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Let us create patterns in Substance Designer!
Rating: 4.4 out of 5(22 ratings)
215 students

Let us create patterns in Substance Designer!

The essential source to really learn how to handle the atomic, transforms and adjustments nodes in Substance Designer!
Created byJoakim Tornhill
Last updated 9/2023
English
English [Auto],Korean [Auto],

What you'll learn

  • How to use multiple ways to create patterns. Every pattern in this course is recreated in several different ways to show alternatives ways to create something.
  • How to create a function inside the node "Pixel Processor"
  • How to handle the transformation of shapes using atomic nodes like warp, directional warp, curve and so on.
  • How to utilize the extended transformation nodes like Skew, Trapezoid and Mirror
  • A deep understanding of the commonly used Blend nodes
  • How the adjustment nodes like Levels, Histogram Scan, Histogram Select and Histogram Shift works

Course content

3 sections12 lectures3h 40m total length
  • Introduction16:09

    Discover how to create patterns in Substance Designer by building graphs of atomic nodes, defining an output, and exporting bitmaps for use in Unreal Engine or Blender.

  • How to create a half circle12:43

    Create a half circle in Substance Designer by selecting shape nodes, adjusting an instance, and using a gradient with blend and histogram to crop the circle.

  • Let us glimpse on functions.15:04

    Explore how to build patterns in Substance Designer by using functions, pixel processor, and math to generate circles and shapes.

  • The Blend node17:45

    Explore how the blend node combines foreground and background in Substance Designer, using opacity, various blending modes (add, subtract, multiply, screen, overlay, soft light), masks, and cropping to create patterns.

  • Basic transformations20:45

    Master basic transformations in Substance Designer with warp, directional warp, gradient map, curve, and transformation 2D, plus splatter circular for star shapes.

  • Transform grayscale images to B & W patterns18:04

    Learn to convert grayscale shapes into sharp black-and-white patterns in Substance Designer using levels, histogram nodes, and edge detect, with thresholding for crisp silhouettes.

  • A walkthrough on the Pixel Processor25:27

    Use Substance Designer's pixel processor to create and modify patterns with functions, including gradients and circles. Learn texture coordinates, swizzle, and sample to drive outputs with length, subtract, and power.

Requirements

  • The only thing you'll need is the tool Adobe 3D Substance Designer on your computer.

Description

This is the perfect starting point on your journey to learn Substance Designer when it comes to creating patterns. It is aimed towards beginners, but I'm sure there will be something to pick up even for those that have started to use the tool a bit.

I will go through how you create patterns, but not by showing you just one example. Instead I will go through four different patterns and I will recreate three of them in three different ways, so you really understand the different options and paths you can take when creating a pattern.

Here you will learn to use the atomic nodes, the extended transformation and adjustments nodes and some extra "good to have" nodes as well, so you always will have something to take out when things starts to get complicated when you start building your own patterns.

All the examples is already made inside the course in a Substance file that is attached as a resource, so there is no need for you to do the tedious work of adding nodes if you don't want to. You can just follow what I have did and then analyze and tweak the result by yourself.

However, I really encourage you to experiment and play a lot with the nodes I show to become a real expert in creating patterns!

Now enlist and enjoy!

Who this course is for:

  • This is aimed towards beginners in Substance Designers, but also for those that might struggle with the pattern creation part in Substance Designer.