
Explore industrial concept art in Blender and Photoshop, moving from fundamentals to advanced techniques for believable futuristic cityscapes, using source files to build confidence for commercial or personal work.
Shape a grounded near-future concept by aligning brief, research, and 20–40 references on a reference board to build a techno brutalist high-tech factory city.
Blender warm-up teaches quick shape-based practice, basic box modeling, and essential tools like extrude, scale, move, rotate, bevel, and editing in edit mode to build fast 3D ideas.
Block out a city base quickly in Blender using simple cubes, loop cuts, and extrusions, then randomize shapes to create cohesive structures for industrial concept art.
Master rough sketch blockout techniques in Blender for fast composition ideation, using camera setup, grid guides, viewport renders, Cycles GPU, and quick Photoshop line art with masks.
Develop abstract, dynamic concept art by building base structures, using architectural references, and adding cabling, towers, and leading lines toward the focal point.
Apply the techniques learned now, generate ideas freely, and limit yourself to one sketch every 20 minutes. Then create six final composition sketches using these techniques.
Learn basic Blender box modeling to build buildings and assets with extrude, loop cuts, bevel, and X-ray mode, then craft varied octagonal roofs through a big medium small composition approach.
Copy existing buildings, edit in blender with x-ray mode, and split into parts. Balance design language and experimentation with rules while refining shapes through randomized transforms.
Set the origin to the bottom to align the buildings for easier manipulation, using the 3D cursor to move their origin to the ground line before material separation.
Separate building parts by materials in Blender and Photoshop, create and link new materials for roofs and walls, and assign colors to reveal detail for a single camera shot.
Lock your composition by setting a dedicated camera, locking its view, and using a 1920 by 900 resolution with passepartout for a stable frame, then continue refining details.
Add a city base to your industrial concept art in Blender and Photoshop, refining the base and textures. Use 2D and 3D workflows to balance focal points and composition.
Refine the composition toward the original concept with simple hexagon and rectangle shapes, and use 50–70mm focal lengths to guide the eye with leading lines in Blender and Photoshop.
Refine the composition by translating visual notes into clear leading lines. Use brutalist walls and triangular shapes to guide the eye, plan in blender with a kitbash reference.
Refine the composition by emphasizing the main focal point and leading lines, balance secondary shapes, and tune render settings and lighting for readable industrial concept art.
Refine the composition by testing camera angles in Photoshop, focusing on a center of interest and leading lines. Prepare for texturing, lighting, and minor adjustments later.
Finish base 3d scene, render passes with the viewport render image, and save image and EV passes for a quick cycles render with noise threshold 1 and 30 samples.
Perform a quick overpaint in Photoshop from a Cycles render, adjust contrast with levels, use the mist pass, and blend with overlay or multiply to shape value structure.
Master texturing in Blender by using the principal BSDF with Node Wrangler, applying image textures and displacement for building surfaces, adjusting scale and color, and adding grass.
Master lighting for industrial concept art in Blender using cycles and hdr maps, adjust noise threshold, samples, hue, saturation, and contrast, and iteratively test to control shadows, artifacts, and atmosphere.
Create an atmosphere in the Blender scene by using a volume principled volume connected to the volume in material output, adjust density and color, and fine-tune lighting and camera position.
Polish textures and distribute details in the first part of the industrial concept art workflow. Use quick color corrections and overpaint to prepare a presentable render for review.
Iterate texture, lighting, and atmosphere in your industrial concept art scenes using your references, explore variations, and stay true to your original idea for the final presentation.
Learn render settings and render your scene, then complete a two-part final presentation in Photoshop, while giving yourself feedback, pursuing improvement, and finishing the final homework.
Set final render for concept art: 3840x1800, Cycles GPU, optics denoiser, 300 samples, 0.01 threshold, and 10 light paths; render in shading mode for speed.
Demonstrates final Photoshop refinements for an industrial concept art, applying color lookups, layer masks, curves, and mood adjustments to achieve strong value distribution and atmosphere.
Add vehicles for scale and apply textures and final details. Organize layers in Photoshop and share the final PSD and 3D scene with render passes.
Learn to apply self feedback and critique to polish industrial concept art scene in Blender and Photoshop. Adjust scale, textures, and irregularities to enhance believability and avoid a 3D look.
Complete final polishing of an industrial concept art scene in Blender and Photoshop, refining lighting, window lights, car textures, and scale for realism, with final conclusions and homework.
In this conclusion and homework, render your 3D scene, composite passes in Photoshop, and focus on fundamental, simple industrial sci-fi city designs to steadily advance.
Learn to work from scratch using blender, photoshop, and PDF, save time with material settings and render passes, and automate processes for beginners.
Step into the world of concept design as you embark on a journey to craft a high tech industrial city in Blender and Photoshop. Our Udemy course is your ticket to getting familiar with concept art, Blender and Photoshop
Led by an industry professional, Josef Sury, this course is tailored for both beginners and slightly experienced artists. You’ll start by gaining a solid foundation in the principles of concept art, learning how to execute your vision with precision.
Throughout the course, you’ll engage in a practical project, TechForge Megapolis, designed to sharpen your skills and deepen your understanding of the creative process. By the end, you’ll emerge with a portfolio-worthy concept art, ready to showcase your talent and impress potential employers.
Key topics include:
Understanding the principles of concept art and conceptual city design
Navigating Blender and Photoshop’s toolsets and features
Adding and modifying materials in Blender
Implementing lighting and atmospheric effects to enhance realism on concept art
Incorporating storytelling elements to create an immersive experience
Taking cinematic renders with the help Eevee render engine
Overpainting on a base image in Photoshop
Whether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your concept art knowledge.