
Import assets in Unity, create an idle animation with an animator, adjust its speed, add box collider 2D and rigidbody 2D to the player, and set up Player Controller script.
Learn to implement player flipping in a 2d metroidvania character by accessing components via get component, managing private fields, and flipping the sprite renderer based on horizontal input.
Create a ground sensor with a 2D collider and a sensor script to track grounding. Jump by applying a jump force on space key press, gated by the sensor.
Create an attack trigger and wire attack animations (attack one to three) with idle-to-attack transitions and combos, adjust exit times, and use left-click input to trigger attacks.
Implement a blocking mechanic by toggling a block animation with a bool flag, mapping the block to the B key, and restricting movement while blocked to idle when released.
Learn to create a bow animation with aim, hold, shoot, and idle transitions in Unity. Script the animator states, bools, and triggers, and handle mouse input to shoot arrows.
Create a blood effect that triggers on damage, clip with a skin mask, and instantiate randomized blood tracks as prefabs above the player with timed destruction.
learn to add a cast spell animation, trigger casting from input, and instantiate a cast ball prefab at a hand position, with a dedicated cast position and cast ball behavior.
Add step sound and dust effects by wiring step and dust objects, spawn dust on foot down and during falls, and play two footstep sounds. Add a background image.
Are you looking for a course Unity course where you will build a small 2d metroidvania character game from scratch ? In this course we will create game charachter with lots of important things that any game character should have like, player movement system,jump,bow ,casting spells,difrent kind of attacks,grabing wall edge and much more and all with high resoulition animations and asset that i made it ready to use for your games ,
If you have completed few beginner courses on Unity and c# and you feel comfortable using them together I believe that you will benefit greatly from this course.
We will use 2d models, animations and tools which have high quality and you will enjoy the asset for sure
My hope is that at the end of the course you will have a bigger picture on how to structure the code for your game and make a game for yourself .
If you think that you could benefit from this course don't hesitate to purchase it. Saying that I have really put a lot of effort to make sure that you will benefit from the course and learn some useful techniques from setting up enemy AI and more
What you will learn at the end of this course
1)make player from scratch
2)Player Movement Animations
3)Pickup Animation
4)jump Animation
5)Shop system
6)Level up system andcasting spell Animation
7) player shooting arrow
8)hurt Animation
9) Death Animation
10)Effects
11)grabbing edge of walls
12)putting sound
13)putting effect
14)and more