
Compare Harmony essentials, advanced, and premium to understand which tools power animation, including node view, timeline view, filters, bitmap brushes, and the built-in particle system.
Compare Harmony Essentials with Adobe Animate, highlighting a true 3D camera, automatic lip sync, exposure sheet compatibility, and flexible x, y, z control for efficient rigging.
The support files for the course are located here to download.
Set up harmony preferences on Mac or PC, adjust save interval, enable save prompts, and customize stop motion keyframes, peg positions, timeline options, onion skin, and brush size cursor.
Customize your Toon Boom Harmony workspace by duplicating the default, renaming it, and adding layer properties, library, top, and X sheet, then save the workspace for quick access.
Master the brush tool in harmony by resizing with the cursor, using presets, and applying auto flatten and repaint for layered strokes. Learn cells versus strokes and save presets.
Learn to separate character artwork into layers in Toon Boom Harmony, creating layers for head, torso, arms, legs, eyes, and mouth, then arrange stacking order for proper animation.
Explore the difference between animating drawing objects and pegs in Toon Boom Harmony, with a simple arrow example, pivot points, and when to use each for your characters.
Center the torso pivot at the waist in Toon Boom Harmony Essentials, set the bend at the belly button, and use a bone-to-former with curve reformers or envelope to form.
Rig the legs in Toon Boom Harmony by treating the leg as an object, place pivot points at the hip and ankle, and use bones and articulators to enable walking.
Add a peg to the arm bone, reposition the pivot at the shoulder, and nudge the peg to place the arm behind the torso for consistent peg-driven movement.
Create seamless leg rigs in Harmony by using patch layers and symbols to cover outlines, offset colors on the z axis, and parent limbs for fluid motion.
Explore advanced hair rigging in Toon Boom Harmony Essentials by using symbols to separate front and back hair, adjust z-order with nudging, and animate with a custom pivot and articulator.
Create two separate mouth layers for teeth and tongue in Toon Boom Harmony, using outlines and fills, drawing keyframes, duplicating frames, and applying masking to reveal each element.
Learn how to rename drawing substitutions in Toon Boom Harmony Essentials for turnaround rigs, including front, three-quarter, and side views, and note that you cannot rename symbols on the timeline.
Learn to nudge limbs along the z-axis in Toon Boom Harmony Essentials using animate button and keyframes at frames 21 and 41 to align arms in front and side views.
Create a simple eye blink in Toon Boom Harmony by using a master template and drawing substitutions to hold eye and mouth drawings, adjust frames, and move pupils for direction.
Create and save reusable animations as action templates in Toon Boom Harmony, using keyframes on the master peg to tilt the head and blink, then drag templates into the timeline.
Have you ever wondered could you create a turnaround rig in Harmony Essentials? In this new course, I'll show you step-by-step how to rig a simple, yet powerful cut-out character just using Harmony Essentials.
Now a full production character rig typically requires the node view and deformers that are only available in Harmony Premium – That being said, even at the entry level of Toon Boom software, out of the box, Harmony Essentials has a stronger set of animation features than programs like Animate or Flash!
Here are a few of the topics covered in the course:
TOC Welcome/Intro & Basics
About this Course
Harmony Essentials vs Harmony Premium
Harmony Essentials vs Flash/Animate
Setting your Preferences
Using the Brush Tool
Using the Pencil Tool
Working in Drawing Mode
Working in Camera Mode
Designing the Character
Designing Cut-Outs for Harmony Essentials
Sketching the Character
Cleanup and Inking the Character
Setting up Views of the Character
Setting up Layers
Working with Drawing Substitutions
Working with Pegs
Should You Animate Pegs or Drawings?
Setting Drawing Pivots
Setting Peg Pivots
Using Bone Deformers
Bone Deformer Basics
Rigging the Torso
Rigging the Arms
Rigging the Legs
Rigging the Hair
Using Symbols & Patches
Advanced Arm Rigging
Advanced Leg Rigging
Advanced Hair Rigging
Advanced Rigging the Eyes
Rough Sketch of Drawing Substitutions
Advanced Rigging the Eyes
Setting up Layers
Working with Masking & Cutters
Adding the Mouth
Rough Sketch of Drawing Substitutions
Advanced Rigging the Mouth
Setting up Layers
Working with Masking & Cutters
Setting up a Template
Re-Naming Drawing Substitutions
Using Kinematic Output
Working with Child-Parent hierarchy
Working with Layers and Nudging
Creating Master Pegs
Working with Libraries
Creating Templates
Animating your Character
Creating a 3/4 Walk Cycle
Creating Blinks
Creating Action Templates
and Much, much more!!!