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Houdini FX- Learn to emit dust from impact
Rating: 4.9 out of 5(4 ratings)
52 students

Houdini FX- Learn to emit dust from impact

easy tutorial to emit dust from impact
Created byAlex Tumyang
Last updated 10/2024
English

What you'll learn

  • Explore the art of emitting dust, debris, and sand effects seamlessly from contact
  • Master the creation of reflected velocity—an essential skill in the world of visual effects.
  • Acquire hands-on experience in utilizing Houdini in a real production environment
  • importance of attribute transfer

Course content

1 section18 lectures2h 7m total length
  • course introduction1:42

    Master emitting dust, debris, and sand from impact in Houdini FX, starting with dust creating points and crafting dynamic effects for any scale project.

  • 1. setting up the project3:40

    Set up your houdini fx project by saving a project path, creating a ground plane with a grid, and building a points-based network for dust, sand, and debris effects.

  • 2. modifying the ground, crag's time animation6:25

    Modify the crack and ground animations by scaling the crack, adding noise to the ground, and speeding the timeline to 100 frames with time shift and time warp.

  • 3. Preparing for transfer attribute8:30

    Prepare geometry and transfer attributes in Houdini FX to drive dust and debris from impact by unpacking geometry, calculating velocities, and transferring color and velocity between body and ground.

  • 4. transfering attribute , modifying geo normal10:26

    Learn to emit dust from impact footsteps by adjusting geometry and normals with an attribute wrangle, and using vdb from polygons and volume sampling to create debris.

  • 5. creating the source points for particles2:01

    Create source points for particles to emit debris from impact, transfer velocity attributes, generate reflected velocities, and save the disk cache for consistent Houdini fx results.

  • 6. understainding reflect velocity4:55

    Learn to convert transferred velocity from ground into reflected velocity that sprays debris in random directions when a crack hits the ground. Observe debris radiating in response to the reflection.

  • 7. working with pop network11:41

    Emit dust from impact by building a pop network that computes reflected velocity, normalizes it, and scales by velocity magnitude for dust particles.

  • 8. generating points from hammer hit9:37

    Learn to emit dust particles from hammer impact in Houdini by generating hammer hit points, trails, and velocities, then cache to disk and refine with attribute transfers and wrangles.

  • 9. gnearing source points from swinging hammer8:20

    Generate dust trails from hammer swings by scattering points and applying randomized velocity with noise; keyframe emission and prepare for addressing stepping issues in the next videos.

  • 10. fixing the stepping problem with time shift6:23

    Fix stepping by applying a time shift to backward frames and using linear interpolation. Add an attribute wrangle with randomization to compute particle positions for dust, sand, and debris.

  • 11. simulating and caching particles to disk2:42

    Cast particle data to disk to enable fast playback, cache the sim points, and use a black null to drive dust and debris generation for subsequent sound work.

  • 12. pscale4:28

    Learn to emit dust from impact by adjusting pscale in sand effects, applying ID-based randomness to scale between 0.2 and 1, and previewing in render view.

  • 13. Instancing the fractured sphere's pieces11:01

    Fracture a sphere into pieces, scatter them onto points, and build debris in Houdini. Use Voronoi fracture, object merge, and match size with randomization to control scale and placement.

  • 14. sourcing for dust sim7:14

    Create a dust source from a pyro solver to emit dust in the dust effects. Keep essential attributes (age, velocity, CD, p scale) and rasterize density, temperature, velocity, alpha.

  • 15. generating dust with pyro solver12:33

    Create dust with the pyro solver, boost density, tune velocity and turbulence, enable collisions with the robot, and prepare a render workflow with color, containers, and disk cache.

  • 16 rendering images sequences with mattes11:18

    Adjust dust density in Houdini's pyro solver to achieve thicker dust, enable sand effects, and set up render pipelines from flipbooks to disk renders for dust, sand, and debris.

  • 17. compiling images sequences with NUKE4:16

    Compile and view dust, debris, sand image sequences in NUKE. Merge layers into a final composite and render to disk as a mov file.

Requirements

  • houdini basic user interface experience

Description

Develop skills in transferring key attributes for production.

Learn to create dust, debris, and sand effects seamlessly.

Master reflected velocity—a vital skill in visual effects.

Gain hands-on experience with Houdini in real production.

Explore crafting procedural effects on a Houdini journey.


Explore the art of emitting dust, debris, and sand effects seamlessly from contact sources.

Master the creation of reflected velocity—an essential skill in the world of visual effects.

Acquire hands-on experience in utilizing Houdini in a real production environment.

Embark on a journey of crafting procedural effects with Houdini.


As part of this extensive learning program,students will not merely be observers but active contributors, gaining invaluable hands-on experience in utilizing Houdini within an authentic production environment.

This practical exposure is designed to bridge the gap between theoretical knowledge and real-world application, ensuring that participants are well-equipped to navigate the challenges posed by professional projects.

The culmination of this educational odyssey will be an exploration into the realm of crafting procedural effects with Houdini. Participants will embark on a journey that involves understanding the intricacies of procedural generation and applying this knowledge to create effects that are not only visually stunning but also possess the efficiency and scalability required in a production setting.

In essence, this learning experience goes beyond the surface, providing participants with a comprehensive toolkit of skills and insights that will empower them to thrive in the dynamic and demanding field of visual effects production.



Who this course is for:

  • Houdini new student who wants to learn how to create visual effects from scratch.
  • New houdini user who have passion to learn houdini more with project based.