
This video provides you a synopsis of the course.
When working in teams or contributing to existing libraries, it is critical that you adhere to the common naming convention practices. Learn how to format your code and be consistent about your choices.
Strategies of working with variables can help you become a better developer. Know the best tips to work with primitive variables.
It is important to know the differences between functions and variables and how we should name them. Understand the best practices of naming conventions for variables and functions.
Now that we know the naming conventions for functions and variables, let’s have a solid naming convention foundation for OOP coding in JavaScript.
There is no namespace keyword in JavaScript, but it is very easy to create one. Let’s learn what it is.
A variable's value keeps changing, but many a times, you want to store information that never changes. Let’s learn how to define constants in JavaScript and the naming convention that will make it easy for us to treat these variables as constants.
Let’s briefly talk about consistency of our code in general using the unary convention. We will see how to use it to make our code more efficient and improve code performance.
One of the vital parts of building a library, a framework, or original code that interacts directly with the browser is the need to test and validate compatibility with the browser.
The default way in which onload works is that it only allows one onload to occur at a time. But what happens if you don't control the loading process of other applications and wish to enable an onload without breaking the loading process on your end? Learn a great hack that will enable you to create an onload without needing to worry if other onloads exist.
Not every feature is detectable on every browser, and many a times, you will need to come up with creative solutions that can bypass the issues of the ways by which different browsers do different things.
Let’s turn our attention to Modernizr, which makes it easy to write conditional JavaScript and CSS for browser feature supports.
There is a new feature in town called querySelectorAll. Before we can start working with it, we need to filter out and define the browsers that support this feature, while building the foundation for an alternative solution.
In the modern world of HTML5, there are very easy ways to select elements natively using the querySelectorAll method. Learn how to build your application in a way that would recognize that your browser does not support this feature when it does not.
When the browser does not support the querySelectorAll feature, we need to develop a script loader that is cross-browser-compatible.
We see how to load scripts dynamically only when we need them, using the script loader we created in the last video. We will have all of the groundwork ready to start creating our own library.
Namespaces provide a way for us to avoid overwriting code. Most of the times, we use namespaces to provide a structure for our library elements.
JavaScript doesn't support private variables natively as yet. There are ways to create pseudo-private variables, but the problem is that they can still be overwritten by other developers by mistake or on purpose.
We will create a safer global variable definition as we get to know our first design pattern—the Module Design Pattern.
As you start working with your library and it becomes popular, you might get to a situation where it's being loaded more than once. Learn how you can deal with situations like this.
We will take all the scraps of code that we created in previous videos and sections and combine them together into our library.
While interfaces don't exist in JavaScript, the ideas behind them are very relevant for JavaScript. Let’s understand what interfaces are and how to implement the logic behind them in JavaScript.
Learn what an adapter is and why we would want to use them in programing and in JavaScript.
We want our library to always do the same thing, no matter what the underlying library that is enabling it is. Let’s build a jQuery adapter to first check whether the user has jQuery loaded. If it is, we will use the library for our operations.
So far, our focus in the creation of our library was on getting all the elements of our adapters to work the same, as we focused on creating custom queries. We will now piggyback on the jQuery text method as we discover the problem we have in our current architecture.
Our goal is to create a library that is functional and useful. As such, we will take advantage of the strategy that jQuery uses to make it easier to interact with elements.
In this video, we will discover the Facade Design Pattern. Creating a simple constant interface. This interface is going to be sent to the user no matter what library element they are using.
In the last video, we created a Facade Design Pattern, but our solution was not complete. We still need to figure out a way to update the initial values that we configure when we start our application to use the Facade. By the end of this video, we will be fully using the Facade Design pattern.
Want to make your facade a lot more than just a standard Façade? You can do so by incorporating its own methods.
We’ve created our façade pattern, but it can very easily get exposed to the methods and items that we really want to hide from all users. Let’s take our facade design pattern to the next level by exposing only what we want to expose in the library.
We need a global object that is always available for all the elements in an application. Let’s use a singleton, which is a design pattern that helps us create an object only one time.
We will take our singleton from the last video and start building it out, starting from its constructor.
We will continue and build the dictionary usage for our ticker.
Let’s get our ticker to work.
We have a working ticker but it's hidden from users. Let’s expose the ticker to all users, and thus complete the creation of our ticker and our singleton.
