Udemy
    •  
    •  
    •  
    •  
    •  
    •  
    •  
    •  
Turn what you know into an opportunity and reach millions around the world.
Learn More
Your cart is empty.
Keep shopping
Learning Male Anatomy with Omni-Man
7 students

Learning Male Anatomy with Omni-Man

Sculpting Omni-Man in Blender in an action figurine fashion.
Created bySagitta Sculpts
Last updated 6/2025
English

What you'll learn

  • Create a high-quality 3D sculpt of a superhero like character
  • Learn important anatomy principles and shapes
  • Understand intermediate level digital sculpting practices
  • Familiarize with the concept of sculpting from reference and learn key ideas

Course content

5 sections • 14 lectures • 10h 35m total length
  • Starting The Head and Quick Course Walkthrough42:00
  • Sculpting The Main Shapes Of The Head44:28
  • Finishing Details and Adding The Mustache47:19
  • Adding The Hair and Completing The Head48:21

Requirements

  • A 3D Sculpting software, basic understanding of the software(suggested: Blender or Zbrush)

Description

Have you ever wanted to create your own superhero action figure? Similar to the Dragon Ball ones, or Marvel? Well, I'm not sure if he's exactly a superhero, but he's definitely a good writer. Yes, we are talking about Nolan Grayson, a.k.a. Omni-Man! In this course, we'll see how you can make a figurine like sculpt of a powerful pose of Omni-Man. Now, you might think that this is quite complex. Are you sure? I have divided each part of the body into its own section, where we go through how to sculpt them, tips on achieving the best shape, and other helpful practices. We'll start with the top, the head, and the hair. After spending quite some time getting the details right, we'll move to the torso, where we discuss different shapes and how to get the best proportions. Then, we'll need some arms, and we'll use two cylinders. Yes, two cylinders. The hands can wait for now, as we need to work a bit closer there, so the legs are next. This time it will be only one cylinder, but one is plenty. We won't get too detailed for the dogs, so it's time for the hands. After making a detailed default hand, we'll pose the individual hands, and our pieces are done. So it is time to join them. After doing so carefully, we'll give Omni-Man his costume and cape. Finally, we'll add some grayscale colors to make him more menacing and appreciate it through the screen. Pick up your pen and tablet, and let's get started!

Who this course is for:

  • Beginner to intermediate Blender users
  • Beginner to intermediate Blender users interested in sculpting
  • Students interested in digital sculpting
  • Beginner to intermediate 3D Sculptors