
Download Unity Hub from Unity's site to manage versions and projects, create a Unity account, and install the editor with the recommended version and optional Visual Studio as code editor.
Explore the Unity editor panels: scene, hierarchy, inspector, project, and game. See how objects and components define properties, then press play to run the game, noting changes aren't saved.
Render game view with a camera in Unity; keep one camera per scene, adjust its size and background color, and manage audio listener to avoid console errors from multiple cameras.
Apply materials to mesh objects in Unity to create color effects and varied appearances. Adjust color, metallic, smoothness, and emission settings in the inspector to simulate light with external sources.
Learn to add and configure Unity UI elements—images, text (text mesh pro), buttons, sliders, toggles, and scroll views—and arrange them with rect transform and color or source image settings.
Learn how to assemble a Unity environment using prefabs, drag-and-drop objects, and a custom skybox by configuring lighting and a procedural skybox material.
Explore how to save Unity game data to external files beyond editor-only scriptable objects and static variables, using PlayerPrefs, JSON, and the Easy Save asset (plus a free alternative).
Learn unity without long and boring videos!
In this course, you'll learn many basic Unity features and get a crash course in C# coding language used in Unity.
Unity is still one of the most popular game engines in the world, with new versions coming out every year and new features being added as time goes on.
In first part of the course, basic topics such as installation, code editor installation, Unity editor panels and scene tools, physics, animation will be introduced.
In the second part, we will start with C# from the very beginning.
Then we will introduce topics such as Start(), Update(), Functions, if, else, Switch statements, Tweening, Coroutines and Invokes.
In the third part we will look at some of the more basic features of Unity. There will be a lot of information that will be useful for polishing or laying the groundwork when making a game.
Render Pipelines, Terrain, Post Processing, Light settings, different saving methods will be the subject of this part.
You will also have access to documentation on some of the topics covered in the course. You will be able to access these files at any time to access a summary of topics covered in the file and codes used in course videos.