
This is introduction video of this course .
Install unity hub, select an lts release, and enable android build support to begin cross-platform 2d, 3d, and vr development.
Learn virtual reality and mixed reality, compare devices such as meta quest three and apple vision pro, and explore vr use cases in education, medical simulation, and tourism.
Update your Unity VR development fundamentals course with the latest Meta Movement SDK and Meta XR Movement SDK, covering updated scripts, improved body and hand tracking, and locomotion enhancements.
Learn how to select VR frameworks for Unity by considering target devices and available resources. Explore cross-platform options like Unity XR and OpenXR, and compare Meta All-In-One SDK.
Explore Unity XR fundamentals, install XR SDK packages, and choose the right render pipeline (URP or HDRP) for VR projects, using templates and XR Interaction Toolkit for Quest testing.
Discover Unity VR rigs, the XR origin setup, and the Meta All-In-One SDK; learn to connect Oculus Link and build for Android with debugging in real time.
Explore three methods to install a Unity APK on Meta Quest: SideQuest side loading, drag-and-drop via the Quest Developer Hub, and developer publishing with alpha, beta, RC channels.
Learn to develop VR apps without a device using Unity XR and the XR device simulator, with starter assets, hand interaction demos, and web XR options.
Explore Unity C# programming theory by learning variables, data types, access modifiers, classes and objects, constructors, static variables, and basic functions, including singleton concepts for efficient memory use.
Introduce the singleton pattern in Unity using MonoBehaviour, awake, and instance management across scenes; cover 2D collision, input handling, and delegates with events.
Explore Unity XR setup from XR origin and rig to tracking origin, camera offset, and collider sizing. Learn input actions, locomotion, teleportation, and grabbing interactions with XR grab interactables.
Explore VR avatar systems and their trade-offs, from Mixamo and Ready Player Me to UMA two and Player Zero, with Unity XR and Meta XR IK for body tracking.
Learn to integrate a Unity XR avatar with Final IK using Ready Player Me, configuring XR origin and head and hand targets for natural locomotion.
Learn to set up meta xr sdk in Unity, enable openxr features, and use meta xr interaction tools and samples to configure camera rig, controller tracking, grabbing, and ray interactions.
Set up the Meta Movement SDK in Unity for Meta Quest, enable OpenXR with XR Interaction SDK. Explore body tracking and skeleton types, plus Photon Fusion networking.
Integrate Meta Movement body tracking with a Unity character using the character Retargeter, enabling full body, hand, and head tracking, with setup for Oculus Link and locomotion.
Implement Meta Movement SDK locomotion in Unity to enable body tracking with walking and teleportation, configuring rigs, hand tracking, locomotion controller, and source and target processor containers for VR movement.
Master the meta movement SDK in Unity by exploring body, face, and eye tracking, degrees of freedom requirements, and core locomotion and lip syncing across supported devices.
Learn how to install and integrate the Meta Movement SDK in Unity, explore advanced samples for body and face tracking, and configure camera rig with permissions for VR locomotion.
Learn to invite non-developer ids to a meta quest app via the meta developer hub and manage alpha, beta, and rc release channels.
Learn how to release a Meta application in the Meta store, navigate alpha, beta, RC, and production releases, and pass the Meta review with proper images and essential details.
Explore the dynamic mesh cutter in Unity to slice normal and skin meshes, configure ragdoll and animation behaviors, and assess plane cutter limits across VR, mobile, and PC.
Welcome to a complete and practical guide to VR and MR development using Unity 6. This course is designed for developers, learners, and creators who want to build immersive applications—from scratch to advanced-level features—without needing expensive VR hardware.
Whether you are new to XR development or looking to deepen your understanding, this course covers both the foundations and advanced techniques for building virtual and mixed reality applications. You will work with leading XR frameworks including XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIF (VR Interaction Framework).
You will also learn how to test and simulate your VR applications inside the Unity editor itself, making it ideal for those who do not yet have access to devices like Meta Quest.
What You Will Learn in This Course:
Introduction to Virtual Reality (VR) and Mixed Reality (MR)
Modifying Unity projects for Mixed Reality environments
Framework overviews: XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIF
Setting up VR with Unity XR, including detailed examples
Configuring XR Rig for VR experiences
Using Oculus Link for in-editor testing
Build creation and installation process for Meta Quest
Developing and testing VR applications without using physical VR hardware
Implementing player movement, rotation, and teleportation
Ray interaction, object grabbing, and distance grab techniques
Understanding the types of VR applications, including Metaverse use cases
Introduction to avatar integration in VR
Basics of using Final IK for body tracking and realism
Meta XR All-in-One SDK integration and usage
Player movement and interaction setup using latest Meta Movement SDK
Explanation of sample scenes and their functionality
Final guidance and recommendations for real-world development
By the end of this course, you will be able to confidently build and test fully interactive VR/MR applications in Unity 6 using industry-leading tools and frameworks. Whether you are working on games, simulations, or virtual training apps, this course will give you the skills to bring your ideas to life.