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Learn to Create a Multiplayer shooter in Unity using Netick
Rating: 3.9 out of 5(12 ratings)
280 students

Learn to Create a Multiplayer shooter in Unity using Netick

Build a 3D Professional Online Multiplayer Game In Unity using Netick! Learn Netick networking with C#, 2024 Guide!
Created byStinky Steak
Last updated 8/2024
English

What you'll learn

  • Learn How client-server interaction in multiplayer games
  • How to build your first polished multiplayer games
  • How to use Netick and use It to build high quality multiplayer games
  • Writing Clean code architecture for games
  • Learn Unity Netcodes comparison for your needs

Course content

5 sections64 lectures7h 36m total length
  • Basic Client-Server2:02

    In this lecture, you will learn what is client, server, client-hosted and netcodes and how they are usually used

  • What so Sync in Multiplayer Games?1:40

    Multiplayer games is very much different compared to single player games, developer have to think what are the the things need to be synced across players

  • Client-server Authority Types1:39
  • Tickrates, Client-side Prediction, Resimulation6:27
  • Interpolation1:26

Requirements

  • Recommended of Unity & C# Experience of 1-2 Year (Hobbyist)
  • Has played several of multiplayer games
  • Network engineering is not required but a bonus skill

Description

Greetings, fellow indie game developer! If you're keen on mastering the creation of a 3D multiplayer game using Netick, you've come to the right place. Welcome aboard!

In this comprehensive Udemy course, we'll start the of multiplayer game development, leveraging Unity alongside the cutting-edge networking solution, Netick.

Rest assured, you won't miss a beat! This course will stay updated to reflect any significant API changes.

If you're wanted to explore multiplayer development, especially with a focus on using Netick, enroll today and embark on your journey to creating your own 3D multiplayer game in Unity to build your own shooter today.


Key Course Highlights:

  • Learning the fundamentals of the server-client model, elucidating concepts such as client-side prediction and server reconciliation.

  • Implementing direct matchmaking functionalities, including hosting rooms, joining rooms

  • Developing respawn logic for seamless player re-entry into the game.

  • Crafting clean and scalable code architecture.

  • Creating match timers and end-game logic.

  • Managing player damage and health mechanics.

  • Synchronizing player visuals, such as weapon kick, muzzle effects, and animations.

  • Learning how to simulate lag for effective testing.

  • Constructing a dynamic scoreboard.

  • Continuous updates to accommodate any major API changes.

  • How to utilize Unity Package Manager actively

  • Learn Lag Compensation vs default PhysX

Who this course is for:

  • Unity Game developer who wants to level up & build multiplayer games