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Learn Unity3D Mobile Games with Best C# Design Patterns!
Rating: 5.0 out of 5(6 ratings)
107 students

Learn Unity3D Mobile Games with Best C# Design Patterns!

Step by Step use Game Development Patterns in real games and Improve your Game Development Skills
Created byBarış KES
Last updated 1/2023
English

What you'll learn

  • Game Object Pooling with details
  • Creating Singleton Pattern objects in the right way
  • Observer Pattern Real game implementation
  • Implementing Event Driven Game Development with some event Managers
  • Implementing finite state pattern with complete guidance
  • Learn C# Design Patterns with real game development
  • Examinate Best Practice implementation of C# and real Object Oriented Programing
  • Instead of only developing game learn the development system and use it in your own games
  • You will learn most professionaly used game development techniques in the insdustry
  • You Will learn how to import animations and switch between animations
  • Using Cinemachine adding shake system with cinemachine
  • How to Use mostly used assets like DoTween To speed up your development

Course content

13 sections73 lectures13h 33m total length
  • Intro1:27
  • Initial Setup For 3D Runner Game11:34
  • Initial Setup using Packages Implementing Initial Animations15:01

    Do basic configurations add skybox and download animations from mixamo web site.

Requirements

  • You will need basic understanding of C# like defining variables creating classes Interfaces and basic inheritance rules
  • You need Unity installed on your PC/Laptop in order to follow course

Description

We will create two game prototypes first will be a Runner Clone main focus will be improving your coding skills at Unity to understand how to implement Game Development Patterns in real games and the second Game Will be a 3d Shooter game it will be more complex than the first game we will have more scripting tutorials for this game.
You need to have at least basic knowledge of Using Unity/C# and its nice to have some prior skills for this course  main idea is to  improve your coding skills to write more clean and reusable codes for your games

Topics covered at Runner Clone Game;

  • Game Object pooling

  • Generic Singleton Class Creation

  • Observer Pattern

  • Animations  and Best practice implementations

Topics covered at 3d Shooter  Game;

  • Creating a working state machine for Enemy AI

  • Using Scriptable objects

  • Implementing interfaces

  • Bonus system Gun Upgrade system

You can use most of the code on your own games and with those development techniques you can be more productive on your projects.
to get the most benefit from the course all of the examples are offering source codes too also assets used in this course are totally free.
Always feel free to ask me anything about to content I'm here to help step by step I'll be guiding you throughout the course.


Who this course is for:

  • Unity 3d mobile game developers hyper casual or casual.
  • For Game Devs e specially who wants to improve skills on coding and developing most of the course we will focus coding stuff
  • If you are a mobile game developer and having difficulties when codes get too much this is totally for you
  • If you are willing the learn Unity in the right way this course is for you
  • C#.Net developers at other fields of software development and willing to learn game dev