In this course you will learn to make your very own level editor within your games. This will teach you how to use a file structure in a way that will allow you to easily create, save, and load levels on the fly.
If your game has loads of cool things, but you just don't have the time to make 100+ levels every day, a level editor is the way to go. It allows your users to dynamically add content to your title. You save months of work trying to create extra content, since you can expect your community to keep your game alive for you.
A level editor is a great way to go if you want to give your users the same tools you used when making your game. It allows you to know exactly what constraints they will have to face when using it, and helps you to iron out the features that might not be as great as you first envisioned.
It's always a good idea to make your own editor, not just because of the reasons listed above, but also because often you don't have all the tools you'd like right where you need them. When using unity I often have to bounce back and forth between a tile set editor, and a prefab brush, and a terrain editor just to make one level. It may be easier for you to just create something you're familiar with, and can expand if need be.
Who this course is for:
Unity developers looking to add a level editor to their game.
Unity developers looking to broaden their portfolio.