
Beginner-friendly instruction to learn ZBrush from scratch with instructor James Lasky, offering questions, email support, and additional videos for new ZBrush versions.
Set pen buttons for right click and middle click, enable force proportions to keep tablet and screen sizes in sync, and turn off Windows Ink for a smoother ZBrush experience.
Guide to starting ZBrush: navigate the Lightbox, clear the 2D canvas, append primitive shapes, switch to edit mode, and load and save 3D objects for sculpting.
Master tools and projects in zbrush by saving and loading tools, copying and pasting between lightbox and scenes, and saving project settings for future work.
Navigate the Zbrush interface, enable edit mode, and explore lightbox, brushes, textures, and materials with hover hints, spacebar quick popups, and the B key.
Navigate the Zbrush canvas with orbit, pan, and zoom using right-click, left-click, alt, and ctrl-click. Use shift to snap and tilt, and frame and floor tools to control views.
Learn how to use the gizmo in zbrush to move, rotate, and scale 3d models with arrows, yellow squares for scaling, the transpose line for measurement, resetting gizmo with home.
Level up with gizmo features: inflate and deform heads using control and drag, explore 3d primitives with cones and wireframe, and use formers, pin, and lock modes for edits.
Explore ZBrush undo and redo, including per-subtool histories, dragging through the undo timeline, and remember to save your work before permanently deleting subtools.
Master ZBrush camera controls, including universal perspective camera, perspective distortion, focal length, field of view, and presets, with undo/redo, store three-fourths and top views, and lock the camera for sculpting.
Master basic ZBrush brushes—standard, clay, crease, flatten, inflate, snake hook, and move topological—and learn keyboard shortcuts to load them quickly.
Master ZBrush brush settings, including draw size, focus shift, and stroke styles, to control spray, placement, flow, and scale variance. Learn back-face masking and lazy mouse for precise sculpting.
Master ZBrush symmetry, mirroring edits across both sides with dual cursors. Explore the transform palette and radial symmetry across X, Y, and Z axes to create intricate designs.
Explore draw size concepts in zbrush, including standard brush size, dynamic mode, and per-brush memory. Use keyboard and box shortcuts to adjust draw size and understand when dynamic affects size.
Explore in ZBrush how to invert brush behavior using the alt key to dig in or dig away, and examine special brushes like the Damien standard brush and move brush.
Explore how alphas combine with brushes in ZBrush to create detailed textures, adjust roll stroke modifiers, falloff and mid value settings, and import custom alphas for limitless detail.
Explore ZBrush sub tools, acting like layers, with transparency mode for visibility, and learn to duplicate, delete (permanently), rename, rearrange with arrows and shift, and append primitives.
Import 3D files into ZBrush using the OBJ format via lightbox or multi append, then manage subtools, duplicate or copy tools, and save or preserve work across projects.
Split a ZBrush model into independent sub tools with the split button, merge options, masks, and symmetry to control visibility and parts.
Learn how to merge subtools in ZBrush to combine parts, using merge down, merge visible, and merge physical, while navigating transpose mode and splitting parts.
Master IMM brushes to attach premade templates to a model surface using insert multiple mesh, adjust draw size and z intensity, and manage sub tools for consistent, repeated shapes.
Create a custom insert multi mesh brush from a sub tool, rename it, and save it in the startup brush presets folder, then insert the brush into your model.
Explore curve brushes in zbrush, creating and controlling multiple blob brush copies with curve mode, locks, elastic and liquid length, snap options, and curve strap snap for permanent seamless geometry.
Extract shapes by masking parts of a model, then refine and convert them into separate objects using extract, smoothing, and thickness controls to model eyebrows that conform to the surface.
Learn to use live boolean mode in ZBrush to add, subtract, and intersect primitives like spheres and cubes, revealing real time, editable head model sculpting.
Explore converting layered boolean edits into a permanent, sculptable mesh in ZBrush by using start groups, boolean mesh, and a dynamic subdivision preview to unify the model.
Use transpose master to edit multiple subtools as a single model, ensuring clothes move with the body, by creating a t pose mesh and adjusting with the gizmo.
Learn to place and edit text in ZBrush with text 3D and vector shapes, adjusting extrusion, spacing, resolution, and curvature. Size, rotate, and position with the gizmo, and pick fonts.
Learn to organize sub tools in ZBrush using folders, drag and drop into body and clothes, rename, duplicate, merge, collapse, hide, and transpose tools for an efficient workflow.
Master masking in ZBrush by painting masks, inverting selections, and using brushes like circle, curve, lasso, and rect to protect or edit model regions.
Learn how to create and manage poly groups in ZBrush using poly frame, selection, masking, and tools like auto groups and grouping by normals or front.
Select model areas by poly groups using polyframe and ctrl+shift+click. Inverse or hide selections by ctrl+shift+click on the visible polyframe, then reset with an open-area click.
