
Explore Cinema 4D fundamentals, including object hierarchy, coordinate systems, and transforming objects, with knife, extrude, bevel, and bridge for modeling, plus lighting, textures, animation workflows, and multi-pass rendering.
Explore the typical 3d workflow—modeling, texturing, lighting, animation, rendering, and compositing—through a client logo project with camera animation, keyframes, and multi-pass renders that integrate with After Effects.
Navigate Cinema 4D viewports by switching between perspective and orthographic views, use the middle mouse button or viewport buttons, then orbit, pan, and dolly with the gizmo.
Explore Cinema 4D application preferences to customize interface language, dark or light themes, input devices, navigation, OpenGL, auto save, and import/export options for Maya, 3D Studio Max, and Illustrator.
Explore the cinema 4d interface, customize the shelf, use selection, move, and rotate tools, manage objects with the object manager, edit materials, and animate with the timeline and keyframes.
Open project settings at the start of a new Cinema 4D project to configure units, frame rate, timeline, and global level of detail across multiple scenes.
Explore hierarchy and parenting in Cinema 4D by building parent-child relationships, so moving a parent moves its children, and learn to group objects with nulls for efficient scenes.
Explore world and object coordinates in cinema 4d, where points use x, y, z and color-coded axes; rotate and scale with object coordinates while moving and animating with world coordinates.
Explore primitive and parametric objects in Cinema 4D, adjust dimensions and segments, apply fill and bevel, convert to polygon for vertex-level edits, and control radii, caps, slices to shape objects.
Learn to draw splines in 3d space using linear, freehand, b-spline, and bezier-like tools. Adjust interpolation types, close splines, and manage points for precise curves.
Explore procedural splines such as arc, circle, helix, star, and rectangle, and adjust radius, plane, reverse, and subdivisions, then use extrude nurbs to create 3d geometry.
Modify points on a spline in Cinema 4D using the live selection, rectangular and lasso tools, then chamfer to split points and adjust with move, rotate, and scale.
Explore extruding NURBS to turn a spline into 3D geometry, adjusting depth via Z movement, subdivisions, caps, radius, and bevel; learn how object order and hierarchical extrusion affect multiple objects.
Learn to create 3d geometry by sweeping a circular cross-section along a contour path with sweep NURBS, adjusting radius, in scale, and rotation, and applying caps for clean frames.
Import paths from Illustrator into Cinema 4D; save logos as Illustrator 8, choose open or merge, check 'connect splines' to group, and turn on hierarchial button for clean 3D extrusion.
Explore the extrude command in Cinema 4D by extruding points, edges, or polygons, adjusting maximum angle and preserve groups, and using subdivisions, offset, and caps to build closed volumes.
Show how the extrude inner tool in Cinema 4D can extrude inward or outward by turning a cube into a window pane and adjusting subdivisions.
Master the knife tool in Cinema 4D for beginners, cutting polygons and splines with line, plane, and loop modes, and refining cuts with selection options and spacing.
Bevel edges and polygons in Cinema 4D with the bevel tool. Adjust subdivisions, offset, and presets like linear, convex, or user to shape your geometry.
Explore how to use the bridge tool in Cinema 4D to connect unconnected surfaces, using point, edge, and polygon modes, and learn to combine objects for seamless modeling.
Master edge loops in Cinema 4D with the loop selection tool across point, edge, and polygon modes, then convert an edge to a spline for precise character modeling and animation.
Learn to weld points in Cinema 4D by selecting points and using the weld tool to share the same 3-D space. Note that separate objects cannot be truly welded.
Master soft selections in Cinema 4D by selecting polygons, moving them with smooth interpolation, and adjusting radius, falloffs, and preview to shape edits with scale and rotate tools.
Explore real-time boolean operations on primitives or polygons, including A subtract B, A union B, A intersect B, and A without B. Enable better Boole for cleaner meshes.
Explore how array object creates copies around its origin in spherical or wave forms, and how atom array builds a lattice of cylinders and spheres from child objects, offering render-instancing.
