
Learn how to migrate from Maya to Blender by exploring the Blender interface, navigation, basic modeling tools, and the shading network, plus rendering workflows.
Explore the Blender interface, master navigation, and discover useful tips and references for Maya users, while engaging with questions in the Q&A as we begin this Blender basics journey.
Download the latest Blender release or a previous version from the official page, choose the right installer for your operating system, and let the setup wizard do the magic.
Open Blender for the first time and get familiar with the splash screen. Learn Blender's default behavior, import your prior configuration, and follow online documentation.
Navigate blender's 3d viewport with middle mouse orbit, shift+middle pan, and control+middle zoom; toggle perspective with the five key and switch views via numpad.
Master viewport display in Blender by configuring wireframe and shading, adjusting material colors and textures, and customizing background, world, overlays, and object visibility.
Discover Blender's properties window, adjusting selection tools, render engines (Eevee, cycles), output and world settings, object properties, modifiers, particles, physics, and materials.
Delete all objects and save a default startup file for a clean Blender scene on launch. Adjust preferences, interface, navigation, autosave, and enable add-ons like five Mannus and extra objects.
Learn to insert objects in Blender via the menu and Shift-A, compare Maya equivalents, and transform them with move, rotate, and scale while constraining axes with X, Y, and Z.
Master inserting edge loops, sliding and snapping loops, and selecting edges, rings, and paths using Blender basics for Maya users.
Master extrude faces and inside faces in Blender, using the extrude faces tool along the face normals and the insert faces tool for cleaner geometry.
Explore bevel operations in Blender by selecting edges, using the edge menu to set cuts with the scroll wheel, and adjusting shape and width for better results using non-destructive modifiers.
Bridge edges to close holes using selected lobes and bridging options, then use the F key to fill faces with surrounding vertices, and apply grid fill for flowing geometry.
Master the 3d cursor as a pivot and origin in blender, using shift-s to align the cursor with selections, and choosing center, individual origins, or active element for transformations.
Explore how to merge components in Blender using the merge menu, including merge first, merge last, merge by distance, merging at the 3D cursor, and collapsing edge rings.
Learn to duplicate selections with shift and make link to create instances in Blender, propagate changes across instances, convert to single user, and manage transforms and modifiers.
Explore Blender loop tools, including space and circle operations, to evenly space vertices and convert edge loops into perfect circles, improving topology for character modeling.
Explore the most common Blender modifiers and master the subdivision surface modifier to smooth models, control viewport and render subdivisions, and adjust edge creases.
Learn to use the mirror and bevel modifiers in Blender, including mirror with axes or objects, bevel weight, angle and weight limit methods, and custom profiles for non-destructive, clean geometry.
Create a lattice modifier in Blender to deform a model non-destructively. Use the simple deform modifier to bend, twist, taper, and stretch geometry with origin, angle, and axis controls.
Learn to apply and manage modifiers in blender, understanding top-to-bottom order, applying individually or all at once, and storing results as shape keys for maya users.
Explore Blender's unwrap workflow using the Tex Tools add-on to mark seams, unwrap geometry, adjust stretching, align islands, and pack UVs for game-ready textures.
Explore Blender's shading network in the default shading workspace, inserting and connecting shader nodes (principled BSDF, textures, normal maps) to build and preview a material in the viewport.
Learn Blender basics for Maya users and confidently make the jump to new software, with opportunities to share the class and provide feedback to improve content.
Learning new software can be very hard and time-consuming when doing it by yourself. I will help you make that jump from Maya to Blender in very detailed videos.
We will start from scratch, going through the interface, tools, and concepts you need to translate from one package to another.
You'll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of Blender 2.8 or newer versions.
I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.
Please, take this course now.