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Level 1 Architectural Project with Rhino V8 or earlier
Highest Rated
Rating: 4.6 out of 5(21 ratings)
178 students

Level 1 Architectural Project with Rhino V8 or earlier

Level 1 Beginner Level
Created byAlexandre Galin
Last updated 1/2024
English
English [Auto],Italian

What you'll learn

  • Learn to use Rhino V8 ( or earlier versions ) through a hands on project.
  • You will learn to use Rhino's latest toolsets, NURBS surfacing tools as well as an introduction to Subdivison surfacing
  • If you want to follow along using V5 or V6 versions of Rhino feel free to do so.
  • From surfacing to creating layouts to rendering and I'll cover some Artificial Intelligence notions and show how it can help in the design phase.

Course content

1 section39 lectures13h 55m total length
  • Introduction3:26

    Build a beginner-friendly skyscraper project in Rhino by following step-by-step guidance, using reference PDFs, exploring core tools, layouts, and sub-d modeling, and rendering with Rhino Render and V-Ray.

  • 02 Unit Setting11:36

    Configure the Rhino V8 workspace with four viewports and meter units, enable the grid and planar snap, and place a point at the origin using the gumball to start atrium.

  • 03 Building the Atrium7:34

    Create the atrium by placing a 39m by 34m ellipse from a datum origin in Rhino. Offset an ellipse by 3m using 2D curve tools, including the offset curve function.

  • 04 Extruding The Base10:00

    Master extruding an ellipse curve into a 12-meter surface, cap to form a closed solid poly surface, then apply a two-meter fillet to edges.

  • 05 Placing the Columns11:45

    Place 12 columns of 2-meter diameter around the origin at 15 meters with a polar array; offset a point and array along the curve to form 12 by 12 square.

  • 06 Auxilary CPlanes and Projecting Objects19:28

    Learn to build facade surfaces in Rhino by placing points on an ellipse, rotating lines to 45 degrees, extruding, projecting curves, and using auxiliary construction planes for precise plan views.

  • 07 Auxilary CPlanes Continued11:43

    Create and save multiple auxiliary construction planes in Rhino v8 by offsetting points at 228 m and 130 m, orienting at -45° and 45°, projecting and extruding curves to form planes.

  • 08 Extruding Columns And Concrete Core11:26

    Extrude columns and a concrete core in Rhino, using solid versus surface extrusion, trimming, grouping and planar hole capping after selecting by color to distinguish geometry.

  • 09 Creating Layers9:01

    Organize your Rhino project by creating and coloring layers and sublayers for construction curves, points, surfaces, columns, and atrium, using the selection filter to manage them.

  • 10 Adding Floors15:38

    In Rhino 8, create a floor from a planar curve, offset to 0.5 m (0.25 m), then array 138 floors at 3.5 m spacing while adjusting display and background.

  • 11 Project Function and IPlane14:42

    Learn how the project function and IPlane enable precise straight-line measurements and plane-based trimming in Rhino, and compare project versus non-project measurements to align floors with the blueprint.

  • 12 Facade19:47

    Create a glass facade in Rhino by extruding the facade curve, managing layers, and using a pop up toolbar to trim, join, and ghost surfaces with shading controls.

  • 13 Create And Apply UV Curves18:56

    Learn to create and apply uv curves on surfaces in Rhino, compare trim and Antrim surfaces, and project curves from control points to form a lattice facade with 3D piping.

  • 14 Thickening The Rings14:28

    Thicken rings in Rhino by offsetting surfaces, exploding poly surfaces, and unrolling them to apply intricate patterns, then refine with fillets and chamfers for a strong exoskeleton.

  • 15 Improving The Surface Quality23:57

    Rework nurbs surfaces to improve quality, split into smaller pieces, enforce tangency and curvature continuity (G3/G4), balancing rendering ease with manufacturing constraints.

  • 16 Surfacing The Spire50:15

    Learn to model a spire using nurbs surfacing in Rhino, building a precise curve skeleton and joining surfaces with patch, sweep, and network curve methods while managing tangency and continuity.

  • 17 Finishing The Spire22:34

    Master finishing the spire in Rhino V8 by lofting curves, crafting tangent and curvature continuity with blend surfaces, and refining joins, trims, and zebra analysis for a smooth mast.

  • 18 Adding The Elevator Shaft31:42

    Add an elevator shaft to the tower by offsetting an ellipse through a measured point, then extrude, trim, and refine with match curve and planar surface tools.

  • 19 Boolean Difference And Edge Smoothing16:14

    Apply fillets to round elevator shaft edges and explore how fillets interact with neighboring edges; learn to use boolean difference and surfacing workflows in Rhino V8.

  • 20 Project And Pull12:41

    Detail an atrium by creating window panes in Rhino, using project and pull to fit panels to the surface, and apply array along curve for accurate spacing.

  • 21 Orient On Surface And Array Along Curve On Surf23:26

    Create and place 3D ornaments on curved Rhino surfaces by orienting objects on the surface and distributing them along a curve with array along curve on surface.

