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Learn to Create Custom Static Meshes for Unreal Engine 4!
Rating: 4.6 out of 5(14 ratings)
51 students

Learn to Create Custom Static Meshes for Unreal Engine 4!

Step-by-Step Pipeline to Creating, Exporting & Importing Custom Static Meshes from Maya LT™/Maya® into Unreal® Engine 4
Last updated 4/2019
English
English [Auto],

What you'll learn

  • How to create custom static meshes and import them into UE4 using Maya LT or Maya
  • How to setup and maintain correct scale and proportion between Maya LT or Maya and UE4
  • All the pipeline steps and options for exporting from Maya LT or Maya and import into UE4
  • Creating low-poly and high-poly meshes
  • UVing your low-poly meshes
  • How to set hard/soft edges on your Static Mesh, this is also known as Smoothing Groups
  • How to bake Normal Maps in Maya LT/Maya
  • Lightmap overview and guidelines to follow
  • How to create Lightmaps in UE4
  • How to create custom Lightmaps in Maya LT/Maya
  • How to create collisions in UE4 or custom collisions in Maya LT/Maya
  • How to create detail Normal Maps using NVIDIA Normal Map Filter in Adobe Photoshop
  • How to create detail Normal Maps using Quixel's NDO
  • How to combine baked Normal Maps with detail Normal Maps
  • How to test final Static Mesh inside your level in UE4

Course content

3 sections • 38 lectures • 6h 26m total length
  • Introduction: What You Will Learn8:55

    Introduction to the course and what you can expect to learn from it.

Requirements

  • Basic understanding using UE4 editor
  • Basic understanding of 3d modeling using Maya LT/Maya

Description

No more default Static Meshes or Static Meshes created by others!

You must be tired of re-using default assets.

I was.

I was tired of searching for the "perfect" Static Meshes to use in my projects. I knew what I wanted, so why couldn't I just create it?

"No problem", I said. I'll just create what I need.

But I was in for a rude awakening. I wasn't ready for the amount of technical knowledge I had to learn. There was so much work involved!

Custom Static Mesh process involves multiple software and specific guidelines to follow for each step of the pipeline. You'll need to make sure your 3d modeling software is set up correctly for matching the scale and grid spacing to UE4. You'll need to model a low-poly and a high-poly mesh, UV for textures and for lightmaps, set hard/soft edges, bake Normal maps, bake Ambient Occlusion maps, create textures, materials, custom collisions, export/import using specific settings while problem-solving at every single step of the way.

The process itself is actually very straight forward once you've gone through it a couple of times. The problem is getting there. Learning what to do for each step of the pipeline is what takes so much time.

You no longer have to figure it out on your own.

This course is for you!

"UE4: Custom Static Mesh Formula" tutorial series is going to show you how to create your own custom Static Meshes and finally master this process.

Who this course is for:

  • Beginner to intermediate; those who want to begin creating their own assets and props for Unreal Engine 4.