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Development Game Development Unreal Engine

LEARNING PATH: The Complete Guide to Unreal Engine 4

Explore the world of professional game development with Unreal Engine 4
Rating: 4.0 out of 54.0 (30 ratings)
580 students
Created by Packt Publishing
Last updated 2/2018
English
English [Auto]
30-Day Money-Back Guarantee

What you'll learn

  • Work with classes and actors in Unreal Engine 4
  • Implement actor functionalities in Unreal Engine 4
  • Perform spawning and de-spawning on actors in Unreal Engine 4
  • Learn memory management in Unreal Engine 4
  • Understand the working of delegates and events in Unreal Engine 4
  • Learn to program with event handlers
  • Create core logging, math, foliage, and landscape APIs
  • Learn advanced concepts such as in-class communications, AI, and shader programming

Course content

3 sections • 39 lectures • 7h 20m total length

  • Preview03:37
  • Installing UE 4
    05:21
  • Setting Up Your First Project
    13:17
  • Logging in Unreal Engine 4
    18:07
  • Creating Classes in Unreal Engine 4
    12:07
  • Making Classes Editable
    10:20
  • Actor and Component Classes
    22:34
  • Implementing Actor Functionality
    10:02
  • Spawning Actors
    12:54
  • Managed Versus Unmanaged Memory
    14:54
  • Tracking Objects in Memory
    09:15
  • Working with the Garbage Collection System in Unreal Engine 4
    09:42
  • Using Profilers and Debugging Your Code
    14:02

  • Preview04:02
  • Implementing Event Handlers with Virtual Functions
    14:42
  • Introduction to Delegates
    12:03
  • Introduction to Delegates (Continued)
    11:43
  • Programming Custom Events
    14:58
  • Using Axis and Action Mapping
    13:02
  • Implementing Object Collisions
    09:42
  • Implementing Object Collisions (Continued)
    08:53
  • Implementing Object Collisions (Continued)
    09:21
  • UInterface and Its Implementation
    09:56
  • Exposing UInterface to Blueprint
    09:36
  • Implementing Interaction Systems
    13:58

  • Preview04:02
  • Blackboards and Behavior Trees in UE4
    20:13
  • Handling Tasks
    16:34
  • Handling Services
    10:39
  • Programming Composite Nodes
    05:38
  • Bringing It All Together
    05:30
  • Introduction to Material Programming
    12:14
  • Implementing Material Functions
    15:20
  • Programming Shader Parameters
    12:38
  • Core/Logging API
    09:18
  • Core/Math API
    07:10
  • Landscape API
    10:37
  • Foliage API
    11:02
  • Gameplay Task API
    11:21

Requirements

  • Basic knowledge of C++ programming is required.

Description

Unreal Engine 4 is one of the most comprehensive and advanced game engines in the market. It has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more.  So, if you're a game developer who wants to enhance your game programming skills using Unreal Engine 4, then go for this Learning Path.

Packt’s Video Learning Path is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

The highlights of this Learning Path are:

●     Learn basic concepts of Unreal Engine 4 such as classes, actors, and components

●     Explore advanced concepts of Unreal Engine 4 such as in-class communications, AI, and shader programming

●    Create your own gameplay API using Unreal Engine 4

Let's take a quick look at your learning journey. This Learning Path starts off with installing Unreal Engine 4 and setting up your first project. You will then learn the basic concepts such as classes, actors, and components and will implement them in your project. You will also understand how Unreal Engine 4 deals with memory management.

Next, you will be exposed to event handling, class communications, input systems, and other concepts by utilizing the C++ programming language in Unreal Engine 4. You will learn about the Artificial Intelligence (AI) engine within Unreal Engine 4 and how to program basic AI functionalities in your games. You will also see how to create operators and functions in Unreal Engine 4.

Moving ahead, you will explore shader programming in Unreal Engine 4 to implement lighting and materials for your games which allows you to drastically enhance the visual appeal of your game. You will see several APIs within Unreal Engine 4. Next, you will learn to utilize these APIs in your code base. Finally, you will learn to create your own gameplay API using Unreal Engine 4.

By the end of this Learning Path, you will have all  the necessary skills to start building your own gaming creations.

Meet Your Expert:

We have the best works of the following esteemed author to ensure that your learning journey is smooth:

Dr. Alireza Tavakkoli is an associate professor of computer science at the University of Houston-Victoria. He is the director of the Digital Gaming and Simulation program. He is also the founder of Computation and Advanced Visualization Engineering Laboratory. His research interests include visual computing and visualization, artificial intelligence and machine learning, virtual reality for telepresence and telerobotics, and high-performance computing. During his tenure at the university, Dr. Tavakkoli has taught graduate and undergraduate courses in computer science and gaming, including advanced level design, game engines programming, gaming network architecture, artificial intelligence, parallel computing, and theory of computation.

Who this course is for:

  • This Learning Path is for game developers who wish to explore Unreal Engine 4 as their game development platform.

Instructor

Packt Publishing
Tech Knowledge in Motion
Packt Publishing
  • 3.9 Instructor Rating
  • 58,056 Reviews
  • 349,967 Students
  • 1,418 Courses

Packt has been committed to developer learning since 2004. A lot has changed in software since then - but Packt has remained responsive to these changes, continuing to look forward at the trends and tools defining the way we work and live. And how to put them to work.

With an extensive library of content - more than 4000 books and video courses -Packt's mission is to help developers stay relevant in a rapidly changing world. From new web frameworks and programming languages, to cutting edge data analytics, and DevOps, Packt takes software professionals in every field to what's important to them now.

From skills that will help you to develop and future proof your career to immediate solutions to every day tech challenges, Packt is a go-to resource to make you a better, smarter developer.

Packt Udemy courses continue this tradition, bringing you comprehensive yet concise video courses straight from the experts.



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