An event dispatcher is a type of design pattern derived from the Observer Design pattern that enables the developer’s objects to listen to changes in another object without creating a direct two-directional linkage between the objects. In this video, we will have a working event dispatcher.
In the last video, we created an event dispatcher. It's time for us to really test it by integrating it into the ticker time manager that we created in an earlier section.
We already have a working event dispatcher, but at this stage, we can't remove the events. We need to solve this.
We are done building, and in our last video in this course, we need to dedicate a bit of time to testing our application over time.
Provide a walkthrough of the Todo List application.
In this video, we’ll look at the important tools required to build a modern web application using Aurelia.
What is Aurelia CLI? Why is that tool very important in creating an Aurelia application from scratch? What are the useful options of Aurelia CLI?
In this video, we will look at the concept of boostrapping Aurelia and look at the other important files that constitute an Aurelia application.
In this video, we’ll look at how to build a simple hello world application in Aurelia.
What is modern web application and what technologies/tools are required to build a modern web application?
In this video we’ll discuss about the various tools that are required to build modern web applications
In this video we’ll discuss about the various types of web components
In this video we’ll discuss about testing modern web applications
In this video, we’ll show you how to incrementally build a TodoMVC application in Aurelia using Aurelia CLI.
In this video, we’ll show how to add an InMemoryTodo Service class that can be used to perform CRUD operations on Todo items.
In this video, we’ll show you how to componentize an Aurelia Application.
In this video, we’ll show you how to give a facelift to the TodoMVC application using MaterializeCSS library.
In this video,we’ll explain the techniques to persist Todo items on the client side using PouchDb.
In this video, we’ll cover the client-side routing in a SPA framework like Aurelia and loading of different client views using Aurelia’s routing.
In this video, we’ll showthe pub/sub pattern can be used for communication between loosely coupled components.
In this video, we’ll cover the dependency injection principle and how it help us build loosely coupled applications.
In this video, we’ll cover the declarative and explicit registration of classes with DI container.
In this video, we’ll cover the concept of Resolvers, which are used by the DI containers internally to provide all instances.
Do you want to write clean, modular JavaScript code? Do you want to create UI that is maintainable, testable, and extensible?
Aurelia is a modern, forward-thinking, conventions-based JavaScript framework that leverages web standards. It allows you to build UI that is maintainable, testable, and extensible. Aurelia is developed using ES2016 and comprises smaller, focused modules.
Aurelia: Web Development for UI Developers is Packt’s Video Learning Path that is a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.
This Learning Path will immerse you in the JavaScript world, where you will mature as a developer by exploring the best practices for building an original, functional, and useful cross-platform library.
Starting off with just some basic knowledge of JavaScript and HTML, we will first lay a solid naming foundation for OOP coding by exploring the best naming conventions practices for primitive variables, constructors, methods, and properties. Then we’ll shed some light on creating global namespace, create a pure JavaScript onload script, and walk through cross-browser compatibility. We will learn how the onload and DOMContentLoaded events are actually triggered and understand how to use querySelectorAll method and dynamically load scripts using a script loader.
We will create a working time manager and explore unit testing in JavaScript.
You’ll then be introduced to Aurelia. After having ensured you had basic understanding of Aurelia, this Learning Path will walk you through a todo list application and setting up the development environment. Finally, we'll take you through a modern web application and move on to talk about tools, modules, web standards, and testing.
Moving on, we take you on a whirlwind tour of Aurelia’s features in order to create a todo application project. After that, you’ll get an understanding of how to persist todos, routing, using pub/sub for communications. At the end, we throw light on dependency injection, declarative registration, explicit registration, and resolvers.
Finally, learn how to implement game logic and basic artificial intelligence, and deploy the game for others to play.
The goal of this course is to provide you with all the tools and skills to write clean, modular JavaScript, and build amazing UI.
About the Authors:
This Learning Path is authored by some of the best in the field.
Ben Fhala has had the honor of developing applications for members of the US Congress, Prime Ministers, and Presidents around the world. He has built many interactive experiences for companies such as Target, AT&T, Crayola, Marriott, Neutrogena, and Nokia.
Raja Mani has over 2 decades of experience in developing applications using C, C++, Java, C#, and JavaScript. He has designed, implemented, and deployed different types of applications like console, desktop, web services and web applications.