Learning Path: Unreal Engine: Develop Classic and RTS Games
- 11 hours on-demand video
- 1 downloadable resource
- Full lifetime access
- Access on mobile and TV
- Certificate of Completion
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- Understand the foundation of Unreal Engine 4l
- Get hands-on with beginner to advanced-level visual scripting via Unreal Blueprints
- How to modify Unreal game assets to fit your design
- How to implement an RTS-style free roaming cameraselecting non-playablecharacters (NPCs) through mouse input
- How to modify Navigation Mesh (Nav Mesh) data to be able to implement varied and interesting gameplay
How do we change our game with polish to make it fun and interesting, and how do we display our score within the level?
How do we make a fun and interesting side-scrolling platform game?
Can we create an in-game main menu with UE4, and what do we need to add or modify?
The TopDown Character Blueprint that came with the Top Down Template has a lot of what we need for an infantry unit, but it also has a lot of extra things we don't need.
In this video we’ll be creating an AIController, and an Input Action, to allow us to begin programming movement for our infantry unit.
In this video, we will take advantage of Unreal Engine 4's powerful navigation and pathfinding system by utilizing the AIController class to direct Infantry Units to move to a specific location chosen by the player clicking in the game world.
In this video, we’ll discuss several ways to begin modifying Navigation in your levels, including how to set Actors with collision interact with the Nav Mesh, reviewing Area Classes for Navigation, and how to use the Nav Modifier Volume.
In this video, we will review how characters use the Navigation Mesh to determine where they can safely traverse a level. Then we will add custom paths into the Navigation System by using a Nav Link Proxy, and finally, we will link together several Nav Link Proxies to create complex custom paths.
- Basic knowledge of Unreal Engine
Are you a game developer looking to learn gameplay programming in Unreal Engine? Do you want to dive deep into the amazing capabilities of Unreal Engine? If yes, this Learning Path is for you.
Unreal Engine has been awarded by Guinness World Records as "the most successful video game engine".
Unreal Engine: Develop Unreal Classic and RTS Games is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.
This Path will give you a brief overview of the basics and move quickly to explore the amazing capabilities of Unreal Engine. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.
Then, you’ll learn to implement an RTS-style free roaming camera from scratch. From there, you’ll move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Then, you will add a second unit to the game, make a unit attack, create destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).
The goal of this course is to help you build complex games with Unreal Engine.
This Learning Path is authored by some of the best in the field.
About the Author
Mike Sill is a 3D Artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an Engine Artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA videogame titles.
Jonathan A. Daley is a co-founder of independent game studio Nacelle Games, which he founded with his wife Carrie Daley, in 2014. Since then they've shipped several games and apps for iOS and tvOS, as well as consulted on several VR projects. Jonathan has programmed and designed over 20 games and apps since 2013, using everything from the Unreal Engine 4 and Unity 3D game engines, to programming games and apps from scratch in Xcode and Visual Studio.
- If you’re a game developer looking to learn gameplay programming in Unreal Engine, this Learning Path is for you. Basic knowledge of Unreal Engine is expected to take this Learning Path.