
Blender, a free and open source 3d toolkit, offers a redesigned, user-friendly interface to light scenes, build materials with HDRi environments, apply modifiers, animate with keyframes, unwrap UVs.
Learn blender's interface by navigating the viewport, adding and transforming objects with shortcuts, and using the outliner and collections to organize work.
Learn core blender 3D modeling from a cube to complex shapes, using edit mode to manipulate vertices, edges, and faces, and apply extrude, subdivide, loop cut, bevel, and inset.
Explore pivot points and the 3D cursor in blender, learn to set origins to the 3D cursor or geometry, and snap objects for precise transformations.
Load a reference image in Blender and use it to guide 3d modeling, adjusting rotation, scale, and transparency while working from the top view in edit mode.
Compare smooth shading and flat shading in Blender to achieve low-poly realism, preserving edges on cylinders and spheres, and learn when to apply the subsurface modifier to control geometry.
Learn to light a Blender scene by adding point, sun, spot, and area lights, adjust color, power, and size, and compare Eevee and Cycles renderers for realistic shadows.
Learn how to use hdr environments for realistic lighting and reflections in Blender by applying an environment texture, adjusting strength, and comparing Eevee and Cycles rendering.
Learn how to use Blender modifiers by adding and stacking options in the modifier properties panel, with top-down order, and how to apply, copy, or cancel changes.
Discover how to use the array modifier in Blender to generate multiple copies, adjust count and offsets across X, Y, and Z, and apply changes to build stair-like patterns.
Explore the Blender mirror modifier by modeling one side of a half cube and mirroring across the X, Y, or Z axis, with merge and clipping options.
Explore the boolean modifier in Blender to cut holes and join objects using difference, intersect, and union operations; learn to apply, hide, and edit the resulting mesh.
Learn how to use Blender's solidify modifier to add thickness to a plane, adjust thickness (including negative values), apply it, and edit the resulting mesh with extrude and vertex/edge operations.
Learn how to use the subdivision surface modifier in Blender to smooth models by adding subdivisions, balancing render and viewport settings, and using loop cuts for efficient smoothing.
Proportional editing lets you move a face and influence surrounding faces, with adjustable area via the mouse wheel and profiles like smooth, sharp, random, or linear for organic shapes.
Learn to organize your Blender scene using collections. Create and name collections for lights and cameras, move objects between collections, and use visibility and selectable toggles to manage backups.
Learn how to create parent-child relationships in Blender, using shift-click to select active and target objects, and apply Ctrl+P to set a parent, so children rotate with the parent.
Master Blender animation fundamentals by creating keyframes for location, rotation, and scale, using auto keyframes, and visualizing motion with the graph editor.
Master Blender materials basics by applying colors, metallics, and roughness to objects, using material slots, and learning about the Principled BSDF and face-level assignment.
Learn uv unwrapping in blender to flatten 3d models for texture mapping, mark seams, unwrap faces, stitch edges, and pack islands with manual and smart uv project approaches.
Learn to use the Blender material node editor to create advanced textures with albedo, roughness, normal, and displacement maps, and preview them in Cycles.
Create volumetric fog by scaling a large cube and using a principled volume shader; adjust density and color, then render with cycles from a top spotlight with world lighting disabled.
Apply rigid body physics to cubes and planes in Blender, switch between active and passive objects, and adjust mass, shapes, friction, and bounciness to observe interactive collisions.
Explore cloth simulations in Blender by building a plane, applying cloth physics, enabling collisions with a sphere, subdividing geometry for realism, and adding wind forces.
Master Blender camera settings to control perspective, focal length, and depth of field, including lock camera to view and focus distance. Use background images and composition guides to refine renders.
Master how to render your Blender scene as a still image, image sequence, or video by configuring render engine, sampling, resolution, frame range, formats, and output paths.
Learn basic character rigging in Blender using the Reify/Rigify addon, create a simple block character, and generate a rig. Parent the rig with automatic weights and test in pose mode.
Encourage students to keep practicing their blender skills to improve over time and create amazing 3-d art, have fun, and leave a review.
Welcome to Blender Masterclass: Learn Blender in only 6 Hours! (This course is 100% compatible with Blender 3.x)
Ever dreamed of being a 3D Artist but can't afford the very high prices of 3D applications? Well then it's time you take a look at Blender. Blender is 100% Free and Open Source which means it's being developed faster than any other 3D application currently out there. New features are being added all the time, and any existing bugs get fixed very quickly because of the nature of being Open Source.
Blender has completely redesigned it's interface, and I personally think it's one of the most practical and user friendly interfaces available.
This course consists of the following lessons:
The Blender Interface
3D Modeling Basics
Pivots and The 3D Cursor
Using a Reference Image for Modeling
Smooth Shading vs Flat Shading
Adding Lights To Your Scene
Using HDRI Environments
Modifiers Overview
Array Modifier
Mirror Modifier
Boolean Modifier
Solidify Modifier
Subdivision Surface Modifier
Proportional Editing
All About Collections
All About Parenting
Animation Keyframes and The Graph Editor
Materials Basics
UV Unwrapping
Material Node Editor
Volumetric Lighting And Fog
Ridged Body Simulations
Cloth Simulations
Camera Settings
Rendering Your Animation or Scene
BONUS Lesson - Basic Character Rigging
And of-course much more - in only 6 HOURS!!!
Follow along and become the 3D artist you've always dreamt about.
Let me teach you how to use one of the most exciting 3D Applications out there!
See you in the first lesson!