
Beginner to advanced Rhino 3D modeling course uses a few simple rules to help you interact with the program and model your own concepts, through a four-stage plan and tutorials.
Begin by recognizing the general shape in Rhino, then add details to form smooth geometric and organic shapes. Keep lines, curves, and joints airtight for accurate volume and weight calculations.
Learn to navigate the Rhino interface, switch between four viewports, set units and templates, and use the common prompt and toolbars to model efficiently.
Learn to create basic Rhino geometry—lines, polylines, circles, and rectangles—using command prompts, precise coordinates, and snapping. Explore the Gamble widget and orthogonal movement to edit and refine drawings.
Master carve tools for transforming two-dimensional shapes and carving surfaces into solids in Rhino, using join, trim, explode, copy, and extrude to create your first solid.
Master NURBS curves by adjusting degree and control points, then build 3d objects by extruding profiles and offsetting curves.
Begin your journey into 3D modeling with Rhino by mastering the interface, commands, shortcuts, and 3D space through a futuristic car project, building skills for future models.
Begin with an introduction to Rhino 3D modeling, guiding learners through a structured beginner to advanced transition program. Build foundational skills and progress toward advanced techniques.
Model a wheel in Rhino, create rim and tire profiles, and revolve to a solid. Align to the zero point and duplicate for front and rear sets, while organizing layers.
Create arches from a top view and sweep one rail to generate surfaces for the body. Copy arches with alt, align and mirror surfaces to form a solid.
smooth a futuristic car body in Rhino by applying fillet and chamfer to edges, organize work on the body layer, and adjust sizes while watching for potential issues.
Split the car body to form a front window profile, create a multi-point carve with snapping off, offset and trim surfaces, then blend edges for a smooth junction.
Explore creating a front suspension in Rhino 3D, building two electric engines, arches, and a lofted bridge, then refine with trim, join, scale, mirror, and chamfer.
Learn Rhino 3D modeling by designing a rear suspension with 2D sketches and 3D extrusions, including mounting block, slot creation, and key operations like trim, offset, array, and mirror.
Create rear electric engines by drawing a parabola from the wheel center, align with the suspension, then extrude, trim, and chamfer the profile before duplicating to the opposite side.
Create a car emblem in Rhino 3D by using the polygon command to form a triangle, extruding, smoothing, offsetting for inner triangle, chamfering edges, then render it as 2D images.
Learn how to prepare a Rhino 3D model for rendering by exposing curves, assigning materials, isolating surfaces, and rendering with Rhino 6's ray tracing render engine to produce realistic images.
You will learn how to creatively design different versions of your ideas so that you can show them at university in product design classes, experiment with shapes, or show different design variants to your client. You will learn how to use Rhino3D commands to create advanced forms. The course will help you use Rhino3D as a sketchbook to model your ideas quickly.
Open Rhino, load a dimensioned background image, align it in front and right views to 135 mm, then start a box with precise snapping to establish walls.
Start with a control point curve and side profiles, trim surfaces, and explode away extras. Create smooth transitions using a curvature-driven blend and two-rail sweep.
Explore right view shape drawing, trimming, joining, extruding, and blending surfaces in Rhino 3D modeling, while managing edge selection and symmetry for detailed parts.
Model a glue gun extruder in Rhino by building an arch profile, aligning curves with set x y z coordinates, and revolving to form a solid, with later refinements.
Explore embossing pattern design in Rhino 3D modeling by offsetting curves, building blends for stepped patterns, trimming, and duplicating rounded rectangles to create a cohesive pattern.
Explore multiple design versions in Rhino 3D, starting from a box to advanced shapes by adjusting curves and surfaces. Use trim, blend, sweep, and extrude to refine details.
Design a patterned teapot with cups in rhino 3d modeling by constructing and adjusting right profiles, shaping the structure, and adding a spout and bottom cut.
Build the teapot profile in Rhino by creating bottom and top profile curves, dimensioning in millimeters, duplicating around the circle with a polar array, then trim and join revolved pieces.
Create a teapot shape in Rhino by duplicating profiles, offsetting and resizing the top and bottom profiles, then use the cage command to rebuild the top profile and cap it.
Learn teapot spout shaping in Rhino using cage edit to control surfaces, blend and sweep edges, then refine with trim, revolve, shell, and a pour hole.
Learn to model a teapot top cap in Rhino 3D by offsetting the rim, extruding surfaces, adding a cylinder handle, and refining wooden or ceramic details.
Design a teapot handle in rhino by joining edges, extruding a surface, and aligning it to the pot; shape a wooden, ergonomic cylinder grip and align to the z axis.
