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Learn to create a Simple Game in Unreal Engine 5
Rating: 4.5 out of 5(153 ratings)
5,343 students

Learn to create a Simple Game in Unreal Engine 5

Learn Blueprints in Unreal Engine by creating a simple mechanic in UE5
Created byUNF Games
Last updated 12/2022
English
English [Auto],

What you'll learn

  • How to navigate inside Unreal
  • How to model inside Unreal
  • How to code with Blueprints
  • How to add Physics and Ragdoll
  • How to make UI for your game

Course content

1 section20 lectures1h 34m total length
  • Creating our Project1:19

    Open the Epic Games Launcher, select engine version 5.1, choose the games template with the third-person preset, rename the project, and create.

  • Viewport Navigation basics9:02

    Master viewport navigation in Unreal Engine 5 by orbiting with right-click and WASD, panning with middle-click, and focusing on actors with F; use move, rotate, scale, and snapping.

  • Content browser and creaing our level4:34

    Explore the content browser to manage assets, create folders, and open multiple windows. Then build a basic level with actors, lights, and a floor using shapes and skylight.

  • Modeling our traps6:22

    Model spikes in Unreal Engine 5 using modeling tools, duplicate and merge cones, add a bevel base, apply mesh boolean to create holes, and create a blueprint for up-down movement.

  • Creating our Trap Blueprint6:33

    Create a trap blueprint in Unreal Engine 5 by building an actor blueprint with a static mesh, configuring simple collision, placing a player start, and animating the trap.

  • Moving the spikes10:33

    Learn to animate moving spikes in Unreal Engine 5 with a blueprint timeline, floats, and make vector to control position and trigger player death.

  • 7. Blueprint Communication8:38
  • Add Ragdoll to the character2:50

    Add ragdoll physics to the third person blueprint character by enabling simulate physics on the collision mesh, disabling input, and organizing the logic into a kill player function.

  • Adding Black and White screen2:55

    Learn to implement a black-and-white post-process effect in Unreal Engine 5 by configuring a post process volume, adjusting saturation to zero, and applying a color grading setup.

  • Adding Slow Motion1:20

    Learn to implement slow motion in Unreal Engine 5 by adjusting global time dilation to 0.5 on a third-person character, testing gameplay and capturing moments for combat-focused scenes.

  • Importing textures to Unreal2:55

    Import textures into Unreal, set texture group to UI and compression to user interface, then create a widget with the waisted icon after preparing it in Photoshop.

  • Creating the Wasted Widget4:42

    Create and place wasted widget in Unreal Engine 5 by building a user widget, adding an image, wrapping it in a size box, and centering it on main UI canvas.

  • Adding the Widget to the screen4:03

    Create and assign the player controller, create the WPP main UI widget, display it on screen, center it, and animate the wasted icon to appear when the player dies.

  • Animating our Widget3:52

    Learn to animate a ui widget in Unreal Engine 5 by creating an intro animation that fades in and scales, and toggle visibility via blueprint when the player hits track.

  • Showing our Wasted Animation when dead5:04

    Access the player controller to display the wasted UI and play the intro animation when the player dies, via a UI function triggered in blueprints.

  • Adding Camera shake5:11

    Create a camera shake with a camera shake base blueprint in Unreal Engine 5, using Perlin noise with duration, amplitude, and frequency, then apply it through third person camera manager.

  • Adding the Wasted Sound2:25

    Import a wav audio, create a non looping sound cue, and play it in a simple unreal engine 5 scene, then test with post processing, camera shake, and UI animation.

  • Triggering the Dead only once3:23

    Configure the trap to trigger death only once in Unreal Engine 5 by using a do once guard and a boolean check, preventing repeated death and enabling controlled reset.

  • Adding Materials to the Trap Blueprint2:28

    Apply materials to a trap blueprint by editing its static mesh, using starter content to add wood and metal textures, and build a simple level with modeling tools.

  • Creating a simple level6:01

    Create a simple level in Unreal Engine 5 by building geometry, placing a player start, and applying a material. Learn blueprints, animate objects, and implement a UI camera shake.

Requirements

  • No experience is required, we will start from the very beginning.

Description

If you want to create a game in Unreal Engine 5 but it feel overwhelming this tutorial will help you to get started. I will take you from an absolute beginner to create your first game mechanics!

Unreal Engine 5 allows you to create real time apps such as Games, Movies, Arch Viz and much more!

We will focus on working with Blueprints, a system that allows you to create code without writing! We will create some traps that move and when touching the player will make the game finish.

We will also learn how to model inside Unreal Engine 5, a new way of modeling inside the engine is a new feature that not many people are aware of.

Learn to create a GTA Wasted feature in Unreal Engine 5. In this UE5 Beginner tutorial you will learn how to model, use Blueprints to create traps and add multiple features like UI, Camera Shake and Ragdoll to have the GTA Wasted screen when your character dies.


In this course you will learn:


  • How to navigate inside Unreal

  • How to Model inside Unreal

  • How to create Blueprints

  • How to send messages between Blueprints

  • How to add Physics and Ragdoll

  • How to add UI to your game


Who this course is for:

  • Beginner Game Developers who are trying to learn Unreal Engine 5