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Learn WebXR (Web AR /VR) using Unity Game Engine
Rating: 3.6 out of 5(4 ratings)
24 students

Learn WebXR (Web AR /VR) using Unity Game Engine

Build and deploy immersive Virtual and Augmented Reality experiences directly to the browser using Unity
Last updated 4/2026
English

What you'll learn

  • Build and deploy immersive Virtual and Augmented Reality experiences directly to the browser using Unity
  • Learn to Deploy WebXR and Run in VR device Meta Quest 3
  • Learn basic of Unity
  • Explore Unity WebXR
  • Learn to use Depanther Plugin for WebXR
  • Run AR on Meta Quest 3
  • Use of Needle Engine with Unity
  • Basic of AWS

Course content

6 sections31 lectures5h 32m total length
  • Introduction5:15
  • Instructor Introduction6:04
  • Use Cases of WebXR7:17
  • WebXR Vs WebGL Vs Open GL6:03
  • WebXR Deploy8:55
  • Installing Latest Unity3:56

Requirements

  • No programming skill is needed , we will start from scratch
  • Must have a computer with Unity
  • (Optional) to have VR device

Description

WebXR is transforming how AR and VR experiences are delivered directly through the browser, without app installations. In this course, you will learn how to build, deploy, and scale WebXR applications using the Unity Game Engine, targeting both Web AR and Web VR platforms.

This course is designed to give you a practical, hands-on understanding of WebXR development, with a strong focus on real-world deployment and modern tooling. You will work with Meta Quest 3 for immersive WebVR experiences, while also creating browser-based AR experiences that run seamlessly on mobile and desktop devices.

We will cover industry-relevant tools and workflows, including the Depanther Plugin for WebXR integration in Unity. You will learn how to implement multiplayer WebXR experiences using Depanther and Unity Netcode, enabling real-time interaction between users directly inside the browser.

In addition, the course explores Needle Engine WebXR, showing you how to export Unity scenes efficiently to the web with high performance and modern WebXR standards. You’ll understand how to optimize assets, manage interactions, and deploy WebXR projects that work reliably across devices.

By the end of this course, you will be able to:

  • Build WebAR and WebVR experiences using Unity

  • Deploy WebXR projects that run directly in the browser

  • Create multiplayer WebXR applications

  • Target Meta Quest 3 and cross-platform WebXR devices

  • Use Depanther Plugin and Needle Engine effectively

  • Body Tracking with Character using Final IK

This course is ideal for Unity developers, XR enthusiasts, game developers, and tech professionals who want to stay ahead in the evolving world of browser-based AR/VR.

Who this course is for:

  • Unity developers looking to expand into Web3 or the Spatial Web.
  • Fresher or Unity Developer curious to learn WebXR
  • Curious to Developer Metaverse or Industrial app using WebXR