  • 22 Detailing And Match Curve21:54

    Explore detailing and curve matching in Rhino 8 by extracting iso curves, arraying along surfaces, and refining with match curves, while adding lights and subdivision basics for realism.

  • 23 Using Subds1:00:35

    Explore subdivision modeling in Rhino using SubD tools to create organic forms. Start from primitives, edit with vertices, edges, and faces, and add detail with bevels, bridges, and insets.

  • 24 Layout Part 11:03:15

    Create and manage Rhino layout drawings in Rhino V8, including building title blocks on A2 sheets, configuring viewports, and applying scalable annotation styles and linear dimensions.

  • 25 Layout Part 233:07

    Create clipping planes in Rhino V8 to generate section views, control visibility in model and layout spaces, and manage dimensions, layers, and print settings for clean architectural drawings.

  • 26 Cleaning Up9:08

    Learn to set up materials and lights in Rhino v8, manage clipping planes, switch between model and layout space, and clean up construction curves for rendering.

  • 27 Ground Plane and Resetting Visual Attributes10:16

    Set up the ground plane and manage visual attributes in Rhino V8 by using panels, sun and environment, then reset shading with use view for consistent rendering.

  • 28 Loading HDRI and Preparing The Background6:20

    Load hdris to light and reflect a Rhino scene using the environment library. Create a gradient background and preview with Rhino render or legacy Rhino render.

  • 29 Creating Materials and Applying Them21:43

    Apply and customize materials in Rhino v8 using the materials tab, creating metal and glass materials, adjusting color, reflectivity, transparency, and environment for realistic renders.

  • 30 Emissive Materials and Display Panel15:57

    Learn to create emissive materials for lights in Rhino, adjust emission color and intensity, apply materials to projectors and curved pipes, and manage edge visibility with V-Ray considerations.

  • 31 Texture Mapping45:36

    Explore texture mapping in Rhino: apply HDRi reflections, use PBR materials, adjust base color and roughness, map textures with planar, box, spherical options, and match mapping for consistent tiling.

  • 32 Rhino Render15:37

    Explore quick Rhino render workflows: capture viewport to file, adjust resolution and quality, apply post effects like bloom and denoise, and save as png or jpeg.

  • 33 Vray Rendering34:29

    Learn to set up V-Ray for Rhino, switch from the standard renderer, configure lights and sun with HDRi dome lighting, and adjust the render output and atmosphere.

  • 34 Vray Materials and Chaos Cosmos Browser36:40

    Explore using the V-Ray asset editor and Chaos Cosmos browser to import and apply metals, glass, and materials, create from scratch, and fine-tune diffuse, reflection, bump, emissive, and lens effects.

  • 35 Fine Tuning The Lighting and Adding Clouds24:44

    Fine-tune lighting with volumetric environment, aerial perspective, and Rhino sun and clouds in V-Ray for Rhino, adjusting atmospheric height, visibility range, light multiplier, and camera parameters for realistic renders.

  • 36 Adding Grass and Trees20:57

    Create and texture grass in Rhino using V-Ray, tuning color, reflection, and glossiness. Add palm trees with fur and arrays, and save incremental render settings.

  • 37 Final Touch21:08

    Create day, dusk, and night scenes in V-Ray by adjusting sun, dome light, clouds, and volumetric background. Save presets and render with GPU or CPU.

  • 38 Addendum 0119:15

    Apply and resize V-Ray textures in Rhino using Chaos Cosmos materials, adjust uvw mapping for proper scale, and learn AI-assisted approaches to accelerate texture prep.

  • 39 Addendum 0214:15

    Explore how artificial intelligence empowers architectural creativity in Rhino, guiding brainstorming, 2D silhouette captures, and AI-generated renderings for skyscraper concepts.

Requirements

  • This course is intended for beginner to intermediate level
  • This will get you ready and feel a ease using Rhino 3D.

Description

In this latest Rhino 3D Tutorials we'll learn, step by step, in creating a 3D skyscraper from layouts and instructional videos . We'll learn to use the extensive NURBS surfacing tools as well as getting a quick introduction to Subdivision surfacing available on Rhino V8. I also show on how I use the Rhino Render module and then move on to using Vray for Rhino version 6.1


  • This tutorial comes with all the necessary PDF and image files necessary to follow along.

  • This course is addressed for beginner level as well as intermediate level. It 's purpose is to expand even more your 3D know-how based on my previous Rhino 3D tutorials.

  • There are no prerequisites to do this course, even though learning the very basic tools on my Rhino 3D from beginner to advanced level can prove beneficial.

  • Whether you are an engineer, industrial designer, interior designer, architect or a hobbyist you will find this course useful.


  • If you don't own a license of Rhino V8 and wish to learn it , you can go to Rhino 3D's official website and download a free trial version for you to follow along.

  • This course has 39 lessons and is 14hr 00 min long.


  • If you wish to follow along either using V6 or V5 version of Rhino feel free to do so.

Who this course is for:

  • Industrial Designers, Engineers, Architects, Interior Designers, Illustrators, Hobbyists.
  • Anyone who has an inclination to become creative.