
Explore how to implement player movement in Unity using rigidbody physics, get component access, and input-driven velocity in FixedUpdate, while constraining rotation and freezing position for stable 2.5D movement.
Set up movement animation in Unity using the animator, adding a speed float parameter and transitions between idle and pistol states with speed thresholds and absolute value checks.
Learn how to implement a weapon holder by attaching a pistol to the player's hand, adjust its position and rotation, and sync with animations in a 2.5d Unity metroidvania.
Add an audio source and a muzzle flash prefab, instantiate it at the muzzle point, align its rotation, play the shot sound, and destroy the flash after a brief duration.
Implement a quest item system in Unity by creating a quest item object, detecting pickup, updating quest completed, and toggling quest icons and dialogue accordingly to unlock a portal.
Implement electricity and fire damage in a 2.5D Unity metroidvania by creating damage-causing effects, attaching colliders and audio, and scripting enemy health with damage cooldown and tag checks.
Learn to implement an explosion effect in Unity for a 2.5d metroidvania, creating explosion damage, applying force to nearby objects, and wiring a damageable enemy via a prefab.
Create and configure a Unity main menu scene for a 2.5D survival Metroidvania, with a full-screen background, start and quit buttons, a main menu script, and scene loading.
Are you looking for an intermediate Unity course where you will build a small 3d game, from scratch ? In this course we will create a game with lots of important things that any game should have like, player quest system, animations, , shooting system and enemy AI,making main menu and much more ..
If you have completed few beginner courses on Unity and c# and you feel comfortable using them together I believe that you will benefit greatly from this course.
We will use multiple 2d models, animations and tools which have high quality
My hope is that at the end of the course you will have a bigger picture on how to structure the code for your game and make a game for yourself .
If you think that you could benefit from this course don't hesitate to purchase it. Saying that I have really put a lot of effort to make sure that you will benefit from the course and learn some useful techniques from setting up enemy AI and more
What you will learn at the end of this course
1)make player from scratch and able to transform it
2)Player Movement Animations
3)Pickup Items
4)Gathering items
5)Main Menu
6)Dialog system
7) Follow Camera
8) quest system
9)and more