Model a rubber washer in Rhino by shaping a round profile around a wooden cup, using revolve and wireframe mode to create the washer, then align, scale, and join parts.
Design a tea cup in Rhino by adapting a profile, revolve it around an axis, create a shell, add a handle via extrude and offset, then duplicate around the design.
Organize a Rhino model with layers and materials, import to KeyShot, set the Z axis to Y, configure environment and cameras, then render with depth of field.
The Course contains key Basics Beginner Course + 3 instructional Intermediate step-by-step design example case studies.
The course is the result of many years of experience in teaching design students at various Art Universities. During my research, it turned out that you don't need a lot of educational material to start modeling your own concepts. The best way to learn 3D modeling is to use the program's tools as soon as possible and perform practical exercises on real design examples.
This is how this course is designed so that you can quickly and effectively move to the stage of 3D modeling your own design concepts.
The Key Basics Essentials Course is the first module containing 3 STEPS second module contains the last STEP 4, where you will train and solidify your knowledge.
STEP 1. - You will learn all 3D modeling rules at this stage. It tackles everything you need to know about the Rhinoceros 3D principles of 3D Modeling, such as interface, viewports, icons functionality, commands launching, mouse skills, etc., so the 3D workspace never limits you.
STEP 2 - You will learn the absolutely crucial tools to start interacting with the Rhino 3D at this stage. You will learn how to process tool commands in the prompted bar and learn about tools for creating 2D NURBS curves. I will introduce you to the tools for 3D surfaces and tell you how to create airtight solids from them that you can immediately print on a 3D printer. You will learn tools for transformation, scaling, and copying. You will become friends with the fidget GUMBAL that facilitates the work of a 3D modeler.
STEP 3 - At this stage, I will show you how to use the tools and do it according to the correct methods. In just an hour, you'll be able to operate Rhino 3D, communicate with it, and create some pretty interesting shapes.
These 3 steps will take about 2 hours.
The PDF COURSE BOOK attached to the course includes fundamental and easily understandable information. Printable PDF educational material supports the course by emphasizing understanding theoretical issues on 3D Modelling principles like NURBS (non-uniform rational B-splines) curves and surfaces as well as practical issues on using Rhinoceros 3D to construct and design free-form models. The COURSE BOOK lets you grasp the top-down critical principle method in creating a holistic design and the bottom-up construction process in making the curves, the surfaces, and the 3D model.
STEP 4 - You will now be able to use the Rhino 3D by yourself- This is a very important stage. I recommend doing this step shortly after the previous ones. At this stage, I will guide you through 3 training sessions based on real design examples. They will enrich your knowledge with the competencies needed in the 3D design industry: Conceptualization, Creativity, and Problem-solving.
EXAMPLE 1 - Concept Car Training - 75 min
EXAMPLE 2 - Product Design - 50 min
EXAMPLE 3 - Creating patterned shapes - 50 min
Description
EXAMPLE 1 - Concept Car Training - 75 min
Conceptualizing - Once you have mastered the program’s essential tools and 3D modeling principles, you can build practically anything you want piece by piece. This step solidifies everything you have learned during steps 1,2, and 3 of the course. You will practice working with curves, surfaces, and solids in Concept Car training. You will also practice 2D drawing contours and shapes. I will introduce to you many surfacing methods and the creation and editing of solids. You will get to know a lot of tips and tricks as well as many functional commands and tools. Finishing this training will help you quickly transition to modeling your own 3D concepts in Rhinoceros 3D. But most of all, you will learn a conceptual approach to 3D design and 3D modeling.
EXAMPLE 2 - Product Design - 50 min
Creativity - In this practical exercise, you will learn how to creatively design different versions of your ideas to show them at business meetings as a different product version for your client or just experiment with the shape. The training is related to product design, where you experiment with shapes without paying attention to the details. You will learn how to use Rhino3D as a sketchbook to model your ideas quickly.
EXAMPLE 3 - Creating patterned shapes - 50 min
Problem-solving - In almost an hour of tutorial divided into parts, you will learn how to quickly and efficiently model in Rhinoceros 3D a complex-looking pattern that will shape the design of the Teapot and Cups. During the lesson, you will get to know effective methods of curve creation with the commands "blend curves,” „arc," "control point curve,” or "line" to control the shape you have designed. You will also learn how to easily create NURBS surfaces with commands like " loft, "sweep two rails, "blend surface, "or the" revolve "command. After the tutorial, you will understand the power of using transformation tools such as" polar array, "duplicate, "offset curve, „move,” "rotate.” and many more. At the end of the lesson, I will show you how to use the KEYSHOT Rendering platform to create photorealistic visualizations.