
An overview of what is going to be covered inside of the course.
We will be taking a look at the main layout of 3ds max and some of the differences from Maya.
How to use the camera inside of 3ds max
How we select different viewports and navigate the viewports inside of 3ds max
The basics of creating the primatives we need to get started 3d modeling
How we start to manipulate the primatives inside of 3ds max.
How to set up and use the material editor inside of 3ds max and how to apply basics materials
A fix we can use inside of 3ds max to get better results
Selecting the different sub objects levels of an object inside of 3ds max
how we toggle between the different view modes
how to expand the modifer panel for easier viewing
setting up pivot points and using the snapping tools inside of 3ds max
A quick example of the power of the modifer stack inside of 3ds max
A couple of different ways we can approach high poly modeling inside of 3ds max
Common tools and techniques for modeling inside of 3ds max
Common tools and techniques for modeling inside of 3ds max
Common tools and techniques for modeling inside of 3ds max
how we can use symmetry inside of 3ds max.
How smoothing groups are applied and used inside of 3ds max
How to access and set up a custom grid inside of 3ds max
Setting up custom shortcuts of our most used tools in the command panel
How to set up custom key inside of 3ds max
different ways we can manage our objects inside of our scenes
An explanation of how to apply uvs and use the unwrap uvw modifer inside of 3ds max
Some practical examples of how to use the UVW tools inside of 3ds max
Setting up a second lightmap channel inside of 3ds max
The basics of how to set up an object for baking and creating a normal map inside of 3ds max.
The conclusion to the course.
It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. Pulling your hair out because your speed and process have been thrown out the door. Knowing what you want to create but getting nowhere trying to accomplish it.
Most tutorials for learning 3ds max are fundamentals video that are long and drawn out covering topics that you already understand, you're just looking for the information on how to transfer the skills you already have from working in Maya. The amount of time you spend trying to scan through tons of beginner videos to understand some of the more advanced techniques you might be using are overlooked, or in some cases aren't even available in 3ds max. This becomes irritating and wastes your time.
This video series is designed to get you up to speed inside of 3ds max and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are uses in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Maya. So if your in need of getting up to speed inside of 3ds max for a new job position or are a student that is looking to increase his or her resume to become more attractive to employers this video series is just for you.