Learn to Create a Multiplayer shooter in Unity using Netick
What you'll learn
- Learn How client-server interaction in multiplayer games
- How to build your first polished multiplayer games
- How to use Netick and use It to build high quality multiplayer games
- Writing Clean code architecture for games
- Learn Unity Netcodes comparison for your needs
Requirements
- Recommended of Unity & C# Experience of 1-2 Year (Hobbyist)
- Has played several of multiplayer games
- Network engineering is not required but a bonus skill
Description
Greetings, fellow indie game developer! If you're keen on mastering the creation of a 3D multiplayer game using Netick, you've come to the right place. Welcome aboard!
In this comprehensive Udemy course, we'll start the of multiplayer game development, leveraging Unity alongside the cutting-edge networking solution, Netick.
Rest assured, you won't miss a beat! This course will stay updated to reflect any significant API changes.
If you're wanted to explore multiplayer development, especially with a focus on using Netick, enroll today and embark on your journey to creating your own 3D multiplayer game in Unity to build your own shooter today.
Key Course Highlights:
Learning the fundamentals of the server-client model, elucidating concepts such as client-side prediction and server reconciliation.
Implementing direct matchmaking functionalities, including hosting rooms, joining rooms
Developing respawn logic for seamless player re-entry into the game.
Crafting clean and scalable code architecture.
Creating match timers and end-game logic.
Managing player damage and health mechanics.
Synchronizing player visuals, such as weapon kick, muzzle effects, and animations.
Learning how to simulate lag for effective testing.
Constructing a dynamic scoreboard.
Continuous updates to accommodate any major API changes.
How to utilize Unity Package Manager actively
Learn Lag Compensation vs default PhysX
Who this course is for:
- Unity Game developer who wants to level up & build multiplayer games
Instructor
Hello and Welcome, I'm StinkySteak
I'm a Indie Game Developer with I've been programming for over 6 years. Unity is my primary game engine, while sometime also uses another engine: Unreal Engine
I build both Desktop & Mobile Games, both Hobbyist & Professionally.
Thanks for reading and I hope you'll learn a lot from me to help you develop your game!