
This goes over the basic rules of the game that you'll be creating. The logic to make the game work will be covered in Section 3.
To tackle this problem, the board will be broken into two sections - the left-hand side and the right-hand side. If you've used Storyline before, this part in particular should be easy. If you haven't used Storyline before, you'll find this to be a quick introduction.
A gentle introduction to working with the built in shapes of Storyline. You'll find the first mini-challenge in the course in this video. You'll also find the first set of resources if you need additional help with creating quizzes in Storyline and how to shuffle (or not!) answer choices if you haven't done this before.
This is an introduction to the Question Master. The course will be using this from here on out. If you haven't used the Question Master before, be sure to check out the two additional resources: Using Slide Masters and Using Feedback Masters.
This is the last part of the game board. There is a lot of repetition in this video. As suggested, do the amount of repetition that works best for you. I provide some insights into why creating multiple textboxes can assist in making your design more flexible to make things look better.
Now we're getting into making the game work and how to use variables, triggers, and conditions with Storyline. If you haven't done this before, take a look at the three external resources before you begin: Working with Triggers, Working with Variables, and Adding Variable References.
Now that you have a grasp of triggers, let's use them to help show the end user how they're doing in the game. I go into the thought process of when to decide to use states or layers in your course design. If you need some additional help with adding and editing states, check out the external resource. This video has a lot of repetition. Do what's right for you to get the concept.
Time for the next mini-challenge. How will you get Storyline to move the level indicator as the player progresses? You'll be exploring how to use triggers on feedback layers, too!
Now that you have the level indicator working when the player gets the question right, what to do when they get it wrong?
Time to wrap up the basic game and report the results to a Learning Management System (LMS). If you haven't used a results slide before, you may find the external resource helpful before watching the video. I've also included two additional resources for publishing your final course to a LMS.
Time to make the game board more visually appealing. Some helpful hints to consider when designing your next course.
Continuing to make the game board look even better!
Time to finish up a game board that looked 'ok' to something that looks much better!
This section by far is the most intense for this course. You'll learn a lot in how to think through problems when Storyline isn't doing what you want it to. Take your time and work through the mini-challenges. You'll be growing by leaps and bounds in your understanding of how Storyline works.
Sometimes when you create a trigger you'll find out later that you need to ask it to do more. This is one of those times. :)
Often when designing you'll think everything is working just fine. Open up your testing parameters and then you find out that maybe more work is required after all. :)
When the level indicator keeps falling you'll need to do some extra work. This is one of those real world problems and I talk you through on stepping back and troubleshooting.
This is a continuation of getting the Level Indicator to work the way it should.
Congratulations! You've wrapped up the most difficult part of the course.
As you continue to make improvements to your course, try and consider every angle. In this case, the feedback layers need some help.
Add some more to your course by considering sound. You'll find out some more about editing audio right within Storyline. Be sure to look at the external resources to get some additional assistance with the next course you design.
Time to help move the player along. You don't want them to get too comfortable so why not include a countdown timer to help nudge them along?
The completed project is included here. You can still do more! On the ending slide, why not have one more cheer? Maybe the last slide shouldn't have a Previous / Next button but perhaps an Exit button? What else can you think to add?
So, you might be wondering, why create an eLearning game when there are several companies that have already pre-built them for you? A good question, indeed! For one thing, maybe your project doesn't have the budget to purchase it from a vendor. Perhaps the ones you've seen aren't quite right, but a vendor has said you could customize it. You might even be saying to yourself that if you could create it yourself you could apply the techniques to the work you're doing. I agree! Learning how to create your own eLearning game in Storyline will open many possibilities to you and the techniques learned can be applied to anything you're doing in Storyline.
To help you on your journey, I've broken the process down into three parts:
This course is rated as 'intermediate' which simply means that you should have been developing with Storyline for a while. I take a bit of a quicker pace than in my previous course, Let's Create a Course in Articulate 3 / 360. No worries! In each part I include additional resources, so you can read up on the topic *before* you start the videos. The resources are there if you need them - even if you choose just to dive in. I want you to be successful and I want you to learn at your pace. If you need more help beyond the additional resources, feel free to use the Q&A section that is built in Udemy.
This course is designed to help you accelerate your learning by having you go through mini-challenges. The mini-challenges replicate real world problems that you'll encounter when designing your own courses. I also realize that when designing you'll often encounter lots of repetition. I warn you in advance when these sections come up, so you can do the amount of repetition that's right for you. I'll also provide some things to think about to help reduce that repetition, so you can work more efficiently on your own projects. At the end of each mini-challenge I provide the way how I decided to handle the problem.
I look forward in joining you on your journey of learning how to make Storyline work for you!