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Design3D & Animation3D Texturing

NEW! Substance Painter All Levels Volume 1

A comprehensive walkthrough in 3D texturing using the latest software in game production workflows.
Bestseller
Rating: 4.5 out of 54.5 (484 ratings)
3,070 students
Created by Sean Fowler
Last updated 9/2020
English
English [Auto]

What you'll learn

  • - Learn to navigate the user interface of Substance Painter
  • - Importing provided 3D meshes in for scene setup
  • - Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
  • - Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow
  • - Learn how to add & manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
  • - How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL
  • - Understanding of Substance Painters built in rendering system IRAY
  • - A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up
  • - Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map
  • - By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter

Requirements

  • Either a free demo or a license version of Substance Painter 2018 or 2019

Description

Welcome to the course Learning Substance Painter  All Levels Volume 1: Sci-Fi Theme !

In this course well be taking an in-depth walk through in learning Substance Painters features and expanding on workflows from beginner to advance levels.

Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a  walk through of a step by step approach to learn this industry standard texturing software.

This course will be the first  of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.

Who this course is for:

  • This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
  • Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
  • Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques

Featured review

Martin Chvátal
Martin C.
60 courses
7 reviews
Rating: 5.0 out of 52년 전
This course is Awesome and I really recomned this to everyone who want´s to start with Substance Painter. I was finaly able to get into Substance, because of this course. Instructor tells everthing needed to actually start creating something inside Substance Painter, which looks cool and is easy to make (as start point). Explanation is clear and easy to understand (there is no junk soap around, just clear info and presentation of what to do to start easy). One of the best :).

Instructor

Sean Fowler
3D Instructor
Sean Fowler
  • 4.5 Instructor Rating
  • 1,830 Reviews
  • 11,702 Students
  • 8 Courses

Hi there my Name is Sean Fowler and I have been a 3D  Freelance artist for over 10 years.   I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya.  You could say I do enjoy a lot of the disciplines in the game production workflow.  I am very passionate about what I do, and I’m very committed in learning new things everyday.  I wanted to find a way to give back a little so I felt this would be an excellent place to start.

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