Learn VR Development Fundamentals in Unity – Step-by-Step
What you'll learn
- Understand the basics of Virtual Reality (VR) and its applications.
- Learn frameworks for VR development, including XR Interaction, Meta All-in-One, Ultimate XR, and VRIF
- Body Tracking using Final IK and Meta Movement SDK .
- Explore the types of VR apps, including Metaverse development.
- Unity VR UI set up for XR Interaction and Meta XR Interaction .
- Understanding Normal animation and use of IK in VR and MR
- How to develop VR/MR apps using VR Simulators ?
Requirements
- Curious to learn Unity VR Development . If you have Meta Quest then great other wise we will also learn to use XR Simulators for VR and MR.lso
- A Windows or macOS computer with Unity installed (details will be provided in the course).
Description
Welcome to a complete and practical guide to VR and MR development using Unity 6. This course is designed for developers, learners, and creators who want to build immersive applications—from scratch to advanced-level features—without needing expensive VR hardware.
Whether you are new to XR development or looking to deepen your understanding, this course covers both the foundations and advanced techniques for building virtual and mixed reality applications. You will work with leading XR frameworks including XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIF (VR Interaction Framework).
You will also learn how to test and simulate your VR applications inside the Unity editor itself, making it ideal for those who do not yet have access to devices like Meta Quest.
What You Will Learn in This Course:
Introduction to Virtual Reality (VR) and Mixed Reality (MR)
Modifying Unity projects for Mixed Reality environments
Framework overviews: XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIF
Setting up VR with Unity XR, including detailed examples
Configuring XR Rig for VR experiences
Using Oculus Link for in-editor testing
Build creation and installation process for Meta Quest
Developing and testing VR applications without using physical VR hardware
Implementing player movement, rotation, and teleportation
Ray interaction, object grabbing, and distance grab techniques
Understanding the types of VR applications, including Metaverse use cases
Introduction to avatar integration in VR
Basics of using Final IK for body tracking and realism
Meta XR All-in-One SDK integration and usage
Player movement and interaction setup using Meta Movement SDK
Explanation of sample scenes and their functionality
Final guidance and recommendations for real-world development
By the end of this course, you will be able to confidently build and test fully interactive VR/MR applications in Unity 6 using industry-leading tools and frameworks. Whether you are working on games, simulations, or virtual training apps, this course will give you the skills to bring your ideas to life.
Who this course is for:
- Beginner who want to start their career in VR games and Metaverse .
- Beginners who are curious about Virtual Reality development.
- Unity developers looking to expand their skills into VR and the Metaverse.
- Intermediate developers interested in creating VR apps with advanced interaction techniques.
- Anyone passionate about exploring new dimensions of immersive technology.
Instructor
I’m a Senior Unity Developer with over 7 years of experience specializing in AR, VR, MR, and Metaverse applications. I’ve worked with international clients across the UK, US, and Europe, and have led the development of VR games, immersive simulations, and real-time interactive apps. My passion lies in simplifying complex XR technologies and sharing that knowledge through tutorials, workshops, and online content.
I actively experiment with emerging frameworks like Meta XR SDK, Unity XR Interaction Toolkit, Final IK, and multiplayer SDKs, and bring real-world insights into every course I create. I also run a YouTube channel where I teach XR development, and I’m committed to helping developers build practical skills—even without expensive hardware.
Whether you're a beginner or an intermediate developer, my goal is to make immersive technology accessible, hands-on, and industry-relevant for everyone.