
Explore Autodesk Inventor 2016 to build a robust digital prototype with parametric, associative models for parts, assemblies, and fabrication prints, reducing costs and speeding time to market.
Adam Cooper, a mechanical engineer and Autodesk Inventor veteran since the late 1990s, shares his automotive and industrial experience, including injection molding and robotic automation as an Autodesk certified instructor.
Navigate the Autodesk Inventor 2016 home screen, start new parts, assemblies, drawings, or presentations, and customize templates, units, standards, and file organization for efficient design.
Explore feature based modeling in Autodesk Inventor 2016, using the model browser, origin planes, and a feature timeline to build, edit, and parametrize parts.
Explore how parametric features in Autodesk Inventor link sketches and relationships anchored to the origin to drive geometry and update behavior.
Explore associative files in Autodesk Inventor, where a core IPT drives related loader IPN, drawing, and assembly documents via hyperlinks that update automatically when design changes occur.
Explore assembly management techniques in autodesk inventor, defining part relationships with assembly constraints and simulating motion; inspect interferences and export build material data for data sharing.
Create 2-d model documentation in Autodesk Inventor by placing orthographic and isometric views, adding dimensions, center marks, and maintaining up-to-date associative references to IPT files.
Explore the Autodesk Inventor 2016 user interface, including the application menu, quick access toolbar, undo, and the ribbon with tabs and panels, plus the model browser.
Learn to manipulate three dimensional models in Autodesk Inventor using the view cube, saved orientations, orbit, pan, and zoom, plus navigation tools and projection options.
Explore Inventor ipj project files and their text-based settings. Learn to activate the learning Inventor 2016 project, browse the working files directory, and manage libraries and templates for consistent design.
Master mouse-based selection in Autodesk Inventor 2016 by using on-screen tools to modify features, leverage face/edge priority, and switch to feature selection with shift+right-click.
Create two dimensional sketches in Autodesk Inventor using the origin plane on the x y plane. Project geometry to reference the origin and axes, and finish sketches for reliable parts.
Create two-dimensional linework in an Autodesk Inventor 2016 part sketch using the XY plane, line tool, dynamic inputs, and geometric constraints such as perpendicular and coincident, with editing tips.
Explore creating circles and arcs in the sketch environment of Autodesk Inventor 2016, including center-point, tangent-to-three-lines, and ellipse circle options, plus three arc types and tracing arcs without switching commands.
Learn to create rectangles and polygons in Autodesk Inventor 2016, including two-point, three-point, and center-based rectangles, plus polygon tool options for inscribed and circumscribed shapes.
Learn to create slot geometries in Autodesk Inventor 2016 using options—including center-to-center, overall diameter, centerpoint arc, centerpoint slot arc, and three-point arc—on a 2D XY sketch, add dimensions to constrain.
Create fillets and chamfers in sketch mode using equal and distance methods, with the distance and angle option, and decide when to apply them in sketch or the part feature.
Explore how to work with sketch entity types, including construction lines and center lines, to control profiles during extrusion and manage constraints.
Explore sketch duplication in 2D sketches with rectangular and circular patterns, including associative vs fitted options, construction, and mirror; learn sketch patterns' limitations and why feature patterns are preferred.
Explore sketch modification tools in the Autodesk Inventor 2016 sketch environment, including copy, move, rotate, scale, stretch, offset (single line and loop), split, trim, and extend.
apply geometric constraints in autodesk inventor 2016 2d sketches using parallel, perpendicular, coincident, tangent, concentric, and equal relations to control geometry, via constraints panel or right-click and control-key shortcuts.
Discover how Autodesk Inventor 2016 uses inference and persistence to auto-create constraints in 2D sketches, including parallels, perpendiculars, symmetry, and tangent constraints.
Identify and manage geometric constraints in 2d sketches, view constraints, apply tangency and equal or vertical rules, delete or relax constraints, and toggle visibility with f8/f9 to adjust geometry.
Learn to apply dimensional constraints in Autodesk Inventor sketches using dimension and auto-dimension tools, defining radii, diameters, arc length, and tangent or aligned constraints to achieve a fully defined sketch.
Explore dimensional constraints in the Autodesk Inventor 2016 sketch environment, observe the persistence of dimensions, and use the relax command, parallel constraint, and constrained options to manage and modify geometry.
Develop fully constrained sketches in Autodesk Inventor by using dimensions and constraints anchored to the origin. Choose a suitable plane and avoid loose geometry to ensure reliable solid geometry.
Create a solid extrusion from a fully constrained sketch in Autodesk Inventor 2016 using the extrude command, choosing profiles and distance with either the dialog box or mini toolbar.
Create a revolve in Autodesk Inventor from a constrained sketch, using a center-line as the axis and general dimensions for diameters; set angles to produce a solid model.
Modify existing extrusion and revolve features by editing the sketch, adjusting depth and profile, and using the show dimensions and update tools to reflect changes.
Explore creating secondary features in Autodesk Inventor 2016 by sketching on flat faces and extruding to add or cut material, using join, cut, and through all options.
Create multiple features from a single shared sketch, using extrudes and cuts, then reuse and modify it to update all features together.
Learn to create and use work planes in Autodesk Inventor 2016. Use angle to plane, offset, mid plane, tangent to cylinder, and parallel planes for sketches and extrusion.