Explore masking selections and polygroups to organize three models and a zebrafish in ZBrush, convert between mask and polygroup, and use gizmo to control masking on active polygroups.
Master advanced masking in ZBrush, using mask by cavity, mask by ambient occlusion, and peaks and valleys to exaggerate details; learn profile tweaks and color masking for organic models.
Learn how to use the intersection mask plugin in ZBrush to create masks from overlapping geometry islands by duplicating a sub tool and applying the intersection mask.
Discover ZBrush ZModeler basics, using the modular brush for polygon, edge, and vertex editing. Press spacebar to access options, including do nothing, and practice safely on a low-poly model.
Learn to edit polygons in zoom modeller by inserting and deleting edges, leveraging edge loops and interactive resolution to control polygon density for detailed sculpting.
Close holes in your model by using the zmodeler brush on edges with poly frame, then smooth the result and understand convex and concave hole techniques.
Learn to extrude polygons and add volume in ZBrush using the modular brush, brush radius, and poly loop techniques to create and manage new polygons and poly groups.
Learn to convert holes into tunnels by bridging opposite edges of a model in ZBrush, then refine the bridge with insert poly loops to add polygons.
Explore ZBrush's modular brush and the split points feature to quickly add polygons and create a circle polygon, using symmetry for precise modeling.
Learn to use the Zmodeler brush for precise poly grouping in Zbrush, creating temporary and permanent poly groups, and applying extrusion and poly loops for detailed editing.
Learn the impediments of the Z modular brush in ZBrush, including restricting polygons to four sides, disallowing polygons with more than four sides, and requiring subdivision before use.
Explore subdivision levels to add detail by increasing geometry and total points. Learn to navigate between subdivision levels using divide, poly frame, and lower and higher resolution controls.
Use subdivision levels to morph shapes with move brush, bulk with clay brush, and keep detail with smooth brush; switch levels with D and Shift+D, Ctrl+D adds a subdivision level.
Explore the strengths and weaknesses of subdivision levels in ZBrush, showing how splitting or merging subtools can erase higher detail and why you should keep the highest subdivision active.
Activate dynamic subdivision in ZBrush to smooth a low-poly model without geometry; apply seven fake subdivision levels toggleable with d and Shift-d, while sculpting remains unavailable.
Learn how to create creases on selected edges in ZBrush using dynamic subdivision and crease tool; preserve sharp edges while increasing polygon detail through edge loops.
Explore how DynaMesh rescues sculpting by converting stretched geometry into evenly distributed polygons, enabling symmetry and using the geometry tab with dynamic subdivisions for even ear tip detail.
Explore DynaMesh sculpting by dynamically reshaping with the move brush while keeping a smooth topology. Increase detail with clay brush, read a mesh, and adjust resolution via data mesh.
learn how to fuse objects into one model using merge and dynamic mesh, explore data mesh and boolean modes, and create holes with subtraction to shape tunnels.
Explore DynaMesh imperfections in ZBrush: dynamic mesh cannot keep holes open, tends to close bottoms, and thin models create Swiss cheese holes; use inflate and smooth to fix them.
Master sculpting with sculptors pro in ZBrush from scratch to add high-detail areas around the eyes without increasing the mesh, using snake hook and move brush, and learn masking limitations.
Explore Sculptris Pro brushes, including snake hook, snake hook 2, sphere, and cactus, activating Sculpting Pro and comparing camera view to surface, while noting pressure controls size and preserves volume.
Explore how to use materials in zebrafish, switch between matcap red wax, grey, and skin shade, and paint or fill objects across subtools with a zplugin.
Master painting in ZBrush by switching to the paint brush, using the color picker and fill object, and adjusting subdivisions for crisp, textured details.
Discover how to create clean uv layouts with ZBrush UV Master, unwrap 3d models into a 2d texture map, organize uv islands by poly groups, and optimize for texturing.
Learn to paint with spotlight in ZBrush by projecting textures onto a model, using the texture swatch, lightbox, and import a texture, and adjust rotation, scale, opacity, and radius.
Master noisemaker in ZBrush to add surface detail using noise scale and presets like checkerboard and granite, import custom alphas, and apply to mesh with mask by noise.
Import an obj with textures into ZBrush, apply the texture, and flip v for correct mapping. This painting and texturing video leads to the next topic on importing and exporting.
Zbrush is the all in one solution for your 3D modeling needs. You can texture and paint and sculpt to your hearts content. The features in Zbrush almost seem limitless. Mastering each one could be viewed as an impossible task by some. However, even if you're a beginner I promise you that this course is one of the best ways you can learn all about Zbrush and what it can do. In this course, I will teach you all the methods and ways of Zbrush in a simple way that is easy to understand. As I show you the techniques I will experiment and work with the features I am explaining. Most importantly I will show you the way the professionals work and how to use Zbrush to make any 3D model you could possibly want to create.