
This is introduction video of this course .
Explore Unity XR fundamentals, install XR SDK packages, and choose the right render pipeline (URP or HDRP) for VR projects, using templates and XR Interaction Toolkit for Quest testing.
Learn to develop VR apps without a device using Unity XR and the XR device simulator, with starter assets, hand interaction demos, and web XR options.
Learn to set up meta xr sdk in Unity, enable openxr features, and use meta xr interaction tools and samples to configure camera rig, controller tracking, grabbing, and ray interactions.
Learn to invite non-developer ids to a meta quest app via the meta developer hub and manage alpha, beta, and rc release channels.
Explore the dynamic mesh cutter in Unity to slice normal and skin meshes, configure ragdoll and animation behaviors, and assess plane cutter limits across VR, mobile, and PC.
Welcome to a complete and practical guide to VR and MR development using Unity 6. This course is designed for developers, learners, and creators who want to build immersive applications—from scratch to advanced-level features—without needing expensive VR hardware.
Whether you are new to XR development or looking to deepen your understanding, this course covers both the foundations and advanced techniques for building virtual and mixed reality applications. You will work with leading XR frameworks including XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIF (VR Interaction Framework).
You will also learn how to test and simulate your VR applications inside the Unity editor itself, making it ideal for those who do not yet have access to devices like Meta Quest.
What You Will Learn in This Course:
Introduction to Virtual Reality (VR) and Mixed Reality (MR)
Modifying Unity projects for Mixed Reality environments
Framework overviews: XR Interaction Toolkit, Meta All-in-One SDK, Ultimate XR, and VRIF
Setting up VR with Unity XR, including detailed examples
Configuring XR Rig for VR experiences
Using Oculus Link for in-editor testing
Build creation and installation process for Meta Quest
Developing and testing VR applications without using physical VR hardware
Implementing player movement, rotation, and teleportation
Ray interaction, object grabbing, and distance grab techniques
Understanding the types of VR applications, including Metaverse use cases
Introduction to avatar integration in VR
Basics of using Final IK for body tracking and realism
Meta XR All-in-One SDK integration and usage
Player movement and interaction setup using latest Meta Movement SDK
Explanation of sample scenes and their functionality
Final guidance and recommendations for real-world development
By the end of this course, you will be able to confidently build and test fully interactive VR/MR applications in Unity 6 using industry-leading tools and frameworks. Whether you are working on games, simulations, or virtual training apps, this course will give you the skills to bring your ideas to life.