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Creating an Industrial Concept Art in Blender and Photoshop
Rating: 3.9 out of 5(6 ratings)
62 students

Creating an Industrial Concept Art in Blender and Photoshop

TechForge Megapolis: Creating a High Tech Industrial City Concept in Blender and Photoshop
Created byLeartes Studios
Last updated 12/2024
English

What you'll learn

  • Create a reference board in PureRef
  • Create a blockout to define massing of the city
  • Model buildings and other modules in Blender
  • Manage materials in Blender
  • Distribute the buildings and refine the composition
  • Create textures and arrange lighting to set the atmosphere
  • Take renders on the Cycles engine of Blender
  • Overpaint and polish the renders in Photoshop

Course content

5 sections35 lectures5h 20m total length
  • Introduction and Source Files0:59

    Explore industrial concept art in Blender and Photoshop, moving from fundamentals to advanced techniques for believable futuristic cityscapes, using source files to build confidence for commercial or personal work.

  • Reference Research and Creating a Reference Board with PureRef6:26
  • Blender Warm-up10:03
  • Blocking Out the City Base10:53
  • Rough Sketch Blockout - Part 113:57
  • Rough Sketch Blockout - Part 223:05

    Develop abstract, dynamic concept art by building base structures, using architectural references, and adding cabling, towers, and leading lines toward the focal point.

  • Homework0:48

Requirements

  • No previous modelling or texturing experience is needed

Description

Step into the world of concept design as you embark on a journey to craft a high tech industrial city in Blender and Photoshop. Our Udemy course is your ticket to getting familiar with concept art, Blender and Photoshop

Led by an industry professional, Josef Sury, this course is tailored for both beginners and slightly experienced artists. You’ll start by gaining a solid foundation in the principles of concept art, learning how to execute your vision with precision.

Throughout the course, you’ll engage in a practical project, TechForge Megapolis, designed to sharpen your skills and deepen your understanding of the creative process. By the end, you’ll emerge with a portfolio-worthy concept art, ready to showcase your talent and impress potential employers.

Key topics include:

  • Understanding the principles of concept art and conceptual city design

  • Navigating Blender and Photoshop’s toolsets and features

  • Adding and modifying materials in Blender

  • Implementing lighting and atmospheric effects to enhance realism on concept art

  • Incorporating storytelling elements to create an immersive experience

  • Taking cinematic renders with the help Eevee render engine

  • Overpainting on a base image in Photoshop

Whether you’re an enthusiast looking to break into the gaming industry or a professional seeking to refine your craft, this course offers invaluable insights and practical skills to elevate your concept art knowledge.

Who this course is for:

  • Artists who are curious about city concept workflows and want to get accustomed to Blender and Photoshop