
Explore a beginner-to-advanced Substance Painter course that emphasizes exploration, non-destructive filtering, and color theory, guiding you from the introductory section to character texturing, hair, skin, and rendering.
Explore the Substance Painter viewport basics for beginners, including the built-in shelf, texture sets, UVs, and brushes, and learn navigation, importing a 3D model, and materials and masks.
Bake mesh maps in Substance Painter from low-poly to high-res or self-bake, leveraging curvature and ambient occlusion, with mesh name matching to drive smart materials and masks.
Explore paint layers and fill layers in Substance Painter, comparing non-destructive masks with traditional painting, and learn to manage color, roughness, metallic, and alpha using masks.
Learn how geometry masking differs from regular masking and apply masks on fill layers, then combine with black/white masks and invert to target specific areas.
Explore the difference between materials and smart materials and learn to build glass effects using opacity channels, glass shaders, and masks, merging steel paint with smart materials for realistic textures.
Learn to create emissive effects in substance painter by enabling emissive channels on fill layers, applying geometry masking, adjusting glare and bloom, and exporting textures.
Export textures in Substance Painter using settings and output templates, selecting maps like base color, roughness, normal, height, and alpha for a PBR workflow.
Import the high-res sci-fi cyberpunk girl into Substance Painter, bake maps to the low-res texture set, and adjust parameters to clean artifacts while learning normal maps and mesh maps.
Explore smart materials in substance painter by building organized fill layers, masks, and folders to customize a sci-fi shirt, test color, trim, and height adjustments for authentic texture.
Build a jacket texture by modifying a fabric superhero smart material, create a customized jacket mask, and blend multiple smart materials using emissive channels, a generator, and a paint modifier.
Texturing the front flaps and collar using nondestructive fill layers, experiment with color and fabric procedural textures, and refine roughness and metallic values to blend leather-inspired trim textures.
Apply blue and yellow trims to create a strong outline, refine borders, and texture zippers and jackets using masks and smart materials in Substance Painter.
Detail the jacket base and shoulder belt with stylized leather, adjust base color and curvature, and paint precise masks. Finalize with belt, sash, and metal edgeware via a generator.
Texture the sash in Substance Painter with fabric materials, masks, and generators, add emissive highlights, wrinkles via denim wash out, and adjust emissive opacity and bloom for depth.
Texture the discs with smart materials and emissive effects, using masks, generators, and metal edgeware to control glow across layers and curvature; preview shoulder armor styling.
Learn to build a shoulder armor texture by layering smart materials, creating a hexagonal base with procedural textures, and blending glass, plastic, and dirt to achieve a red, specular finish.
Texture the pants by creating edge and body materials with masks and a mask generator, then adjust denim color in the base and main fiber, adding burlap and stitching.
Learn to texture shoes and socks in Substance Painter by applying smart materials, masks, and ambient occlusion, then refine lower leg details and explore hair ready for the next module.
Learn how hair creation works in Substance Painter, understand its limitations, and apply an alpha card workflow to import and align textures across UV shells.
Learn to create hair strand textures using fiber mesh from zebrafish and groom brushes, then render with bpr and export three maps (beauty, shadow/spec, and alpha) for Substance Painter.
Master hair card constructions by creating polygon strips, mapping UVs, and applying beauty and transparency textures in Substance Painter, including grouping strands for efficient texture sets.
Learn to import hair textures into Substance Painter, align them with the UV map, and adjust opacity, color, and normal maps for a cyberpunk girl project.
Apply makeup, lip color, mascara, and eyebrow details on a head in Substance Painter using layers, masks, brushes, and eyelash alpha cards.
Learn to build a synthetic under skin texture in Substance Painter by layering a hex pattern fill, adjusting roughness, and experimenting with procedural textures for neck and eye socket detailing.
Apply synthetic skin textures by painting on the mask, stamping patterns, and layering metal accents to craft a cybernetic augmentation line on the face.
Texture the backplate interior in substance painter using smart materials, masks, and generators to enhance the wires and faceplate, refine color and contrast, and explore layer blending.
Learn hand-painted eye texturing in Substance Painter, define the iris, pupil, and whites with masks, adjust roughness and opacity, and prepare for lashes and final rendering.
Learn to build eyelashes in Substance Painter using transparency maps, opacity masking, and color/roughness adjustments, then explore emissive wires and eye translucence.
Explore creating emissive wires and translucent eye effects in Substance Painter, including opacity masks, emissive channels, and painting eyelash textures for a cyberpunk character.
Explore skin texturing in substance painter by layering color and roughness, using masks and UV chunks, and fine-tuning ambient occlusion for pale, less translucent synthetic skin.
Add freckles and skin falloffs, and adjust reds, purples, and yellows for a desaturated look. Duplicate the face texture to the hands and forearms, refine with masks, and render.
Enable and fine-tune the built-in Iray renderer in Substance Painter, adjusting samples, max time, firefly and caustic settings, environment maps, and post effects to produce clean renders and export textures.
This bonus demonstration shows how to define texture sets, assign shaders, and manage UV layouts, seams, and unfold operations in Substance Painter for efficient texturing.
Hello and Welcome to: Learning Substance Painter 2021
In this course you will gain a fundamental understanding in texturing 3D characters for all levels, and to do this we will be utilizing the popular texturing software Substance Painter 2021.
To that end, we will be suppling you a starter model for beginners, and as you progress later a full Cyberpunk Character model, yours to learn and practice texturing with.
For the first timer users we do have a optional beginner level section for all to participate to go over all the basic of substance painter along with a beginner level model for you to work with to learn the software.
We'll Go over:
Basics of Substance Painter and its UI
Texturing 3D objects and Characters
Learn to create your own fun custom fabric material to be reused as you see fit
Going over the basics of Fill Layer Texturing vs Paint Layers
Understanding Smart Materials vs Materials through your workflow of texturing.
Comprehending the importance of Masks Vs Geometry Masks
Learn Emissive Effects
Understanding Opacity for both glass and hair.
Going over a easy yet effective skin templates from scratch
Expediting our workflow by re using our created materials across different UV maps
Demonstration in how we prepare our model with UVing for context and understanding the 3D texturing workflow
In addition to this we demonstrate how we prepare our models by demonstrating how we UV and export out for Substance Painter using Maya so context of the production workflow in 3D texturing can be better understood. As well as demonstrations of our techniques in creating our hair textures in zbrush.
This course is a continuing series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.
By the end of this course I am confidant you will have a strong foundation of understanding in 3D texturing and Substance Painter.