Are you a game developer looking to learn gameplay programming in Unreal Engine? Do you want to dive deep into the amazing capabilities of Unreal Engine? If yes, this Learning Path is for you.
Unreal Engine has been awarded by Guinness World Records as "the most successful video game engine".
Unreal Engine: Develop Unreal Classic and RTS Games is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.
This Path will give you a brief overview of the basics and move quickly to explore the amazing capabilities of Unreal Engine. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You will learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it.
Then, you’ll learn to implement an RTS-style free roaming camera from scratch. From there, you’ll move on to selecting Non-Playable Characters (NPCs) through mouse input, and using basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level. Then, you will add a second unit to the game, make a unit attack, create destructible environments, and finally bring everything together with an RTS-style user interface using Unreal Motion Graphics (UMG).
The goal of this course is to help you build complex games with Unreal Engine.
This Learning Path is authored by some of the best in the field.
About the Author
Mike Sill is a 3D Artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an Engine Artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA videogame titles.
Jonathan A. Daley is a co-founder of independent game studio Nacelle Games, which he founded with his wife Carrie Daley, in 2014. Since then they've shipped several games and apps for iOS and tvOS, as well as consulted on several VR projects. Jonathan has programmed and designed over 20 games and apps since 2013, using everything from the Unreal Engine 4 and Unity 3D game engines, to programming games and apps from scratch in Xcode and Visual Studio.