box, spherical options, and match mapping for consistent tiling.
Explore quick Rhino render workflows: capture viewport to file, adjust resolution and quality, apply post effects like bloom and denoise, and save as png or jpeg.
Learn to set up V-Ray for Rhino, switch from the standard renderer, configure lights and sun with HDRi dome lighting, and adjust the render output and atmosphere.
Explore using the V-Ray asset editor and Chaos Cosmos browser to import and apply metals, glass, and materials, create from scratch, and fine-tune diffuse, reflection, bump, emissive, and lens effects.
Fine-tune lighting with volumetric environment, aerial perspective, and Rhino sun and clouds in V-Ray for Rhino, adjusting atmospheric height, visibility range, light multiplier, and camera parameters for realistic renders.
Create and texture grass in Rhino using V-Ray, tuning color, reflection, and glossiness. Add palm trees with fur and arrays, and save incremental render settings.
Create day, dusk, and night scenes in V-Ray by adjusting sun, dome light, clouds, and volumetric background. Save presets and render with GPU or CPU.
Apply and resize V-Ray textures in Rhino using Chaos Cosmos materials, adjust uvw mapping for proper scale, and learn AI-assisted approaches to accelerate texture prep.
Explore how artificial intelligence empowers architectural creativity in Rhino, guiding brainstorming, 2D silhouette captures, and AI-generated renderings for skyscraper concepts.
In this latest Rhino 3D Tutorials we'll learn, step by step, in creating a 3D skyscraper from layouts and instructional videos . We'll learn to use the extensive NURBS surfacing tools as well as getting a quick introduction to Subdivision surfacing available on Rhino V8. I also show on how I use the Rhino Render module and then move on to using Vray for Rhino version 6.1
This tutorial comes with all the necessary PDF and image files necessary to follow along.
This course is addressed for beginner level as well as intermediate level. It 's purpose is to expand even more your 3D know-how based on my previous Rhino 3D tutorials.
There are no prerequisites to do this course, even though learning the very basic tools on my Rhino 3D from beginner to advanced level can prove beneficial.
Whether you are an engineer, industrial designer, interior designer, architect or a hobbyist you will find this course useful.
If you don't own a license of Rhino V8 and wish to learn it , you can go to Rhino 3D's official website and download a free trial version for you to follow along.
This course has 39 lessons and is 14hr 00 min long.
If you wish to follow along either using V6 or V5 version of Rhino feel free to do so.