Master bend, bulge, and twist deformations in Cinema 4D by fitting formers around objects, adjusting strength and angle, and refining with subdivisions, cages, and polygon conversion.
Master the spline wrap in Cinema 4D by deforming objects along a spline, adjusting orientation while keeping length with fit spline and offset controls for dynamic deformation.
Cinema 4D uses a default light; add omni or spot lights, adjust intensity and color, enable shadows and visibility, and use negative values plus volumetric lighting.
Explore cinema 4d light types—from omni, spotlight, and area lights—to adjust angles, falloff, and shadows, including area shadows and shadow map settings, plus dynamic target lights and camera alignment.
Explore how to use a sky object in Cinema 4D, apply an HDR image for reflections, and manage composite tags to control visibility and reflections on the floor and metals.
Explore global illumination in Cinema 4D, showing how reflected light between objects reduces dark areas and how luminance materials and render settings reveal GI in a small room scene.
Discover the physical sky in Cinema 4D, enable the sky, and render with sun, time and location, blue sky presets, weather presets, volumetric clouds, and atmosphere controls.
Learn cinema 4d material channels, including diffusion, luminance, transparency, and reflection, adjust refraction and brightness for glass, and use the content browser presets to experiment with glass, metal, and wood.
Learn frontal projection in cinema 4d by placing a background image, extruding text on a street, and using a plane for shadows, with ambient occlusion and sky hdr for reflections.
Explore textures with alpha channels in cinema 4d using stacked materials to place decals on screens. Learn to adjust alpha and tiling and create luminous effects under global illumination.
Explore animation fundamentals in Cinema 4D, using the power slider and timeline to scrub, test timing, and navigate frames and keyframes. Record keyframes for position, scale, rotation, and parameters.
Learn autokey mode in Cinema 4D, where rotating and scaling an object automatically records keyframes, signaled by a red border, with you turning it off when finished.
Polish your animation using the F curve manager to view keyframes, adjust min/max ranges, and solo or deactivate tracks, then apply spline types and easing to refine interpolation.
Learn how to create a path and animate an object along it in Cinema 4D, using align to spline, keyframes, and tangential rotation to ensure smooth following.
Master cam morph in Maxon Cinema 4D by blending three cameras into a smooth path, setting keyframes at 10, 30, and 50, and adjusting interpolation for a polished sequence.
Create a client-friendly preview by exporting a quicktime render from a camera-following animation, using the picture viewer, and adjusting frame rate and compression for easy sharing.
Explore how Cinema 4D rendering turns models into final images with shadows and motion blur, and configure render settings like frame range, aspect ratio, formats, and multi-pass options.
Learn how Cinema 4D's multi-pass rendering, with the After Effects plugin, uses object buffers and RG images for flexible post-production and element separation.
Import Cinema 4D aec data into After Effects, separate render passes (ambient occlusion, global illumination, reflections, shadows), and composite a glowing ball with particle effects using Particular.
Export from After Effects to Cinema 4D with the Maxon plugin, replace a logo with a 3D extruded version, apply materials and HDR lighting, then reimport for final composition.
This video based Maxon Cinema 4D R14 training course from Infinite Skills teaches you the basic tools you will need to create 3D models in this software. Chris is an educator and also uses Cinema 4D for his business, creating graphics solutions for TV, film and businesses. He uses this real-world experience to show you how to actually use Cinema 4D for your day to day 3D modeling needs.
You will start out with a tour of the interface and lessons on understanding what 3D objects are. Once you have learned the basics, this course jumps right into teaching you how to create 3D objects using Splines, extrusion, sweeping and lathing. You will learn what Nurbs are, how to create basic 3D components using The Knife, Bevel, Bridge and other Cinema 4D tools. You will be taught how to utilize lighting, add textures to your models, and animate them. This video based tutorial also covers rendering your models and a chapter on using Mograph, then concludes with a project to build a model of a robot.
When you have completed this computer training course for Maxon Cinema 4D, you will understand the tools and techniques available to you for creating, animating and rendering 3D models with this software. Working files are included, allowing you to follow along with the author throughout the lessons.