Create Autodesk Inventor work axes to support geometry. Place axes by points, along a line or edge, or at plane intersections, then use them to build work planes and features.
Learn to create work points in Autodesk Inventor 2016, using line-line intersections, plane-line intersections, midpoints, and the center point of a loop of edges for hole placement and assembly references.
Learn to manage work features in Autodesk Inventor by renaming planes, understanding the normal side and orientation, and adjusting offset planes for precise design.
Learn how to apply fillets in Autodesk Inventor 2016, using edge, loop, or feature selection with constant, variable, or setback radii; manage fillet sets and control their order.
Learn how to create chamfers in Autodesk Inventor 2016 using the modify panel, selecting edges, and adjusting distance, equal-distance, angle, and setback options to control edge relief.
Explore creating holes in Autodesk Inventor 2016 using linear, on point, and concentric placement to produce through holes, threaded holes, counterbores, countersinks for fastening, clearance, and weight reduction.
Learn to create external and internal threads in Autodesk Inventor 2016 using the thread tool on curved or conical faces, adjust length, display options, and thread specifications.
Use the shell command in Autodesk Inventor to hollow a solid with uniform wall thickness, selecting inside, outside, or both removals, and adjusting thickness and faces.
Learn how to create a sweep in Autodesk Inventor by selecting a defined profile and a path to generate geometry, with options for orientation, taper, and cut versus add material.
Master the loft command in Autodesk Inventor to blend multiple profiles with rails and guiding sketches, creating complex 3d shapes from circle, square, and ellipse.
Learn how to create coils in Autodesk Inventor, including coil setup for springs and threads, defining dimensions, axes, taper, ends, and cut thread operations for threaded features.
Make models intelligent with parameters and equations in Autodesk Inventor 2016. Rename dimensions, link to other parameters, and use multi-value thickness for easy updates.
Explore part model information in Inventor IPT files, change material and color, view density, mass, and center of gravity, and use measure tools to calculate distances, angles, areas, and accumulations.
Learn how to create rectangular patterns in Autodesk Inventor 2016, duplicating features or the entire solid using origin axes, mid plane, and spacing or distance controls.
Learn to create circular patterns in Autodesk Inventor 2016 using the circular pattern tool to duplicate features or the entire solid around a rotational axis with adjustable angle settings.
Master the mirror command in Autodesk Inventor to create mirrored features or an entire solid using the origin plane, with optional fills and selective mirroring.
Explore how to use duplication tools in Autodesk Inventor, including rectangular, circular, and mirror patterns; master identical, adjusted, and optimized methods, suppressing unwanted occurrences and resolving pattern errors.
Explore the Autodesk Inventor assembly environment by linking parts and subassemblies without copying files, constraining movement with relationships, and using assembly and modeling views to build scalable designs.
Place components into an Autodesk Inventor assembly by using the place command, templates, and content center, then lock origins, rotate, and manage multiple occurrences.
Explore assembly degrees of freedom in Autodesk Inventor, visualize six degrees of freedom per component, and use degree of freedom analysis and constraints to lock down designs.
Lock down a multi-part assembly by applying mate, insert, and angle constraints to reduce degrees of freedom, using faces, edges, and origin references for stable, change-resistant relationships.
Explore assembly constraints in Autodesk Inventor, focusing on symmetry, mate and insert constraints, origin references, offsets, and locking remaining degrees of freedom to streamline assembly performance.
Master the Autodesk Inventor joint command to assemble parts using automatic and manual joints (rotational, rigid, cylindrical, planar, ball), with alignment tools, flip, offsets, and placement between two faces.
Use assembly joints to assemble subassemblies, then apply normal constraints and flexible settings to control degrees of freedom, lock angles, and keep the bucket parallel to the ground.
Explore working with joints and constraints in Autodesk Inventor, learning to view, modify, lock, and delete them, and visualize relationships via the show command and relationship tree.
Learn proper constraint techniques in Autodesk Inventor, prioritizing origin planes over edges or points, and handle edit versus recover to prevent assembly constraint errors.
Learn to use content center in Inventor to place three quarters of a million standardized parts from a read-only library, with search, filters, auto drop, and create custom pieces.
Explore patterning inside Autodesk Inventor assemblies using the pattern tool to create rectangular, circular, and associative patterns, and learn when to suppress or make elements independent.
Apply mirror and copy commands in an Autodesk Inventor assembly, selecting a mirror plane and components, choosing reuse or new copies, and managing linked versus independent history.
In this Autodesk Inventor 2016 training course, expert author Adam Cooper teaches you the fundamental tools and techniques needed to create your own 3D digital prototypes and modeling projects. This course is designed for the absolute beginner, meaning no prior experience with Inventor is required.
You will start with a tour of the Inventor 2016 user interface, and then jump into learning about basic sketching. Adam will teach you how to sketch basic features, such as creating an extrusion, secondary features, and work features. This video tutorial will teach you how to sketch advanced features, use parameters and equations, and work with duplication tools. You will then move into the assembly environment, learning how to build an assembly from the parts you created, interact with the assembly, and create a presentation view of the assembly. Finally, you will cover basic view creation and dimensioning methods.
Once you have completed this computer based training course, you will have a comprehensive understanding of how to use the tools in Inventor 2016 to create your own modeling projects. Working files are included, allowing you to follow along with the author throughout the lessons.