Let's Create a Course in Articulate Storyline 3 / 360
4.5 (754 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,739 students enrolled

Let's Create a Course in Articulate Storyline 3 / 360

Learn By Doing: Create a Course from Start to Finish in Articulate Storyline 3 / 360
Bestseller
4.5 (754 ratings)
Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
2,739 students enrolled
Created by Thor Melicher
Last updated 11/2019
English
English [Auto-generated]
Current price: $34.99 Original price: $49.99 Discount: 30% off
5 hours left at this price!
30-Day Money-Back Guarantee
This course includes
  • 3 hours on-demand video
  • 36 downloadable resources
  • Full lifetime access
  • Access on mobile and TV
  • Certificate of Completion
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What you'll learn
  • Create new courseware in Storyline 3 / 360
  • Update and enhance existing courses within Storyline 3 / 360
  • Have an appreciation of making design choices to improve learning outcomes
Requirements
  • Articulate Storyline 3 or Articulate Storyline 360 (a 30 day trial version is available from Articulate)
  • Basic understanding of Instructional Design
  • Desire to learn or enhance one's understanding of Storyline
Description

This course takes the approach of learning Articulate Storyline 3 by developing a course from start to finish.  This way you will learn things as they naturally occur.  The intent is to help you to become an independent developer in Storyline so you can be successful when you create your own course.  As you go through the course, you will learn the following skills: 

  • Navigation in Storyline
  • How slides and scenes work
  • Design choices in presenting information
  • Building interactivity with states, layers, triggers, animations, and the timeline

This course is meant to help by focusing on doing rather than being a passive observer or doing 'test exercises.'  To assist your learning, you will find yourself doing through mini-challenges that are realistic and what you will encounter when developing.  After the mini-challenge is presented a possible solution is shown so you can get additional ideas in how to solve presenting problems.

Who this course is for:
  • Practitioner's of Instructional Design
Course content
Expand all 28 lectures 03:07:42
+ Action Mapping
1 lecture 01:55

An introduction to Action Mapping, an Instructional Design approach that focuses on performance outcomes.

Action Mapping
01:55
+ Navigation
1 lecture 07:21

Would you like an overview of getting around in Storyline?  This video will do just that!  If you have used Storyline before or if you would rather jump in head first, then please feel free to skip this.

Preview 07:21
+ Starting the Course
6 lectures 25:08

This is the setup for the course we'll be developing together.  It ties in Action Mapping concepts from section 2.

Starting the Course
02:59

Using the text box control, you'll start learning sound Storyline techniques to make the program work well for you.  This reinforces the navigation chapter and gets you doing right away with a mini-challenge.  Learn how to orient text and think differently about design.

Add Text
07:24

Text flow in Storyline can be a bit tricky.  Learn how to add placeholder text and the options to make it flow like a champ.  A cool trick is included so you can add text quickly to see how things will look.

Adding Text Blocks
02:32

Get your end users interacting with your course by asking them to do something.

Capturing End User Input
02:21

Time to look to see how the course is progressing and what your end user will see.  This is something you'll be using a lot as you develop your own courses.

Previewing Our Course
01:23

Triggers are used to both control and drive action.  You'll also get your first chance to work with Storyline variables.

Looking at Our First Trigger
08:29
+ Import from PowerPoint
3 lectures 22:26

As an Instructional Designer there is no doubt you will receive content that was put into PowerPoint.  Instead of re-creating the wheel, why not import it and then make changes?  Some 'gotchas' are covered so you can handle these real-world situations.

Import from PowerPoint
06:52

Learn how to apply themes and get some troubleshooting techniques when it doesn't do everything you expect.

Applying Built In Storyline Design Themes
10:33

Now that you have PowerPoint content in your course, how do you get different scenes to connect?  Triggers to the rescue!

Preview 05:01
+ Adding Engagement
2 lectures 19:21

How do you take a course that is a "tell" and make it more engaging?  How about putting your end user into the story?  Time to use our end user's input via reference variables.

Adding Engagement
05:41

Instead of assuming our end user doesn't know much, why not ask them?  Do this to help move the story along without getting bogged down in the details.

Insert a Quiz Question
13:40
+ Moving the Story Along
3 lectures 20:40

Time to introduce our end user to the team they'll be working with.  The more the merrier, right?

Preview 07:04

Here you'll add the team to the course and you'll learn how to work with characters in Storyline.

Add a Character
08:11

Time to give the team some personality while you learn about states in Storyline.

Adding States to Your Character
05:25
+ It's More than Just a Tell
6 lectures 50:04

This covers the third element of interactivity in Storyline, layers.  The other two you've seen are triggers and states.

Preview 07:50

Decision time - do you control the interaction or do you let your end user?  If it's your end user, how about a button?

Adding a Button
07:11

Duplication can speed up development.  Some considerations are covered so you can troubleshoot later in your own course.

Making it Look Easy
04:42

Get your end user involved.  Time to re-visit the input box and to help keep them engaged.

Let the End User Provide a Risk
08:20

This interaction is designed to get the team working together.  You'll learn about how drag and drop interactions work.

Categorize the Risks
11:38

Not all interactions come together the way envisioned.  With Storyline, you'll find there are multiple ways of handling what you want to create.  

Handling the End User Risk
10:23
+ Make Your Course Your Own
4 lectures 37:13

This is a walkthrough of improving the course that is being designed.  Several real-world problems are presented for you to think about and solve. 

Make Your Course Your Own
06:12

This is a walkthrough of the Storyline Player that wraps around your course.  It's the longest video in this course - the Storyline Player has that much flexibility in its configuration!

The Player Design
17:20

You've made it!  Your course is now just about ready to be published.  This part covers the settings that are needed from your Learning Management System (LMS).

Publish Your Course
06:45

This concludes the publishing settings for your course so you can deploy it to your Learning Management System (LMS).

Tracking
06:56