
This video is a short welcome and overview of the course by the lecturer.
H3D has a bustling online student community. Here's how to get involved.
Here's how to get the best experience from studying this course and answers to some popular student questions.
In this lecture students will learn how to setup Unity to take advantage of the ECS packages required to build a first person shooter with physics.
In this lecture students will learn how to turn a game object into an entity and spawn them from code to inject them into the world.
In this lecture students will learn about the new DOTS compliant mathematics api and physics api and how to use it to move entities with system code.
In this lecture students will learn how to create different types of entities and spawn them in the same system.
In this lecture students will learn how to create systems and components that work together to destroy entities after a time delay.
In this lecture students will learn how to use the ECS physics system to detect when items collide and then process them.
In this lecture students will finalise their project by creating a spawn of exploding objects when an entity is destroyed.
This article provides the final project solution.
In this video Penny provides some final words for the course.
Some advice from Penny on continuing your learning journey.
Unity's new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS) programming paradigm have been developed to optimize game development and open up new ways of accessing memory and parallel processing for developing high-performance C# code that takes advantage of contemporary multicore computers. Through the use of the Burst Compiler, your game programs become native code, able to run faster on multiple threads thus pushing the boundaries of the size of your virtual environments and the simultaneous processing of tens of thousands of game objects.
In this free course, Penny zooms through the development of a basic physics-based DOTS First Person Shooter. Using her internationally acclaimed teaching style and knowledge from over 25 years working with games, graphics and having written two award-winning books on games AI, Penny will take you from familiar object-oriented programming and upgrade your skill to the more memory efficient and optimized entity component architecture. Throughout, you will follow along with hands-on workshops designed to show you the potential of Unity's ECS programming through the new DOTS-specific math and physics libraries.
This course requires Unity 2019.3.8. and the Hybrid Renderer Package 0.4.1
Learn how to program and work with:
Entities and Components
The C# Job Systems
Collision Systems
What people are saying about Penny's courses:
Dr.Penny is a wonderful person and a true expert. All of her courses I've taken have been top notch and in my opinion there is no better teacher out there.
Allow me to say how hugely important this is for a person who is interested in certain type of game design. Creating games where you can create AI behaviours that supports emergent situations.
I honestly love Holistic's teaching approach and I've never learned so much within a few hours about coding effectively with such detailed explanations!