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Learning Substance Painter From Beginner to Advance
Rating: 4.6 out of 5(345 ratings)
2,679 students

Learning Substance Painter From Beginner to Advance

Learn to Texture in 3D with Supplied Practice Models
Created bySean Fowler
Last updated 7/2022
English

What you'll learn

  • - Learn to navigate the user interface of Substance Painter 2021 with ease
  • - Importing 3D Models
  • - Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
  • - Add, Subtract and manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
  • - By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter
  • - Go over the basics of opacity for learning glass, and hair cards.
  • - To texture 3D models quickly and efficiently!

Course content

5 sections34 lectures8h 50m total length
  • Introduction and What to Expect9:43

    Explore a beginner-to-advanced Substance Painter course that emphasizes exploration, non-destructive filtering, and color theory, guiding you from the introductory section to character texturing, hair, skin, and rendering.

  • Lesson 1 ViewPort BreakDown13:06

    Explore the Substance Painter viewport basics for beginners, including the built-in shelf, texture sets, UVs, and brushes, and learn navigation, importing a 3D model, and materials and masks.

  • Lesson 2 Baking Mesh Maps BreakDown11:06

    Bake mesh maps in Substance Painter from low-poly to high-res or self-bake, leveraging curvature and ambient occlusion, with mesh name matching to drive smart materials and masks.

  • Lesson 3 Paint Layers Vs Fill Layers16:58

    Explore paint layers and fill layers in Substance Painter, comparing non-destructive masks with traditional painting, and learn to manage color, roughness, metallic, and alpha using masks.

  • Lesson 4 Masking vs Geometry Masking17:59

    Learn how geometry masking differs from regular masking and apply masks on fill layers, then combine with black/white masks and invert to target specific areas.

  • Lesson 5 Glass Materials Vs Smart Materials19:41

    Explore the difference between materials and smart materials and learn to build glass effects using opacity channels, glass shaders, and masks, merging steel paint with smart materials for realistic textures.

  • Lesson 6 Emissive Effects10:44

    Learn to create emissive effects in substance painter by enabling emissive channels on fill layers, applying geometry masking, adjusting glare and bloom, and exporting textures.

  • Lesson 7 Exporting Maps16:58

    Export textures in Substance Painter using settings and output templates, selecting maps like base color, roughness, normal, height, and alpha for a PBR workflow.

Requirements

  • Either a trial or copy of Substance Painter 2021 or higher (2020 is also acceptable for this course)

Description

Hello and Welcome to:  Learning Substance Painter 2021

In this course you will gain a fundamental understanding in texturing 3D characters for all levels, and to do this we will be utilizing the popular texturing software Substance Painter 2021.

To that end, we will be suppling you a starter model for beginners, and as you progress later a full Cyberpunk Character model, yours to learn and practice texturing with.

For the first timer users we do have a optional beginner level section for all to participate to go over all the basic of substance painter along with a beginner level model for you to work with to learn the software.


We'll Go over:

  • Basics of Substance Painter and its UI

  • Texturing 3D objects and Characters

  • Learn to create your own fun custom fabric material to be reused as you see fit

  • Going over the basics of Fill Layer Texturing vs Paint Layers

  • Understanding Smart Materials vs Materials through your workflow of texturing.

  • Comprehending the importance of Masks Vs Geometry Masks

  • Learn Emissive Effects

  • Understanding Opacity for both glass and hair.

  • Going over a easy yet effective skin templates from scratch

  • Expediting our workflow by re using our created materials across different UV maps

  • Demonstration in how we prepare our model with UVing for context and understanding the 3D texturing workflow


In addition to this we demonstrate how we prepare our models by demonstrating how we UV and export out for Substance Painter using Maya so context of the production workflow in 3D texturing can be better understood. As well as demonstrations of our techniques in creating our hair textures in zbrush.

This course is a continuing  series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.

By the end of this course I am confidant you will have a strong foundation of understanding in 3D texturing and Substance Painter.

Who this course is for:

  • This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
  • Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
  • Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques