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Learn to Make Stylised Environments in Blender & UE5
Rating: 4.6 out of 5(97 ratings)
1,668 students

Learn to Make Stylised Environments in Blender & UE5

Model, texture and render stylised environment from beginning to the end.
Last updated 7/2023
English
English [Auto],

What you'll learn

  • Create a stylised result by learning how to exaggerate.
  • Rendering Stylised Environments.
  • Creating Stylised Materials.
  • How to reuse stuff, to save time in production
  • Creating kits for a lot of purposes
  • Creating stylised foliage

Course content

6 sections56 lectures26h 46m total length
  • Introduction1:58

    Explore how to create stylized environments for films and games. Build modular, reusable kits from a blockout, apply stylized materials, and craft cartoonish lighting and foliage variations.

  • Project Files2:52

    Explore the final project files for stylized environments, including free blender add ons, references, stylized sky texture, and Zbrush brushes, plus a downloadable project to plan and open your scene.

  • Road Map For The Project19:39

    Plan a stylized medieval village by examining references, emphasize modularity with reusable wall and roof pieces, and use blackout blocking to test composition and scale in Unreal Engine before detailing.

  • Stylised Vs Realistic7:48

    Compare stylised and realistic workflows in environment creation, emphasizing big shapes, limited small details, and stylised silhouettes to speed up production.

  • Unreal Scene Setup18:33

    Export from blender to unreal engine with baytex to streamline pivot-centered exports; use blockout references and human-scale, then set up a cinematic 16:9 camera.

  • Stylised Lighting Blockout16:33

    Set a grounded, stylized lighting blockout by crafting a sky sphere with a stylized texture in Blender and Unreal, then adjust exposure and post-process effects.

  • Starting The Blockout35:56

    Begin the blockout by importing modular meshes, disabling sky collision, and building a human-scale, grid-snapped layout in Blender and Unreal Engine for walls, floors, doors, balconies, and attic.

  • Finishing The Blockout17:10

    Create a modular, stylised environment by finishing the blockout of interlocking buildings in Blender, duplicating and replacing meshes, adjusting spacing, and aligning windows and doors for a coherent UE5 scene.

Requirements

  • I expect you to have some sort of basic experience of 3d softwares.

Description

Do you want to learn how to make stylised environments for films and games?

Then I welcome you to my "Learn to Make Stylised Environments in Blender & UE5" course.


About Me:

My name is Arash Aref. I am a 3d artist and educator, interested in games and educating games, especially environment art and lighting. I have had a lot of happy students. So if you want to be one of them, join me in this journey.


By the End Of This Course, You Will Be Able To:

  • You will be able to plan and execute a fully stylised environment from beginning to the end.

  • You will be able to use different softwares, like blender, Zbrush, Substance 3d Designer, Substance 3D Painter, and Unreal Engine 5.

  • How to turn a semi-realistic environment to a stylised one, by doing a lighting pass in UE5.

What You Will Learn:

  • Create a stylised result by learning how to exaggerate.

  • Rendering Stylised Environments.

  • Creating Stylised Materials.

  • How to reuse stuff, to save time in production

  • Creating kits for a lot of purposes

  • Creating stylised foliage


Course Project Overview:

We will start by talking about stylisation and how to distinguish a stylised art from a realistic one and learn some simple rules to create stylised art. Then we go over references and plan a road map for the project and brainstorm ideas. We take those ideas and convert them to a blockout, to see that the ideas are going to be fine and working. Then we convert those blockout to modular kits, to be more efficient and faster at creating content. We learn how to make stylised materials, meshes, foliage and how to render the scene to look stylised.


Who is This Course For?

  • I have designed this course for students and beginner level artists, who want to model environments art for 3d cartoon films.


Who is Not The Ideal Student For This Course?

This course is not designed for absolute Blender beginners.


What Are The Requirements Or Prerequisites For Taking This Course?

  • I expect you to have some sort of basic environment art experience.

  • You should have the softwares mentioned installed on your computer.


Join Me Now:

So if you want to make stylised environments for films and games, then join me now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.



Who this course is for:

  • I have designed this course for students and beginner level artists, who want to model environments art for 3d cartoon films.