You'll learn how to model and texture a game-ready asset in Blender 2.8 and Substance Painter
You'll learn good practices for managing topology
You'll learn how to uv-unwrap
You'll learn how to bake texture maps from a highpoly mesh
Some navigational experience with Blender 2.8 is recommended
You'll need both Blender 2.8 and Substance Painter
This course takes you from beginning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game engine of choice.
Learn a complete workflow of creating game assets
Become confident in your 3D modelling and texturing skills
This course is intended for novice-intermediates, but all skill levels are welcome.
Who this course is for:
Beginner 3D artists ready to work on game assets
Game Developers wanting to learn how to create killer 3D game art
Rating: 4.5 out of 53 months ago
I really enjoyed this course alot i saw another student who took a rendered shot of his katana and wanted to do the same but the light wasnt working on it not sure why hope to figure thought soon. Overall i really enjoyed learning substance painter here and how it can work with blender