
Here is the link for all the projects and assests we will create in this course
https://drive.google.com/open?id=0B8kJkXYThwUgMGQ4aGhuWVp0X0U
Create a high score system by saving the best score, comparing new scores against the old one, and updating the main menu text to reflect the current high score.
Apply multiple box colliders to game objects, create anchors, assign blue, green, and yellow tags, and adjust positions and rotations to set up a moving ball pattern in Unity.
Learn to implement unity3d game logic using on collision enter 2d to destroy same-color balls and trigger game over for different colors, updating the score.
Build a moving road in Unity by adding a quad, applying a repeat road texture, and lighting the scene; then script road movement using speed, texture offset, and Time.deltaTime.
Create a Unity car control script to move the car left and right using horizontal input, scaled by speed and delta time, then clamp the x position within set bounds.
Add enemy cars to the scene and orient them to face the player. Implement a script with a public speed to move enemies downward using transform.translate and delta time.
Create a game object named extra with a box collider, implement a collision script to destroy enemy cars on contact, apply it to extra, and add rigidbody to enemy prefabs.
Import audio into unity, create an audio manager with an audio source, and script to play when the car runs and stop on collision, wiring everything in the inspector.
Generate random paths by spawning platforms with rigidbodies and colliders, triggering falls when the player collides, and manage spawned instances with a tile manager singleton to maintain performance.
End the game when the ball falls by stopping the camera from following and triggering a game over, using a simple isDead flag and downward ray checks.
Create a functional Unity menu screen by configuring UI elements, text fields, buttons, and colors, then position and style score, game over, retry, and menu options.
Set up menu fields for current score and best score, save the best score on game over, and update the ui text accordingly.
Create an enemy in Unity by scripting circular movement with x and y radii, speed, and random direction; spawn enemies with increasing difficulty.
Create laps in Unity by adding flags, colliders, and triggers to count laps and score. Use drag-and-drop assets, rigidbodies, tags, and UI updates to reflect progress.
Spawn enemies up to five in unity3d by instantiating a prefab, track active enemies with a tag, and implement game over on player collision.
hello Learners
This course is all about learning unity for absolute beginners. We will start from the very basic and take you to a advance level of game development so you need no prior experience in unity
This course is project based we’re going to make games from scratch all the project files will be included in this course so you will not stuck at any point
we will organize a wonderful challenge
in this challenge you just have to develop all the games which is in our course and submit it to our email
the top 5 will get free access to our next course
isn’t it amazing….
We will use c# in our course by the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.
Anyone who wants to learn to create games: in unity3D should enroll in this course