
Discover how to create patterns in Substance Designer by building graphs of atomic nodes, defining an output, and exporting bitmaps for use in Unreal Engine or Blender.
Create a half circle in Substance Designer by selecting shape nodes, adjusting an instance, and using a gradient with blend and histogram to crop the circle.
Explore how to build patterns in Substance Designer by using functions, pixel processor, and math to generate circles and shapes.
Explore how the blend node combines foreground and background in Substance Designer, using opacity, various blending modes (add, subtract, multiply, screen, overlay, soft light), masks, and cropping to create patterns.
Master basic transformations in Substance Designer with warp, directional warp, gradient map, curve, and transformation 2D, plus splatter circular for star shapes.
Learn to convert grayscale shapes into sharp black-and-white patterns in Substance Designer using levels, histogram nodes, and edge detect, with thresholding for crisp silhouettes.
Use Substance Designer's pixel processor to create and modify patterns with functions, including gradients and circles. Learn texture coordinates, swizzle, and sample to drive outputs with length, subtract, and power.
Learn to build your first pattern in Substance Designer using three methods: cut and paste, directional warp, and premade transformation nodes, including color, splatter circular, and grayscale techniques.
Create the second pattern in Substance Designer using gradients, tiling, and mirroring, then color with gradient maps and grayscale, refining with threshold, histogram scan, and quantize for repeatable geometry.
Create a round, non-square pattern in substance designer by sculpting a circular leaf with skew grayscale and mirror, comparing three methods: transform grayscale, trapezoid transform, and chord transform gray scale.
Learn to build complex ornamental patterns in Substance Designer using crescent and rich bell shapes, thresholds, swirl grayscale, and transformation, with two pattern inputs and tiling control.
This is the perfect starting point on your journey to learn Substance Designer when it comes to creating patterns. It is aimed towards beginners, but I'm sure there will be something to pick up even for those that have started to use the tool a bit.
I will go through how you create patterns, but not by showing you just one example. Instead I will go through four different patterns and I will recreate three of them in three different ways, so you really understand the different options and paths you can take when creating a pattern.
Here you will learn to use the atomic nodes, the extended transformation and adjustments nodes and some extra "good to have" nodes as well, so you always will have something to take out when things starts to get complicated when you start building your own patterns.
All the examples is already made inside the course in a Substance file that is attached as a resource, so there is no need for you to do the tedious work of adding nodes if you don't want to. You can just follow what I have did and then analyze and tweak the result by yourself.
However, I really encourage you to experiment and play a lot with the nodes I show to become a real expert in creating patterns!
Now enlist and enjoy!